use amethyst_assets::Processor;
use amethyst_core::{
bundle::{Result, ResultExt, SystemBundle},
specs::prelude::DispatcherBuilder,
};
use crate::{
config::DisplayConfig,
pipe::{PipelineBuild, PolyPipeline},
sprite::SpriteSheet,
sprite_visibility::SpriteVisibilitySortingSystem,
system::RenderSystem,
visibility::VisibilitySortingSystem,
HideHierarchySystem,
};
pub struct RenderBundle<'a, B, P>
where
B: PipelineBuild<Pipeline = P>,
P: PolyPipeline,
{
pipe: B,
config: Option<DisplayConfig>,
visibility_sorting: Option<&'a [&'a str]>,
sprite_visibility_sorting: Option<&'a [&'a str]>,
sprite_sheet_processor_enabled: bool,
hide_hierarchy_system_enabled: bool,
}
impl<'a, B, P> RenderBundle<'a, B, P>
where
B: PipelineBuild<Pipeline = P>,
P: PolyPipeline,
{
pub fn new(pipe: B, config: Option<DisplayConfig>) -> Self {
RenderBundle {
pipe,
config,
visibility_sorting: None,
sprite_visibility_sorting: None,
sprite_sheet_processor_enabled: false,
hide_hierarchy_system_enabled: false,
}
}
pub fn with_visibility_sorting(mut self, dep: &'a [&'a str]) -> Self {
self.visibility_sorting = Some(dep);
self
}
pub fn with_sprite_visibility_sorting(mut self, dep: &'a [&'a str]) -> Self {
self.sprite_visibility_sorting = Some(dep);
self
}
pub fn with_sprite_sheet_processor(mut self) -> Self {
self.sprite_sheet_processor_enabled = true;
self
}
pub fn with_hide_hierarchy_system(mut self) -> Self {
self.hide_hierarchy_system_enabled = true;
self
}
}
impl<'a, 'b, 'c, B: PipelineBuild<Pipeline = P>, P: 'b + PolyPipeline> SystemBundle<'a, 'b>
for RenderBundle<'c, B, P>
{
fn build(self, builder: &mut DispatcherBuilder<'a, 'b>) -> Result<()> {
if let Some(dep) = self.visibility_sorting {
builder.add(
VisibilitySortingSystem::new(),
"visibility_sorting_system",
dep,
);
};
if let Some(dep) = self.sprite_visibility_sorting {
builder.add(
SpriteVisibilitySortingSystem::new(),
"sprite_visibility_sorting_system",
dep,
);
};
if self.sprite_sheet_processor_enabled {
builder.add(
Processor::<SpriteSheet>::new(),
"sprite_sheet_processor",
&[],
);
}
if self.hide_hierarchy_system_enabled {
builder.add(
HideHierarchySystem::default(),
"hide_hierarchy_system",
&["parent_hierarchy_system"],
);
}
builder.add_thread_local(
RenderSystem::build(self.pipe, self.config).chain_err(|| "Renderer error!")?,
);
Ok(())
}
}