1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
use std::borrow::Borrow;
use std::hash::Hash;
use amethyst_core::specs::{Read, ReadExpect};
use crate::{Asset, AssetStorage, Format, Handle, Loader, Progress};
/// Helper type for loading assets
#[derive(SystemData)]
pub struct AssetLoaderSystemData<'a, A>
where
A: Asset,
{
loader: ReadExpect<'a, Loader>,
storage: Read<'a, AssetStorage<A>>,
}
impl<'a, A> AssetLoaderSystemData<'a, A>
where
A: Asset,
{
/// Loads an asset with a given format from the default (directory) source.
/// If you want to load from a custom source instead, use `load_from`.
///
/// See `load_from` for more information.
pub fn load<F, N, P>(&self, name: N, format: F, options: F::Options, progress: P) -> Handle<A>
where
A: Asset,
F: Format<A>,
N: Into<String>,
P: Progress,
{
self.loader
.load(name, format, options, progress, &*self.storage)
}
/// Loads an asset with a given id and format from a custom source.
/// The actual work is done in a worker thread, thus this method immediately returns a handle.
///
/// ## Parameters
///
/// * `name`: this is just an identifier for the asset, most likely a file name e.g.
/// `"meshes/a.obj"`
/// * `format`: A format struct which loads bytes from a `source` and produces `Asset::Data`
/// with them
/// * `options`: Additional parameter to `format` to configure how exactly the data will
/// be created. This could e.g. be mipmap levels for textures.
/// * `source`: An identifier for a source which has previously been added using `with_source`
/// * `progress`: A tracker which will be notified of assets which have been imported
pub fn load_from<F, N, P, S>(
&self,
name: N,
format: F,
options: F::Options,
source: &S,
progress: P,
) -> Handle<A>
where
A: Asset,
F: Format<A> + 'static,
N: Into<String>,
P: Progress,
S: AsRef<str> + Eq + Hash + ?Sized,
String: Borrow<S>,
{
self.loader
.load_from(name, format, options, source, progress, &*self.storage)
}
/// Load an asset from data and return a handle.
pub fn load_from_data<P>(&self, data: A::Data, progress: P) -> Handle<A>
where
A: Asset,
P: Progress,
{
self.loader.load_from_data(data, progress, &*self.storage)
}
}