amdguid 1.0.12

AMDGPU fan control service
Documentation
use std::ops::RangeInclusive;

use egui::{pos2, remap, Pos2, Rect, Vec2};

use crate::items::Value;

/// 2D bounding box of f64 precision.
/// The range of data values we show.
#[derive(Clone, Copy, Debug, serde::Deserialize, PartialEq, serde::Serialize)]
pub struct Bounds {
    pub min: [f64; 2],
    pub max: [f64; 2],
}

impl Bounds {
    pub const NOTHING: Self = Self {
        min: [f64::INFINITY; 2],
        max: [-f64::INFINITY; 2],
    };

    pub fn new_symmetrical(half_extent: f64) -> Self {
        Self {
            min: [-half_extent; 2],
            max: [half_extent; 2],
        }
    }

    pub fn is_finite(&self) -> bool {
        self.min[0].is_finite()
            && self.min[1].is_finite()
            && self.max[0].is_finite()
            && self.max[1].is_finite()
    }

    pub fn is_valid(&self) -> bool {
        self.is_finite() && self.width() > 0.0 && self.height() > 0.0
    }

    pub fn width(&self) -> f64 {
        self.max[0] - self.min[0]
    }

    pub fn height(&self) -> f64 {
        self.max[1] - self.min[1]
    }

    pub fn extend_with(&mut self, value: &Value) {
        self.extend_with_x(value.x);
        self.extend_with_y(value.y);
    }

    /// Expand to include the given x coordinate
    pub fn extend_with_x(&mut self, x: f64) {
        self.min[0] = self.min[0].min(x);
        self.max[0] = self.max[0].max(x);
    }

    /// Expand to include the given y coordinate
    pub fn extend_with_y(&mut self, y: f64) {
        self.min[1] = self.min[1].min(y);
        self.max[1] = self.max[1].max(y);
    }

    pub fn expand_x(&mut self, pad: f64) {
        self.min[0] -= pad;
        self.max[0] += pad;
    }

    pub fn expand_y(&mut self, pad: f64) {
        self.min[1] -= pad;
        self.max[1] += pad;
    }

    pub fn merge(&mut self, other: &Bounds) {
        self.min[0] = self.min[0].min(other.min[0]);
        self.min[1] = self.min[1].min(other.min[1]);
        self.max[0] = self.max[0].max(other.max[0]);
        self.max[1] = self.max[1].max(other.max[1]);
    }

    pub fn translate_x(&mut self, delta: f64) {
        self.min[0] += delta;
        self.max[0] += delta;
    }

    pub fn translate_y(&mut self, delta: f64) {
        self.min[1] += delta;
        self.max[1] += delta;
    }

    pub fn translate(&mut self, delta: Vec2) {
        self.translate_x(delta.x as f64);
        self.translate_y(delta.y as f64);
    }

    pub fn add_relative_margin(&mut self, margin_fraction: Vec2) {
        let width = self.width().max(0.0);
        let height = self.height().max(0.0);
        self.expand_x(margin_fraction.x as f64 * width);
        self.expand_y(margin_fraction.y as f64 * height);
    }

    pub fn range_x(&self) -> RangeInclusive<f64> {
        self.min[0]..=self.max[0]
    }

    pub fn make_x_symmetrical(&mut self) {
        let x_abs = self.min[0].abs().max(self.max[0].abs());
        self.min[0] = -x_abs;
        self.max[0] = x_abs;
    }

    pub fn make_y_symmetrical(&mut self) {
        let y_abs = self.min[1].abs().max(self.max[1].abs());
        self.min[1] = -y_abs;
        self.max[1] = y_abs;
    }
}

/// Contains the screen rectangle and the plot bounds and provides methods to
/// transform them.
#[derive(Clone)]
pub struct ScreenTransform {
    /// The screen rectangle.
    frame: Rect,
    /// The plot bounds.
    bounds: Bounds,
    /// Whether to always center the x-range of the bounds.
    x_centered: bool,
    /// Whether to always center the y-range of the bounds.
    y_centered: bool,
}

impl ScreenTransform {
    pub fn new(frame: Rect, bounds: Bounds, x_centered: bool, y_centered: bool) -> Self {
        Self {
            frame,
            bounds,
            x_centered,
            y_centered,
        }
    }

    pub fn frame(&self) -> &Rect {
        &self.frame
    }

    pub fn bounds(&self) -> &Bounds {
        &self.bounds
    }

    pub fn translate_bounds(&mut self, mut delta_pos: Vec2) {
        if self.x_centered {
            delta_pos.x = 0.;
        }
        if self.y_centered {
            delta_pos.y = 0.;
        }
        delta_pos.x *= self.dvalue_dpos()[0] as f32;
        delta_pos.y *= self.dvalue_dpos()[1] as f32;
        self.bounds.translate(delta_pos);
    }

    /// Zoom by a relative factor with the given screen position as center.
    pub fn zoom(&mut self, zoom_factor: Vec2, center: Pos2) {
        let center = self.value_from_position(center);

        let mut new_bounds = self.bounds;
        new_bounds.min[0] = center.x + (new_bounds.min[0] - center.x) / (zoom_factor.x as f64);
        new_bounds.max[0] = center.x + (new_bounds.max[0] - center.x) / (zoom_factor.x as f64);
        new_bounds.min[1] = center.y + (new_bounds.min[1] - center.y) / (zoom_factor.y as f64);
        new_bounds.max[1] = center.y + (new_bounds.max[1] - center.y) / (zoom_factor.y as f64);

        if new_bounds.is_valid() {
            self.bounds = new_bounds;
        }
    }

    pub fn position_from_value(&self, value: &Value) -> Pos2 {
        let x = remap(
            value.x,
            self.bounds.min[0]..=self.bounds.max[0],
            (self.frame.left() as f64)..=(self.frame.right() as f64),
        );
        let y = remap(
            value.y,
            self.bounds.min[1]..=self.bounds.max[1],
            (self.frame.bottom() as f64)..=(self.frame.top() as f64), // negated y axis!
        );
        pos2(x as f32, y as f32)
    }

    pub fn value_from_position(&self, pos: Pos2) -> Value {
        let x = remap(
            pos.x as f64,
            (self.frame.left() as f64)..=(self.frame.right() as f64),
            self.bounds.min[0]..=self.bounds.max[0],
        );
        let y = remap(
            pos.y as f64,
            (self.frame.bottom() as f64)..=(self.frame.top() as f64), // negated y axis!
            self.bounds.min[1]..=self.bounds.max[1],
        );
        Value::new(x, y)
    }

    /// delta position / delta value
    pub fn dpos_dvalue_x(&self) -> f64 {
        self.frame.width() as f64 / self.bounds.width()
    }

    /// delta position / delta value
    pub fn dpos_dvalue_y(&self) -> f64 {
        -self.frame.height() as f64 / self.bounds.height() // negated y axis!
    }

    /// delta position / delta value
    pub fn dpos_dvalue(&self) -> [f64; 2] {
        [self.dpos_dvalue_x(), self.dpos_dvalue_y()]
    }

    /// delta value / delta position
    pub fn dvalue_dpos(&self) -> [f64; 2] {
        [1.0 / self.dpos_dvalue_x(), 1.0 / self.dpos_dvalue_y()]
    }

    pub fn get_aspect(&self) -> f64 {
        let rw = self.frame.width() as f64;
        let rh = self.frame.height() as f64;
        (self.bounds.width() / rw) / (self.bounds.height() / rh)
    }

    pub fn set_aspect(&mut self, aspect: f64) {
        let epsilon = 1e-5;
        let current_aspect = self.get_aspect();
        if current_aspect < aspect - epsilon {
            self.bounds
                .expand_x((aspect / current_aspect - 1.0) * self.bounds.width() * 0.5);
        } else if current_aspect > aspect + epsilon {
            self.bounds
                .expand_y((current_aspect / aspect - 1.0) * self.bounds.height() * 0.5);
        }
    }
}