use anyhow::Result;
use serde::{Deserialize, Serialize};
pub struct ConnectionManager {
connections: std::collections::HashMap<String, Connection>,
}
#[derive(Debug, Clone)]
struct Connection {
id: String,
name: String,
created_at: String,
}
impl ConnectionManager {
pub fn new() -> Self {
Self {
connections: std::collections::HashMap::new(),
}
}
pub async fn create_connection(&mut self, name: String) -> Result<String> {
let conn_id: _ = format!("conn_{}", self.connections.len());
let conn: _ = Connection {
id: conn_id.clone(),
name,
created_at: "now".to_string(),
};
self.connections.insert(conn_id.clone(), conn);
Ok(conn_id)
}
pub async fn get_connection(&self, conn_id: &str) -> Option<&Connection> {
self.connections.get(conn_id)
}
pub async fn close_connection(&mut self, conn_id: &str) -> Result<()> {
self.connections.remove(conn_id);
Ok(())
}
}
pub struct EventDispatcher {
}
impl EventDispatcher {
pub fn new() -> Self {
Self {}
}
pub async fn dispatch(&self, event: &DebugEvent) -> Result<()> {
Ok(())
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum DebugEvent {
BreakpointHit {
file: String,
line: u32,
},
VariableChanged {
name: String,
old_value: String,
new_value: String,
},
ExecutionPaused,
ExecutionContinued,
}
pub struct StateSync {
}
impl StateSync {
pub fn new() -> Self {
Self {}
}
pub async fn sync_state(&self, state: &DebugState) -> Result<()> {
Ok(())
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DebugState {
pub current_file: String,
pub current_line: u32,
pub call_stack: Vec<StackFrameInfo>,
pub variables: std::collections::HashMap<String, String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct StackFrameInfo {
pub function: String,
pub file: String,
pub line: u32,
}
use std::collections::{BTreeMap, HashMap};