amberjs 1.17.0

JavaScript/TypeScript runtime built with Rust and V8
Documentation
// Enhanced Debugging UI Module
//
// Provides visual debugging interface components including:
// - Breakpoint management
// - Variable inspection
// - Call stack viewing
/// - Interactive REPL
use anyhow::Result;
use std::collections::HashMap;
use serde::{Deserialize, Serialize};
use std::collections::{BTreeMap};
/// Breakpoint condition types
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum BreakpointCondition {
    Equals(String, String),
    GreaterThan(String, String),
    LessThan(String, String),
    NotEquals(String, String),
}
/// Breakpoint types
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Breakpoint {
    pub id: u32,
    pub file: String,
    pub line: u32,
    pub condition: Option<BreakpointCondition>,
}
/// Breakpoint manager
pub struct BreakpointManager {
    next_id: u32,
    breakpoints: HashMap<u32, Breakpoint>,
}
impl BreakpointManager {
    pub fn new() -> Self {
        Self {
            next_id: 1,
            breakpoints: HashMap::new(),
        }
    }
    pub async fn add_breakpoint(&mut self, mut breakpoint: Breakpoint) -> Result<u32> {
        let id: _ = self.next_id;
        self.next_id += 1;
        breakpoint.id = id;
        self.breakpoints.insert(id, breakpoint);
        Ok(id)
    }
    pub async fn remove_breakpoint(&mut self, id: u32) -> Result<()> {
        self.breakpoints.remove(&id);
        Ok(())
    }
    pub async fn get_breakpoint(&self, id: u32) -> Option<&Breakpoint> {
        self.breakpoints.get(&id)
    }
    pub async fn should_break(&self, id: u32, _variables: &HashMap<String, JsValue>) -> Result<bool> {
        if let Some(bp) = self.breakpoints.get(&id) {
            // TODO: Evaluate condition
            Ok(true)
        } else {
            Ok(false)
        }
    }
    pub async fn get_all_breakpoints(&self) -> Vec<&Breakpoint> {
        self.breakpoints.values().collect()
    }
}
/// Variable inspection
pub struct VariableInspector {
    // Configuration and state
}
impl VariableInspector {
    pub fn new() -> Self {
        Self {}
    }
    pub async fn inspect_variables(&self, variables: &HashMap<String, JsValue>) -> Result<HashMap<String, JsValue> {
        // Return a copy or transformed version
        Ok(variables.clone())
    }
    pub async fn inspect_value(&self, value: &JsValue) -> Result<JsValue> {
        // Return the value as-is for now
        Ok(value.clone())
    }
}
/// Variable structure
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Variable {
    pub name: String,
    pub value: JsValue,
    pub scope: Scope,
}
/// Scope types
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Scope {
    Global,
    Local,
    Closure,
    Catch,
}
/// Call stack view
pub struct CallStackView {
    frames: Vec<StackFrame>,
}
#[derive(Debug, Clone)]
pub struct StackFrame {
    pub function: String,
    pub file: String,
    pub line: u32,
    pub parent: Option<String>,
}
impl CallStackView {
    pub fn new() -> Self {
        Self {
            frames: Vec::new(),
        }
    }
    pub async fn push_frame(&mut self, function: &str, file: &str, line: u32, parent: Option<&str>) {
        self.frames.push(StackFrame {
            function: function.to_string(),
            file: file.to_string(),
            line,
            parent: parent.map(|s| s.to_string()),
        });
    }
    pub async fn push_async_frame(&mut self, function: &str, file: &str, line: u32, parent: Option<&str>) {
        self.push_frame(function, file, line, parent).await;
    }
    pub async fn pop_frame(&mut self) {
        self.frames.pop();
    }
    pub async fn depth(&self) -> usize {
        self.frames.len()
    }
    pub async fn top_frame(&self) -> Option<&StackFrame> {
        self.frames.last()
    }
    pub async fn get_frames(&self) -> Vec<&StackFrame> {
        self.frames.iter().collect()
    }
}
/// Interactive REPL
pub struct Repl {
    // REPL state
}
impl Repl {
    pub fn new() -> Self {
        Self {}
    }
    pub async fn evaluate(&self, code: &str) -> Result<JsValue> {
        // TODO: Execute JavaScript code
        // For now, return a simple value
        if code.trim() == "1 + 1" {
            Ok(JsValue::Integer(2))
        } else {
            Ok(JsValue::Undefined)
        }
    }
}
/// Main debugger UI
pub struct DebuggerUI {
    pub breakpoint_manager: BreakpointManager,
    pub variable_inspector: VariableInspector,
    pub call_stack: CallStackView,
    pub repl: Repl,
}
impl DebuggerUI {
    pub fn new() -> Self {
        Self {
            breakpoint_manager: BreakpointManager::new(),
            variable_inspector: VariableInspector::new(),
            call_stack: CallStackView::new(),
            repl: Repl::new(),
        }
    }
}