amberjs 1.17.0

JavaScript/TypeScript runtime built with Rust and V8
Documentation
// Stage 89 Phase 2: 优雅降级管理器
// 提供功能降级策略和自动恢复机制

use crate::error::AmberError;
use std::collections::HashMap;
use std::fmt;
use std::sync::Arc;
use std::time::{Duration, Instant};
use tokio::sync::RwLock;

/// 功能标识枚举
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum Feature {
    V8Optimization,
    PythonRuntime,
    GoRuntime,
    RustNative,
    WebAssembly,
    IOSRuntime,
    AndroidRuntime,
    KubernetesIntegration,
    ServiceMesh,
    SecurityManager,
    ComplianceManager,
    EdgeComputing,
    OfflineMode,
    DistributedCoordination,
    PerformanceOptimizer,
    NetworkOptimizer,
}
impl fmt::Display for Feature {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        match self {
            Feature::V8Optimization => write!(f, "V8 Optimization"),
            Feature::PythonRuntime => write!(f, "Python Runtime"),
            Feature::GoRuntime => write!(f, "Go Runtime"),
            Feature::RustNative => write!(f, "Rust Native"),
            Feature::WebAssembly => write!(f, "WebAssembly"),
            Feature::IOSRuntime => write!(f, "iOS Runtime"),
            Feature::AndroidRuntime => write!(f, "Android Runtime"),
            Feature::KubernetesIntegration => write!(f, "Kubernetes Integration"),
            Feature::ServiceMesh => write!(f, "Service Mesh"),
            Feature::SecurityManager => write!(f, "Security Manager"),
            Feature::ComplianceManager => write!(f, "Compliance Manager"),
            Feature::EdgeComputing => write!(f, "Edge Computing"),
            Feature::OfflineMode => write!(f, "Offline Mode"),
            Feature::DistributedCoordination => write!(f, "Distributed Coordination"),
            Feature::PerformanceOptimizer => write!(f, "Performance Optimizer"),
            Feature::NetworkOptimizer => write!(f, "Network Optimizer"),
        }
    }
}
/// 降级策略枚举
#[derive(Debug, Clone)]
pub enum FallbackStrategy {
    /// 禁用该功能
    DisableFeature,
    /// 使用替代实现
    UseAlternative(String),
    /// 延迟重试
    RetryLater(Duration),
    /// 忽略错误,继续执行
    Ignore,
    /// 降级到基本模式
    DegradeToBasic,
    /// 切换到备用实现
    SwitchToBackup(String),
    /// 记录日志并继续
    LogAndContinue,
}
/// 降级事件
#[derive(Debug, Clone)]
pub struct FallbackEvent {
    pub feature: Feature,
    pub strategy: FallbackStrategy,
    pub timestamp: Instant,
    pub error: Option<AmberError>,
    pub recovery_time: Option<Duration>,
}
/// 降级统计
#[derive(Debug, Clone, Default)]
pub struct FallbackStats {
    pub total_fallbacks: u64,
    pub successful_recoveries: u64,
    pub failed_recoveries: u64,
    pub feature_fallback_counts: HashMap<Feature, u64>,
    pub strategy_usage_counts: HashMap<String, u64>,
    pub avg_recovery_time: Duration,
    pub last_fallback_time: Option<Instant>,
}
impl FallbackStats {
    pub fn success_rate(&self) -> f64 {
        if self.total_fallbacks == 0 {
            0.0
        } else {
            self.successful_recoveries as f64 / self.total_fallbacks as f64
        }
    }
}
/// 降级管理器
pub struct FallbackManager {
    strategies: Arc<RwLock<HashMap<Feature, Vec<FallbackStrategy>>>>,
    stats: Arc<RwLock<FallbackStats>>,
    event_history: Arc<RwLock<Vec<FallbackEvent>>>,
    active_features: Arc<RwLock<HashMap<Feature, bool>>>,
}
impl FallbackManager {
    /// 创建新的降级管理器
    pub fn new() -> Self {
        let mut active_features = HashMap::new();
        active_features.insert(Feature::V8Optimization, true);
        active_features.insert(Feature::PythonRuntime, true);
        active_features.insert(Feature::GoRuntime, true);
        active_features.insert(Feature::RustNative, true);
        active_features.insert(Feature::WebAssembly, true);
        Self {
            strategies: Arc::new(RwLock::new(HashMap::new())),
            stats: Arc::new(RwLock::new(FallbackStats::default())),
            event_history: Arc::new(RwLock::new(Vec::new())),
            active_features: Arc::new(RwLock::new(active_features)),
        }
    }
    /// 注册降级策略
    pub async fn register_strategy(&mut self, feature: Feature, strategy: FallbackStrategy) {
        let mut strategies = self.strategies.write().await;
        strategies
            .entry(feature)
            .or_insert_with(Vec::new)
            .push(strategy);
    }
    /// 批量注册策略
    pub async fn register_strategies(&mut self, strategies: Vec<(Feature, FallbackStrategy)>) {
        let mut strategies_map = self.strategies.write().await;
        for (feature, strategy) in strategies {
            strategies_map
                .entry(feature)
                .or_insert_with(Vec::new)
                .push(strategy);
        }
    }
    /// 处理功能失败
    pub async fn handle_feature_failure(&self, feature: Feature) -> Result<String, AmberError> {
        let start_time: _ = Instant::now();
        // 更新统计
        {
            let mut stats = self.stats.write().await;
            stats.total_fallbacks += 1;
            stats
                .feature_fallback_counts
                .entry(feature.clone())
                .and_modify(|count| *count += 1)
                .or_insert(1);
            stats.last_fallback_time = Some(Instant::now());
        }
        // 获取策略
        let strategies: _ = self.strategies.read().await;
        let feature_strategies: _ = strategies.get(&feature);
        if let Some(strategies_list) = feature_strategies {
            // 按顺序尝试策略
            for strategy in strategies_list {
                match self.apply_strategy(feature.clone(), strategy.clone()).await {
                    Ok(message) => {
                        // 策略成功
                        let duration: _ = start_time.elapsed();
                        self.record_success(feature.clone(), strategy.clone(), duration)
                            .await;
                        // 记录事件
                        self.record_event(FallbackEvent {
                            feature: feature.clone(),
                            strategy: strategy.clone(),
                            timestamp: Instant::now(),
                            error: None,
                            recovery_time: Some(duration),
                        })
                        .await;
                        return Ok(message);
                    }
                    Err(_) => {
                        // 该策略失败,尝试下一个
                        continue;
                    }
                }
            }
        }
        // 所有策略都失败
        let duration: _ = start_time.elapsed();
        self.record_failure(feature.clone(), duration).await;
        Err(AmberError::RuntimeError(format!(
            "All fallback strategies failed for feature: {}",
            feature
        )))
    }
    /// 应用降级策略
    async fn apply_strategy(
        &self,
        feature: Feature,
        strategy: FallbackStrategy,
    ) -> Result<String, AmberError> {
        match strategy {
            FallbackStrategy::DisableFeature => {
                // 禁用功能
                {
                    let mut active_features = self.active_features.write().await;
                    active_features.insert(feature.clone(), false);
                }
                Ok(format!("Feature {} disabled", feature))
            }
            FallbackStrategy::UseAlternative(alternative) => {
                // 使用替代实现
                Ok(format!("Using alternative: {}", alternative))
            }
            FallbackStrategy::RetryLater(delay) => {
                // 延迟重试
                tokio::time::sleep(delay).await;
                Ok(format!("Retried after {:?}", delay))
            }
            FallbackStrategy::Ignore => {
                // 忽略错误
                Ok("Error ignored, continuing execution".to_string())
            }
            FallbackStrategy::DegradeToBasic => {
                // 降级到基本模式
                Ok("Degraded to basic mode".to_string())
            }
            FallbackStrategy::SwitchToBackup(backup) => {
                // 切换到备用实现
                Ok(format!("Switched to backup: {}", backup))
            }
            FallbackStrategy::LogAndContinue => {
                // 记录日志并继续
                Ok("Error logged, continuing execution".to_string())
            }
        }
    }
    /// 记录成功
    async fn record_success(
        &self,
        _feature: Feature,
        strategy: FallbackStrategy,
        recovery_time: Duration,
    ) {
        {
            let mut stats = self.stats.write().await;
            stats.successful_recoveries += 1;
            stats.avg_recovery_time = Duration::from_nanos(
                (stats.avg_recovery_time.as_nanos() as u64 + recovery_time.as_nanos() as u64) / 2,
            );
            let strategy_name: _ = format!("{:?}", strategy);
            stats
                .strategy_usage_counts
                .entry(strategy_name)
                .and_modify(|count| *count += 1)
                .or_insert(1);
        }
    }
    /// 记录失败
    async fn record_failure(&self, _feature: Feature, _duration: Duration) {
        let mut stats = self.stats.write().await;
        stats.failed_recoveries += 1;
    }
    /// 记录事件
    async fn record_event(&self, event: FallbackEvent) {
        let mut event_history = self.event_history.write().await;
        event_history.push(event);
        if event_history.len() > 1000 {
            event_history.remove(0);
        }
    }
    /// 检查功能是否可用
    pub async fn is_feature_active(&self, feature: &Feature) -> bool {
        let active_features: _ = self.active_features.read().await;
        active_features.get(feature).copied().unwrap_or(false)
    }
    /// 启用功能
    pub async fn enable_feature(&self, feature: Feature) {
        let mut active_features = self.active_features.write().await;
        active_features.insert(feature, true);
    }
    /// 禁用功能
    pub async fn disable_feature(&self, feature: Feature) {
        let mut active_features = self.active_features.write().await;
        active_features.insert(feature, false);
    }
    /// 获取降级统计
    pub async fn get_stats(&self) -> FallbackStats {
        self.stats.read().await.clone()
    }
    /// 获取事件历史
    pub async fn get_event_history(&self) -> Vec<FallbackEvent> {
        self.event_history.read().await.clone()
    }
    /// 获取策略列表
    pub async fn get_strategies(&self, feature: &Feature) -> Option<Vec<FallbackStrategy>> {
        let strategies: _ = self.strategies.read().await;
        strategies.get(feature).cloned()
    }
    /// 重置统计
    pub async fn reset_stats(&self) {
        *self.stats.write().await = FallbackStats::default();
        self.event_history.write().await.clear();
    }
    /// 获取降级率
    pub async fn get_fallback_rate(&self) -> f64 {
        let stats: _ = self.stats.read().await;
        if stats.total_fallbacks == 0 {
            0.0
        } else {
            stats.total_fallbacks as f64
                / (stats.successful_recoveries + stats.failed_recoveries) as f64
        }
    }
    /// 自动清理过期的重试策略
    pub async fn cleanup_retry_strategies(&self) {
        let mut strategies = self.strategies.write().await;
        for (_, strategy_list) in strategies.iter_mut() {
            strategy_list.retain(|strategy| !matches!(strategy, FallbackStrategy::RetryLater(_)));
        }
    }
}
impl Default for FallbackManager {
    fn default() -> Self {
        Self::new()
    }
}