amberjs 1.16.1

JavaScript/TypeScript runtime built with Rust and V8
Documentation
// Remote Debug Client Module
//
// Provides client-side remote debugging capabilities


use anyhow::Result;
use serde::{Deserialize, Serialize};
/// Connection manager
pub struct ConnectionManager {
    connections: std::collections::HashMap<String, Connection>,
}
#[derive(Debug, Clone)]
struct Connection {
    id: String,
    name: String,
    created_at: String,
}
impl ConnectionManager {
    pub fn new() -> Self {
        Self {
            connections: std::collections::HashMap::new(),
        }
    }
    pub async fn create_connection(&mut self, name: String) -> Result<String> {
        let conn_id: _ = format!("conn_{}", self.connections.len());
        let conn: _ = Connection {
            id: conn_id.clone(),
            name,
            created_at: "now".to_string(),
        };
        self.connections.insert(conn_id.clone(), conn);
        Ok(conn_id)
    }
    pub async fn get_connection(&self, conn_id: &str) -> Option<&Connection> {
        self.connections.get(conn_id)
    }
    pub async fn close_connection(&mut self, conn_id: &str) -> Result<()> {
        self.connections.remove(conn_id);
        Ok(())
    }
}
/// Event dispatcher
pub struct EventDispatcher {
    // Event handling
}
impl EventDispatcher {
    pub fn new() -> Self {
        Self {}
    }
    pub async fn dispatch(&self, event: &DebugEvent) -> Result<()> {
        // TODO: Dispatch event to handlers
        Ok(())
    }
}
/// Debug event types
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum DebugEvent {
    BreakpointHit {
        file: String,
        line: u32,
    },
    VariableChanged {
        name: String,
        old_value: String,
        new_value: String,
    },
    ExecutionPaused,
    ExecutionContinued,
}
/// State synchronization
pub struct StateSync {
    // State management
}
impl StateSync {
    pub fn new() -> Self {
        Self {}
    }
    pub async fn sync_state(&self, state: &DebugState) -> Result<()> {
        // TODO: Synchronize debug state
        Ok(())
    }
}
/// Debug state
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DebugState {
    pub current_file: String,
    pub current_line: u32,
    pub call_stack: Vec<StackFrameInfo>,
    pub variables: std::collections::HashMap<String, String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct StackFrameInfo {
    pub function: String,
    pub file: String,
    pub line: u32,
}
use std::collections::{BTreeMap, HashMap};