use crate::app::shared::{get_colors, set_screen_size};
use crate::cli::{AmazeingArgs, AmazeingContext, CreateArgs};
use crate::render::display_loop::{generate_loop, generate_simulation_loop};
use crate::render::scene::MazeScene;
pub(super) async fn run(global: &AmazeingArgs, args: CreateArgs) {
let context = AmazeingContext::create_context(
(None, args.maze),
(args.procedure, args.heuristic_function.heuristic()),
(args.jumble_factor, args.weight_direction.direction()),
(args.rows, args.cols),
(global.zoom, global.fps, global.show_perimeter),
);
let mut scene = MazeScene::new_from_dimension(
args.unit_shape.shape(),
&context,
&get_colors(context.rows, context.cols, global.colors.as_ref()),
);
set_screen_size(scene.wh);
if args.verbose {
generate_simulation_loop(&mut scene).await
} else {
generate_loop(&mut scene).await
}
}