use crate::generators::{
GenerationStep, GenerationSteps, GenerationVisitor, MazeGenerator2D, VecGenerationVisitor,
};
use crate::grid_coord_2d::GridCoord2D;
use crate::wall4_grid::Wall4Grid;
use rand::rngs::StdRng;
use rand::{RngExt, SeedableRng};
use std::collections::HashMap;
pub struct Eller4 {
rng_seed: u64,
}
impl Default for Eller4 {
fn default() -> Self {
Self::new_random()
}
}
impl Eller4 {
fn generate_with_steps(&self, width: usize, height: usize) -> (Wall4Grid, Vec<GenerationStep>) {
let mut grid = Wall4Grid::new(width, height);
let mut visitor = VecGenerationVisitor::default();
if width == 0 || height == 0 {
visitor.on_step(&GenerationStep::Complete);
return (grid, visitor.into_steps());
}
for cell in grid.coords() {
visitor.on_step(&GenerationStep::Visit { cell });
}
let mut rng = StdRng::seed_from_u64(self.rng_seed);
let mut set_ids: Vec<usize> = (0..width).collect();
let mut next_set_id = width;
for y in 0..height {
for x in 0..width.saturating_sub(1) {
let join = y + 1 == height || rng.random_bool(0.5);
if join && set_ids[x] != set_ids[x + 1] {
let a = GridCoord2D::new(x, y);
let b = GridCoord2D::new(x + 1, y);
grid.remove_wall_between(a, b);
visitor.on_step(&GenerationStep::Carve { from: a, to: b });
let from = set_ids[x + 1];
let to = set_ids[x];
for id in &mut set_ids {
if *id == from {
*id = to;
}
}
}
}
if y + 1 == height {
continue;
}
let mut groups: HashMap<usize, Vec<usize>> = HashMap::new();
for (x, set_id) in set_ids.iter().copied().enumerate() {
groups.entry(set_id).or_default().push(x);
}
let mut carry_down = vec![false; width];
for indices in groups.values() {
let forced = indices[rng.random_range(0..indices.len())];
carry_down[forced] = true;
for &x in indices {
if rng.random_bool(0.35) {
carry_down[x] = true;
}
}
}
let mut next_row = vec![0usize; width];
for x in 0..width {
if carry_down[x] {
let a = GridCoord2D::new(x, y);
let b = GridCoord2D::new(x, y + 1);
grid.remove_wall_between(a, b);
visitor.on_step(&GenerationStep::Carve { from: a, to: b });
next_row[x] = set_ids[x];
} else {
next_row[x] = next_set_id;
next_set_id += 1;
}
}
set_ids = next_row;
}
visitor.on_step(&GenerationStep::Complete);
(grid, visitor.into_steps())
}
}
impl MazeGenerator2D for Eller4 {
fn new_random() -> Self {
Self {
rng_seed: rand::random(),
}
}
fn new_from_seed(rng_seed: u64) -> Self {
if rng_seed == 0 {
Self::new_random()
} else {
Self { rng_seed }
}
}
fn generate(&self, width: usize, height: usize) -> Wall4Grid {
self.generate_with_steps(width, height).0
}
fn generate_steps(&self, width: usize, height: usize) -> GenerationSteps {
GenerationSteps::new(self.generate_with_steps(width, height).1)
}
fn name(&self) -> &'static str {
"eller"
}
fn description(&self) -> &'static str {
"Row-by-row Eller's algorithm with O(width) memory"
}
}