Server-side alt:V API for Rust
on_player_connect;
New server-side Rust module for alt:V platform (WIP)
Big thanks to the creator of the first Rust module, as their work helped me understand how to start my own module
Docs
API documentation can be found here
How to use
Before start writing your server-side in Rust you need to install LLVM
If you are on Windows, don't forget to set
LIBCLANG_PATHas an environment variable
If you have similar error:
src/alt_bridge.h:5:10: fatal error: 'memory' file not foundwhen installing or building altv_internal_sdk, try this
Video format of this tutorial if you are more into video tutorials
-
Create new cargo package with
cargo new altv-resource --lib -
Configure cargo to compile your crate as
cdylibin yourCargo.toml
[]
= ['cdylib']
-
After that you can install
altvcrate with:cargo add altv -
Next step will be to add main function to your resource (
src/lib.rs)
use *; // Entity, WorldObject traits
// This is required
-
Now you can build your resource with
cargo build -
In
target/debug/you should see the.dllor.soyou just compiled (if you don't see it, make sure you setlib.crate-typeto["cdylib"], see step 2) -
Create new alt:V resource, in
resourcesdirectory of your server -
Copy compiled
.dllor.soto resource directory -
Create
resource.tomlwith this content:
= 'rs'
= 'example.dll' # your compiled .dll or .so
-
Don't forget to add resource to
server.toml -
Now you can download rust-module
.dllor.sofrom latest release or withcargo-altvup -
Copy it to
modulesdirectory of your server -
Add
rust-moduletoserver.tomllike that:
= ['rust-module']
- Now if you have done everything correctly, you should see green "hello world" message in server console