use crate::generator::MAX_GENERATOR_STOPS;
#[must_use]
pub(crate) fn paint_wgsl() -> String {
format!(
r"struct AlphaPaint {{
kind: u32,
a: vec2f,
b: vec2f,
spread: u32,
count: u32,
offsets: array<f32, {MAX_GENERATOR_STOPS}>,
// Straight sRGB, as authored.
colors: array<vec4f, {MAX_GENERATOR_STOPS}>,
}};
// Straight sRGB to premultiplied linear light; 1 stays exactly 1.
fn builtin_stop_color(color: vec4f) -> vec4f {{
let c = clamp(color.rgb, vec3f(0.0), vec3f(1.0));
let curve = pow((c + vec3f(0.055)) / 1.055, vec3f(2.4));
let linear = select(select(curve, c / 12.92, c <= vec3f(0.04045)), vec3f(1.0), c >= vec3f(1.0));
let alpha = clamp(color.a, 0.0, 1.0);
return vec4f(linear * alpha, alpha);
}}
// Where `uv` lies along the paint's gradient, before spread, in a picture of `res` pixels.
fn builtin_paint_position(paint: AlphaPaint, uv: vec2f, res: vec2f) -> f32 {{
let p = uv * res;
if (paint.kind == 2u) {{
let start = paint.a * res;
let direction = paint.b * res - start;
return dot(p - start, direction) / max(dot(direction, direction), 0.000001);
}}
if (paint.kind == 3u) {{
return length(p - paint.a * res) / max(paint.b.x * min(res.x, res.y), 0.000001);
}}
// Conic: clockwise from straight up (-y), a whole turn from 0 to 1.
let offset = p - paint.a * res;
if (dot(offset, offset) <= 0.0) {{ return 0.0; }}
let angle = atan2(offset.x, -offset.y) - paint.b.x;
let turn = angle / 6.283185307179586;
return turn - floor(turn);
}}
fn builtin_paint_spread(paint: AlphaPaint, t: f32) -> f32 {{
if (paint.kind == 4u) {{ return t; }}
if (paint.spread == 1u) {{ return t - floor(t); }}
if (paint.spread == 2u) {{
let m = t - 2.0 * floor(t * 0.5);
return select(m, 2.0 - m, m > 1.0);
}}
return clamp(t, 0.0, 1.0);
}}
// Premultiplied linear-light color of the paint at `uv`, in a picture of `res` pixels.
fn builtin_paint(paint: AlphaPaint, uv: vec2f, res: vec2f) -> vec4f {{
if (paint.kind == 0u || paint.count == 0u) {{ return vec4f(0.0); }}
var colors = paint.colors;
var offsets = paint.offsets;
if (paint.kind == 1u || paint.count == 1u) {{ return builtin_stop_color(colors[0]); }}
let t = builtin_paint_spread(paint, builtin_paint_position(paint, uv, res));
if (t <= offsets[0]) {{ return builtin_stop_color(colors[0]); }}
for (var stop = 1u; stop < {MAX_GENERATOR_STOPS}u; stop++) {{
if (stop >= paint.count) {{ break; }}
if (t <= offsets[stop]) {{
let span = offsets[stop] - offsets[stop - 1u];
let f = select((t - offsets[stop - 1u]) / span, 1.0, span <= 0.0);
return mix(builtin_stop_color(colors[stop - 1u]), builtin_stop_color(colors[stop]), f);
}}
}}
return builtin_stop_color(colors[paint.count - 1u]);
}}
// Premultiplied linear light to the premultiplied, sRGB-encoded storage
// value; 1 stays exactly 1.
fn builtin_generator_store(color: vec4f) -> vec4f {{
if (color.a <= 0.0) {{ return vec4f(0.0); }}
let c = clamp(color.rgb / color.a, vec3f(0.0), vec3f(1.0));
let curve = 1.055 * pow(c, vec3f(1.0 / 2.4)) - vec3f(0.055);
let encoded = select(select(curve, c * 12.92, c <= vec3f(0.0031308)), vec3f(1.0), c >= vec3f(1.0));
return vec4f(encoded * color.a, color.a);
}}
"
)
}