//! A renderer that draws render graphs on the CPU, with no GPU and no
//! graphics driver: native code for every built-in pass, run over bands of
//! rows on a thread pool.
//!
//! It executes the same [`crate::RenderGraph`] the GPU renderer does, stage
//! for stage, and keeps the same bits between stages: premultiplied,
//! sRGB-encoded RGBA stored as half floats rounded toward zero. Its output
//! is the same for any thread count and on every target.
pub use CpuImage;
pub use ;
pub use ;