use alox_48::Deserialize;
mod rmxp_structs;
fn main() {
color_eyre::install().unwrap();
let bytes = std::fs::read("alox-48/examples/Map223.rxdata").unwrap();
println!("{}", pretty_hex::pretty_hex(&bytes));
let mut de = alox_48::Deserializer::new(&bytes).unwrap();
let actors = rmxp_structs::rpg::Map::deserialize(&mut de);
println!("{actors:#?}")
}