mod dispatch;
mod effects;
mod insert;
mod keyboard;
mod prompts;
mod status;
mod system;
use crate::ecs::schedules::EditorSet;
use bevy::prelude::{App, IntoScheduleConfigs, Plugin, Update};
pub use keyboard::{VimInputState, emit_editor_input_events};
pub use system::handle_vim_input;
#[derive(Clone, Copy, Debug, Default)]
pub struct BevyVimInputPlugin;
impl Plugin for BevyVimInputPlugin {
fn build(&self, app: &mut App) {
let _app = app
.add_systems(Update, emit_editor_input_events.in_set(EditorSet::Input))
.add_systems(Update, handle_vim_input.in_set(EditorSet::Intent));
}
}