#![feature(allocator_api)]
#![feature(extern_types)]
#![feature(core_intrinsics)]
#![feature(libstd_sys_internals)]
#![feature(thread_local)]
#![feature(const_fn)]
#![feature(nonnull_slice_from_raw_parts)]
use allocator_suite::switchable_allocator;
use allocator_suite::adaptors::prelude::*;
use std::alloc::System;
switchable_allocator!(
application_allocator,
BumpAllocator<ArenaMemorySource<MemoryMapSource>>,
MultipleBinarySearchTreeAllocator<MemoryMapSource>,
GlobalAllocToAllocatorAdaptor<System>,
GlobalAllocToAllocatorAdaptor(System)
);
fn main() {
let _vec = Vec::<usize>::with_capacity(1234);
}