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//! Draw 2D graphics and text into [`Space`]s, using a general adapter for
//! [`embedded_graphics`]'s drawing algorithms.
//!
//! The [`VoxelBrush`] type can also be useful in direct 3D drawing.
//!
//! ## Coordinate system differences
//!
//! [`embedded_graphics`] uses coordinates which are different from ours in
//! two ways that should be kept in mind when trying to align 2D and 3D shapes:
//!
//! * Text drawing presumes that +X is rightward and +Y is downward. Hence,
//! text will be upside-down unless the chosen transformation inverts Y (or
//! otherwise transforms to suit the orientation the text is being viewed from).
//! * Coordinates are considered to refer to pixel centers rather than low corners,
//! and rectangles have inclusive upper bounds (whereas our [`GridAab`]s have
//! exclusive upper bounds).
use alloc::borrow::{Borrow, Cow};
use alloc::vec::Vec;
use core::marker::PhantomData;
use core::ops::Range;
use embedded_graphics::geometry::{Dimensions, Point, Size};
use embedded_graphics::pixelcolor::{PixelColor, Rgb888};
use embedded_graphics::prelude::{DrawTarget, Pixel};
use embedded_graphics::primitives::Rectangle;
/// Re-export the version of the [`embedded_graphics`] crate we're using.
pub use embedded_graphics;
use crate::block::{text, Block, Evoxel};
use crate::math::{
Cube, FaceMap, GridAab, GridCoordinate, GridPoint, GridRotation, GridVector, Gridgid, Rgb,
Rgba, Vol,
};
use crate::space::{SetCubeError, Space, SpaceTransaction};
#[cfg(doc)]
use crate::space::CubeTransaction;
#[cfg(doc)]
use embedded_graphics::Drawable;
/// Convert a bounding-box rectangle, as from [`embedded_graphics::geometry::Dimensions`],
/// to a [`GridAab`] which encloses the voxels that would be affected by drawing a
/// [`Drawable`] with those bounds on a [`DrawingPlane`] with the given `transform`.
///
/// `max_brush` should be the union of bounds of [`VoxelBrush`]es used by the drawable.
/// If using plain colors, `GridAab::ORIGIN_CUBE` is the appropriate
/// input.
///
/// Please note that coordinate behavior may be surprising. [`embedded_graphics`]
/// considers coordinates to refer to pixel centers, which is similar but not identical
/// to our identifying [`Cube`]s by their low corner. The `transform` is
/// then applied to those coordinates. So, for example, applying [`Gridgid::FLIP_Y`]
/// to a [`Rectangle`] whose top-left corner is `[0, 0]` will result in a [`GridAab`]
/// which *includes* the <var>y</var> = 0 row — not one which abuts it and is strictly in
/// the negative y range.
///
/// TODO: The above text is either wrong or describes a bad idea. Fix.
///
/// TODO: This function still has some bugs to work out
///
/// TODO: This function needs a better name
///
/// TODO: Handling zero-area rectangles is not implemented
pub fn rectangle_to_aab(rectangle: Rectangle, transform: Gridgid, max_brush: GridAab) -> GridAab {
// Note that embedded_graphics uses the convention that coordinates *identify pixels*,
// not the boundaries between pixels. Thus, a rectangle whose bottom_right corner is
// 1, 1 includes the pixel with coordinates 1, 1. This is consistent with our “cube”
// coordinate convention, but not with `GridAab`'s meaning of upper bounds. However,
// accounting for `max_brush` will conveniently fix that for us in exactly the right
// way, since it is precisely about identifying the volume occupied by drawing a
// 2D-pixel.
// TODO: propagate numeric overflow cases
#![allow(clippy::cast_possible_wrap)]
if rectangle.size.width == 0 || rectangle.size.height == 0 {
// Handle zero-sized rectangles — they don't draw any pixels, so don't enlarge them
let type_converted = GridAab::from_lower_size(
[rectangle.top_left.x, rectangle.top_left.y, 0],
[rectangle.size.width, rectangle.size.height, 0],
);
// Transform into the target 3D coordinate system.
type_converted.transform(transform).unwrap()
} else {
// Construct rectangle whose edges *exclude* the direction in which the
// drawn pixels overhang, because that's going to change.
let type_converted_excluding_size = GridAab::from_lower_size(
[rectangle.top_left.x, rectangle.top_left.y, 0],
[(rectangle.size.width - 1), (rectangle.size.height - 1), 0],
);
// Transform into the target 3D coordinate system.
let transformed = type_converted_excluding_size.transform(transform).unwrap();
// Account for the brush size -- assuming the brush is *not* rotated by the
// transform, so we must cancel it out.
// TODO: We want to change this to rotate the brush, but must do it globally
// consistently in both drawing and size-computation.
transformed.minkowski_sum(max_brush).unwrap()
}
}
/// Adapter to use a [`Space`] or [`SpaceTransaction`] as a [`DrawTarget`].
/// Use [`Space::draw_target`] to construct this.
///
/// `'s` is the lifetime of the [`Space`].
/// `C` is the “color” type to use, which should implement [`VoxelColor`].
#[derive(Debug)]
pub struct DrawingPlane<'s, T, C> {
space: &'s mut T,
/// Defines the coordinate transformation from 2D graphics to the [`Space`].
transform: Gridgid,
_color: PhantomData<fn(C)>,
}
impl<'s, T, C> DrawingPlane<'s, T, C> {
pub(crate) fn new(space: &'s mut T, transform: Gridgid) -> Self {
Self {
space,
transform,
_color: PhantomData,
}
}
// TODO: We should probably have ways to stack more transforms
/// Converts 2D e-g [`Point`] to 3D [`Cube`]. Helper for multiple `impl DrawTarget`s.
fn convert_point(&self, point: Point) -> Cube {
// TODO: This should, now obviously, be `transform_cube` but changing that will
// break other things.
Cube::from(
self.transform
.transform_point(GridPoint::new(point.x, point.y, 0)),
)
}
}
/// A [`DrawingPlane`] accepts any color type that implements [`VoxelColor`].
impl<'c, C> DrawTarget for DrawingPlane<'_, Space, C>
where
C: VoxelColor<'c>,
{
type Color = C;
type Error = SetCubeError;
fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
where
I: IntoIterator<Item = Pixel<Self::Color>>,
{
for Pixel(point, color) in pixels {
// TODO: Add a cache so we're not reconstructing the block for every single pixel.
// (This is possible because `PixelColor: PartialEq`.)
// TODO: Need to rotate the brush to match our transform
color
.into_blocks()
.paint(self.space, self.convert_point(point))?;
}
Ok(())
}
}
/// A [`DrawingPlane`] accepts any color type that implements [`VoxelColor`].
impl<'c, C> DrawTarget for DrawingPlane<'_, SpaceTransaction, C>
where
C: VoxelColor<'c>,
{
type Color = C;
type Error = SetCubeError;
fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
where
I: IntoIterator<Item = Pixel<Self::Color>>,
{
for Pixel(point, color) in pixels {
// TODO: Add a cache so we're not reconstructing the block for every single pixel.
// (This is possible because `PixelColor: PartialEq`.)
// TODO: Need to rotate the brush to match our transform
color
.into_blocks()
.paint_transaction_mut(self.space, self.convert_point(point));
}
Ok(())
}
}
impl<Container> DrawTarget for DrawingPlane<'_, Vol<Container>, text::Brush>
where
Container: core::ops::DerefMut<Target = [Evoxel]>,
{
type Color = text::Brush;
type Error = core::convert::Infallible;
fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
where
I: IntoIterator<Item = Pixel<Self::Color>>,
{
for Pixel(point, brush) in pixels {
let point3d = self.convert_point(point);
for (offset, ev) in brush.iter() {
let offset = self.transform.rotation.transform_vector(offset);
if let Some(vox) = self.space.get_mut(point3d + offset) {
*vox = ev;
}
}
}
Ok(())
}
}
impl<C> Dimensions for DrawingPlane<'_, Space, C> {
fn bounding_box(&self) -> Rectangle {
rectangle_from_bounds(self.transform, self.space.bounds())
}
}
impl<Container, Color> Dimensions for DrawingPlane<'_, Vol<Container>, Color> {
fn bounding_box(&self) -> Rectangle {
rectangle_from_bounds(self.transform, self.space.bounds())
}
}
fn rectangle_from_bounds(transform: Gridgid, bounds: GridAab) -> Rectangle {
// Invert our coordinate transform to bring the bounds into the drawing
// coordinate system.
// TODO: duplicated code with the `Space` impl
let bounds = bounds
.expand(FaceMap::from_fn(|f| if f.is_positive() { -1 } else { 0 }))
.transform(transform.inverse())
.unwrap_or(GridAab::ORIGIN_CUBE);
let size = bounds.size();
Rectangle {
top_left: Point {
x: bounds.lower_bounds().x,
y: bounds.lower_bounds().y,
},
size: Size {
width: size.width + 1,
height: size.height + 1,
},
}
}
impl<C> Dimensions for DrawingPlane<'_, SpaceTransaction, C> {
fn bounding_box(&self) -> Rectangle {
Rectangle {
top_left: Point {
x: i32::MIN,
y: i32::MIN,
},
size: Size {
width: u32::MAX,
height: u32::MAX,
},
}
}
}
/// Allows “drawing” blocks onto a [`DrawingPlane`], a two-dimensional coordinate system
/// established within a [`Space`].
///
/// Builds on [`PixelColor`] by defining a conversion to [`Block`]s and tracking depth.
/// [`PixelColor::Raw`] is ignored; the supertrait is present only because
/// [`embedded_graphics`] requires it.
pub trait VoxelColor<'a>: PixelColor {
/// Returns a corresponding [`VoxelBrush`], the most general form of blocky drawing.
fn into_blocks(self) -> VoxelBrush<'a>;
}
impl<'a> PixelColor for &'a Block {
type Raw = ();
}
impl<'a> VoxelColor<'a> for &'a Block {
fn into_blocks(self) -> VoxelBrush<'a> {
VoxelBrush::new([([0, 0, 0], self)])
}
}
impl<'a> VoxelColor<'a> for Rgb {
fn into_blocks(self) -> VoxelBrush<'a> {
VoxelBrush::single(Block::from(self))
}
}
impl<'a> VoxelColor<'a> for Rgba {
fn into_blocks(self) -> VoxelBrush<'a> {
VoxelBrush::single(Block::from(self))
}
}
impl PixelColor for text::Brush {
type Raw = ();
}
/// Adapt [`embedded_graphics`]'s most general color type to ours.
impl<'a> VoxelColor<'a> for Rgb888 {
fn into_blocks(self) -> VoxelBrush<'a> {
VoxelBrush::single(Block::from(Rgb::from(self)))
}
}
/// A shape of multiple blocks to “paint” with. This may be used to make copies of a
/// simple shape, or to make multi-layered "2.5D" drawings using [`DrawingPlane`].
///
/// Note that only `&VoxelBrush` implements [`PixelColor`]; this is because `PixelColor`
/// requires a value implementing [`Copy`].
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct VoxelBrush<'a>(Vec<(GridVector, Cow<'a, Block>)>);
impl VoxelBrush<'static> {
/// A reference to `VoxelBrush::new([])`.
pub const EMPTY_REF: &'static Self = &VoxelBrush(Vec::new());
}
impl<'a> VoxelBrush<'a> {
/// Makes a [`VoxelBrush`] which paints the specified blocks at the specified offsets
/// from each pixel position. (`Cube::ORIGIN` is zero offset.)
// TODO: revisit what generics the parameter types have.
pub fn new<V, B>(blocks: impl IntoIterator<Item = (V, B)>) -> Self
where
V: Into<GridVector>,
B: Into<Cow<'a, Block>>,
{
Self(
blocks
.into_iter()
.map(|(offset, block)| (offset.into(), block.into()))
.collect(),
)
}
/// Makes a [`VoxelBrush`] which paints the specified block with no offset.
pub fn single<B>(block: B) -> Self
where
B: Into<Cow<'a, Block>>,
{
Self::new([([0, 0, 0], block)])
}
/// Makes a [`VoxelBrush`] which paints the specified block within the specified Z-axis range.
pub fn with_thickness<B>(block: B, range: Range<GridCoordinate>) -> Self
where
B: Into<Cow<'a, Block>>,
{
let block = block.into();
Self::new(range.map(|z| (GridVector::new(0, 0, z), block.clone())))
}
/// Copies each of the brush's blocks into the `Space` relative to the given origin
/// point.
///
/// Unlike [`Space::set`], it is not considered an error if any of the affected cubes
/// fall outside of the `Space`'s bounds.
pub fn paint(&self, space: &mut Space, origin: Cube) -> Result<(), SetCubeError> {
for &(offset, ref block) in &self.0 {
ignore_out_of_bounds(space.set(origin + offset, Cow::borrow(block)))?;
}
Ok(())
}
/// Creates a transaction equivalent to [`VoxelBrush::paint`].
///
/// Note that [`VoxelBrush::paint`] or using it in a [`DrawTarget`] ignores
/// out-of-bounds drawing, but transactions do not support this and will fail instead.
pub fn paint_transaction(&self, origin: Cube) -> SpaceTransaction {
let mut txn = SpaceTransaction::default();
self.paint_transaction_mut(&mut txn, origin);
txn
}
/// Like [`Self::paint_transaction()`] but modifies an existing transaction (as per
/// [`CubeTransaction::overwrite()`]).
///
/// Note that [`VoxelBrush::paint`] or using it in a [`DrawTarget`] ignores
/// out-of-bounds drawing, but transactions do not support this and will fail instead.
pub fn paint_transaction_mut(&self, transaction: &mut SpaceTransaction, origin: Cube) {
for &(offset, ref block) in &self.0 {
transaction
.at(origin + offset)
.overwrite(Block::clone(block));
}
}
/// Converts a `&VoxelBrush` into a `VoxelBrush` that borrows it.
pub fn as_ref(&self) -> VoxelBrush<'_> {
VoxelBrush(
self.0
.iter()
.map(|(v, b)| (*v, Cow::Borrowed(b.as_ref())))
.collect(),
)
}
/// Converts a `VoxelBrush` with borrowed blocks to one with owned blocks.
pub fn into_owned(self) -> VoxelBrush<'static> {
VoxelBrush(
self.0
.into_iter()
.map(|(v, b)| (v, Cow::Owned(b.into_owned())))
.collect(),
)
}
/// Add the given offset to the offset of each block, offsetting everything drawn.
#[must_use]
pub fn translate<V: Into<GridVector>>(mut self, offset: V) -> Self {
let offset = offset.into();
for (block_offset, _) in self.0.iter_mut() {
// TODO: use explicitly checked add for a good error?
*block_offset += offset;
}
self
}
/// Apply the given rotation (about the no-offset block) to the position of each block
/// and to the blocks themselves.
#[must_use]
pub fn rotate(self, rotation: GridRotation) -> Self {
if rotation == GridRotation::IDENTITY {
self
} else {
VoxelBrush::new(self.0.into_iter().map(|(block_offset, block)| {
(
rotation.transform_vector(block_offset),
block.into_owned().rotate(rotation),
)
}))
}
}
/// Computes the region affected by this brush, as if it were painted at the origin.
///
/// Returns [`None`] if the brush is empty.
pub fn bounds(&self) -> Option<GridAab> {
let mut bounds: Option<GridAab> = None;
for &(offset, _) in self.0.iter() {
let cube = Cube::from(offset.to_point());
if let Some(bounds) = &mut bounds {
*bounds = (*bounds).union_cube(cube);
} else {
bounds = Some(GridAab::single_cube(cube));
}
}
bounds
}
/// Returns the block at the origin if there is one.
///
/// This is the inverse of [`VoxelBrush::single()`].
pub fn origin_block(&self) -> Option<&Block> {
self.0
.iter()
.find(|&&(p, _)| p == GridVector::zero())
.map(|(_, block)| &**block)
}
}
impl<'a> PixelColor for &'a VoxelBrush<'a> {
type Raw = ();
}
impl<'a> VoxelColor<'a> for &'a VoxelBrush<'a> {
fn into_blocks(self) -> VoxelBrush<'a> {
self.as_ref()
}
}
impl<'a> From<&'a VoxelBrush<'a>> for SpaceTransaction {
/// Converts the brush into an equivalent transaction, as by
/// [`VoxelBrush::paint_transaction`] at the origin.
#[mutants::skip]
fn from(brush: &'a VoxelBrush<'a>) -> Self {
brush.paint_transaction(Cube::ORIGIN)
}
}
impl<'a> From<VoxelBrush<'a>> for SpaceTransaction {
/// Converts the brush into an equivalent transaction, as by
/// [`VoxelBrush::paint_transaction`] at the origin.
#[mutants::skip]
fn from(brush: VoxelBrush<'a>) -> Self {
SpaceTransaction::from(&brush)
}
}
impl crate::universe::VisitHandles for VoxelBrush<'_> {
fn visit_handles(&self, visitor: &mut dyn crate::universe::HandleVisitor) {
for (_, block) in self.0.iter() {
block.visit_handles(visitor);
}
}
}
#[cfg(feature = "arbitrary")]
#[mutants::skip]
impl<'a, 'b> arbitrary::Arbitrary<'a> for VoxelBrush<'b> {
fn arbitrary(u: &mut arbitrary::Unstructured<'a>) -> arbitrary::Result<Self> {
Ok(VoxelBrush(
u.arbitrary_iter()?
.map(|result| {
// `GridVector` doesn't implement `Arbitrary`
result.map(|(offset, block): ([i32; 3], Block)| {
(offset.into(), Cow::Owned(block))
})
})
.collect::<arbitrary::Result<Vec<(GridVector, Cow<'b, Block>)>>>()?,
))
}
fn size_hint(depth: usize) -> (usize, Option<usize>) {
use arbitrary::{
size_hint::{and, and_all},
Arbitrary,
};
and(
and(GridAab::size_hint(depth), bool::size_hint(depth)),
and_all(&[<f64 as Arbitrary>::size_hint(depth); 6]),
)
}
}
/// Converts the return value of [`Space::set`] to the return value of
/// [`DrawTarget::draw_pixel`], by making out-of-bounds not an error.
fn ignore_out_of_bounds(result: Result<bool, SetCubeError>) -> Result<(), SetCubeError> {
match result {
Ok(_) => Ok(()),
// Drawing out of bounds is not an error.
Err(SetCubeError::OutOfBounds { .. }) => Ok(()),
Err(e) => Err(e),
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::block::AIR;
use crate::color_block;
use crate::content::make_some_blocks;
use embedded_graphics::primitives::{Primitive, PrimitiveStyle};
use embedded_graphics::Drawable as _;
/// With identity transform, `rectangle_to_aab`'s output matches exactly as one might
/// expect.
#[test]
fn rectangle_to_aab_simple() {
assert_eq!(
rectangle_to_aab(
Rectangle::new(Point::new(3, 4), Size::new(10, 20)),
Gridgid::IDENTITY,
GridAab::ORIGIN_CUBE
),
GridAab::from_lower_size([3, 4, 0], [10, 20, 1])
);
}
#[test]
fn rectangle_to_aab_y_flipped() {
assert_eq!(
rectangle_to_aab(
Rectangle::new(Point::new(3, 4), Size::new(10, 20)),
Gridgid::FLIP_Y,
GridAab::ORIGIN_CUBE
),
GridAab::from_lower_size([3, -4 - 20 + 1, 0], [10, 20, 1])
);
}
#[test]
fn rectangle_to_aab_with_brush() {
assert_eq!(
rectangle_to_aab(
Rectangle::new(Point::new(10, 10), Size::new(10, 10)),
Gridgid::IDENTITY,
GridAab::from_lower_size([0, 0, 0], [2, 1, 2])
),
GridAab::from_lower_upper([10, 10, 0], [21, 20, 2])
);
}
#[test]
fn rectangle_to_aab_empty_rects_no_transform() {
assert_eq!(
rectangle_to_aab(
Rectangle::new(Point::new(3, 4), Size::new(0, 10)),
Gridgid::IDENTITY,
GridAab::ORIGIN_CUBE
),
GridAab::from_lower_size([3, 4, 0], [0, 10, 0]),
"empty width",
);
assert_eq!(
rectangle_to_aab(
Rectangle::new(Point::new(3, 4), Size::new(10, 0)),
Gridgid::IDENTITY,
GridAab::ORIGIN_CUBE
),
GridAab::from_lower_size([3, 4, 0], [10, 0, 0]),
"empty height",
);
}
/// Test consistency between [`rectangle_to_aab`], the cubes affected by actual drawing,
/// and `<DrawingPlane as Dimensions>::bounding_box()`.
#[test]
fn rectangle_to_aab_consistent_with_drawing_and_bounding_box() {
// The bounds of this space will be used as the test case, by constructing various
// transformed DrawingPlanes and seeing what they think their bounding box is.
let space_bounds = GridAab::from_lower_upper([-11, -20, -100], [30, 10, 100]);
let mut space = Space::builder(space_bounds).build();
// Brush to nominally draw with.
// TODO: also test bigger or offset brushes
let brush = VoxelBrush::single(color_block!(Rgba::WHITE));
let style = PrimitiveStyle::with_fill(&brush);
let brush_box = brush.bounds().unwrap();
println!(
"Space bounds: {space_bounds:?} size {:?}\n\n",
space_bounds.size()
);
let mut all_good = true;
for rotation in GridRotation::ALL {
// Pick a translation to test.
// Note: these translations must not cause the depth axis to exit the space_bounds.
for translation in [
GridVector::zero(),
GridVector::new(10, 5, 0),
GridVector::new(-10, -5, 0),
] {
// The transform we're testing with.
let transform = Gridgid {
rotation,
translation,
};
// Fetch what DrawingPlane thinks the nominal bounding box is.
let plane: DrawingPlane<'_, _, VoxelBrush<'static>> = space.draw_target(transform);
let plane_bbox = plane.bounding_box();
// Convert that back to a GridAab in the space's coordinate system.
let bounds_converted = rectangle_to_aab(plane_bbox, transform, brush_box);
// We can't do an equality test, because the bounds_converted will be flat
// on some axis (which axis depending on the rotation), but it should
// always be contained within the space bounds (given that the space bounds
// contain the transformed origin).
let bounding_box_fits = space_bounds.contains_box(bounds_converted);
// Try actually drawing (to transaction, since that has an easy bounds check),
// and see what the bounds of the drawing are.
let mut txn = SpaceTransaction::default();
plane_bbox
.into_styled(style)
.draw(&mut txn.draw_target(transform))
.unwrap();
let txn_bounds = txn.bounds().unwrap();
let txn_matches_bounding_box = txn_bounds == bounds_converted;
println!("{transform:?} → rect {plane_bbox:?}");
println!(" rectangle_to_aab() = {bounds_converted:?} ({bounding_box_fits:?})");
println!(" drawn = {txn_bounds:?} ({txn_matches_bounding_box:?})");
println!();
all_good &= bounding_box_fits && txn_matches_bounding_box;
}
}
assert!(all_good);
}
/// Test using a particular color type with [`DrawingPlane`].
fn test_color_drawing<'c, C>(color_value: C, expected_block: &Block)
where
C: VoxelColor<'c>,
{
let mut space = Space::empty_positive(100, 100, 100);
let mut display = space.draw_target(Gridgid::from_translation([1, 2, 4]));
Pixel(Point::new(2, 3), color_value)
.draw(&mut display)
.unwrap();
assert_eq!(space[[3, 5, 4]], *expected_block);
}
#[test]
fn draw_with_block_ref() {
let [block] = make_some_blocks();
test_color_drawing(&block, &block);
}
#[test]
fn draw_with_eg_rgb888() {
// Note that there is a conversion from sRGB to linear.
test_color_drawing(
Rgb888::new(0, 127, 255),
&Rgba::new(0.0, 0.21223073, 1.0, 1.0).into(),
);
}
#[test]
fn draw_with_our_rgb() {
let color = Rgb::new(0.73, 0.27, 0.11);
test_color_drawing(color, &color.into());
}
#[test]
fn draw_with_our_rgba() {
let color = Rgba::new(0.73, 0.27, 0.11, 0.9);
test_color_drawing(color, &color.into());
}
#[test]
fn draw_with_brush() -> Result<(), SetCubeError> {
let [block_0, block_1] = make_some_blocks();
let mut space = Space::empty_positive(100, 100, 100);
let brush = VoxelBrush::new([([0, 0, 0], &block_0), ([0, 1, 1], &block_1)]);
Pixel(Point::new(2, 3), &brush)
.draw(&mut space.draw_target(Gridgid::from_translation([0, 0, 4])))?;
assert_eq!(&space[[2, 3, 4]], &block_0);
assert_eq!(&space[[2, 4, 5]], &block_1);
Ok(())
}
#[test]
fn draw_out_of_bounds_is_ok() -> Result<(), SetCubeError> {
let mut space = Space::empty_positive(100, 100, 100);
// This should not fail with SetCubeError::OutOfBounds
Pixel(Point::new(-10, 0), Rgb888::new(0, 127, 255))
.draw(&mut space.draw_target(Gridgid::from_translation([0, 0, 4])))?;
Ok(())
}
/// TODO: We no longer have an easy way to trigger a set() failure
#[test]
#[cfg(any())]
fn draw_set_failure() {
let name = Name::from("foo");
let dead_block = Block::builder()
.voxels_handle(R1, Handle::new_gone(name.clone()))
.build();
let mut space = Space::empty_positive(100, 100, 100);
// This should fail with SetCubeError::EvalBlock since the block has no valid definition
assert_eq!(
Pixel(Point::new(0, 0), &dead_block)
.draw(&mut space.draw_target(Gridgid::IDENTITY))
.unwrap_err(),
SetCubeError::EvalBlock(EvalBlockError::Handle(HandleError::Gone(name)))
);
}
#[test]
fn voxel_brush_single() {
let [block] = make_some_blocks();
assert_eq!(
VoxelBrush::single(&block),
VoxelBrush::new([([0, 0, 0], &block)]),
);
}
#[test]
fn voxel_brush_translate() {
let [block] = make_some_blocks();
assert_eq!(
VoxelBrush::new([([1, 2, 3], &block)]).translate([10, 20, 30]),
VoxelBrush::new([([11, 22, 33], &block)]),
);
}
/// Test that `VoxelBrush::bounds()` gives the same result as `SpaceTransaction::bounds()`.
#[test]
fn voxel_brush_bounds() {
for brush_vec in [
vec![],
vec![([0, 0, 0], AIR)],
vec![([100, 0, 0], AIR)],
vec![([0, 0, 5], AIR), ([0, 5, 0], AIR)],
] {
let brush: VoxelBrush<'static> = VoxelBrush::new(brush_vec);
assert_eq!(
brush.bounds(),
brush.paint_transaction(Cube::ORIGIN).bounds()
);
}
}
}