all-is-cubes 0.5.0

Recursive voxel game engine. Can be used for voxel raytracing.
Documentation
//! Momentary decorative effects produced by the game world, such as sound and particles.
//!
//! Each [`Fluff`] value represents the beginning of such an effect. It does not specify
//! anything about the exact duration; the intent is that they should all be negligibly
//! short.
#[derive(Debug, Clone)]
#[non_exhaustive]
pub enum Fluff {
    /// A standard beep/“bell” sound, as might be used for a notification or error.
    Beep,
    /// A sound suitable for “something was activated or done”, e.g. a button was clicked.
    Happened,
}