alice-zip 0.2.0

Compression algorithms (LZ77, Deflate-like, dictionary coding) + procedural signal generators (Fourier / polynomial regression) + zlib wrappers
Documentation
{
  "name": "com.alice-zip.core",
  "version": "2.2.0",
  "displayName": "ALICE-Zip",
  "description": "High-performance procedural compression library for Unity. Generate Perlin noise textures, compress game data, and more.",
  "unity": "2020.3",
  "unityRelease": "0f1",
  "documentationUrl": "https://github.com/ext-sakamoro/ALICE-Zip",
  "changelogUrl": "https://github.com/ext-sakamoro/ALICE-Zip/blob/main/CHANGELOG.md",
  "licensesUrl": "https://github.com/ext-sakamoro/ALICE-Zip/blob/main/LICENSE",
  "keywords": [
    "compression",
    "procedural",
    "perlin",
    "noise",
    "texture"
  ],
  "author": {
    "name": "Moroya Sakamoto",
    "url": "https://github.com/ext-sakamoro"
  },
  "repository": {
    "type": "git",
    "url": "https://github.com/ext-sakamoro/ALICE-Zip.git"
  },
  "samples": [
    {
      "displayName": "Perlin Noise Texture",
      "description": "Generate procedural Perlin noise textures at runtime",
      "path": "Samples~/PerlinNoise"
    },
    {
      "displayName": "Data Compression",
      "description": "Compress and decompress game data using LZMA/zlib",
      "path": "Samples~/Compression"
    }
  ]
}