{
"name": "com.alice-zip.core",
"version": "2.2.0",
"displayName": "ALICE-Zip",
"description": "High-performance procedural compression library for Unity. Generate Perlin noise textures, compress game data, and more.",
"unity": "2020.3",
"unityRelease": "0f1",
"documentationUrl": "https://github.com/ext-sakamoro/ALICE-Zip",
"changelogUrl": "https://github.com/ext-sakamoro/ALICE-Zip/blob/main/CHANGELOG.md",
"licensesUrl": "https://github.com/ext-sakamoro/ALICE-Zip/blob/main/LICENSE",
"keywords": [
"compression",
"procedural",
"perlin",
"noise",
"texture"
],
"author": {
"name": "Moroya Sakamoto",
"url": "https://github.com/ext-sakamoro"
},
"repository": {
"type": "git",
"url": "https://github.com/ext-sakamoro/ALICE-Zip.git"
},
"samples": [
{
"displayName": "Perlin Noise Texture",
"description": "Generate procedural Perlin noise textures at runtime",
"path": "Samples~/PerlinNoise"
},
{
"displayName": "Data Compression",
"description": "Compress and decompress game data using LZMA/zlib",
"path": "Samples~/Compression"
}
]
}