use glam::{Vec2, Vec3};
#[inline(always)]
fn dot2(v: Vec2) -> f32 {
v.dot(v)
}
#[inline(always)]
pub fn sdf_heart(p: Vec3, size: f32) -> f32 {
let sp = p / size;
let mut q = Vec2::new(alice_det_math::hypot(sp.x, sp.z), sp.y);
q.y -= 0.5;
let qx = q.x.abs();
if qx + q.y > 1.0 {
(std::f32::consts::SQRT_2 * -0.25 + dot2(Vec2::new(qx - 0.25, q.y - 0.75)).sqrt()) * size
} else {
let d1 = dot2(Vec2::new(qx, q.y - 1.0));
let t = (qx + q.y).max(0.0) * 0.5;
let d2 = dot2(Vec2::new(qx - t, q.y - t));
let sign = if qx > q.y { 1.0 } else { -1.0 };
d1.min(d2).sqrt() * sign * size
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_heart_center_inside() {
let d = sdf_heart(Vec3::new(0.0, 0.6, 0.0), 1.0);
assert!(d < 0.0, "Center area should be inside, got {}", d);
}
#[test]
fn test_heart_far_outside() {
let d = sdf_heart(Vec3::new(5.0, 0.0, 0.0), 1.0);
assert!(d > 0.0, "Far point should be outside, got {}", d);
}
#[test]
fn test_heart_scale() {
let d1 = sdf_heart(Vec3::new(2.0, 0.0, 0.0), 1.0);
let d2 = sdf_heart(Vec3::new(4.0, 0.0, 0.0), 2.0);
assert!(
(d1 / 1.0 - d2 / 2.0).abs() < 0.2,
"Scale should be proportional"
);
}
#[test]
fn test_heart_symmetry_xz() {
let d1 = sdf_heart(Vec3::new(0.3, 0.4, 0.1), 1.0);
let d2 = sdf_heart(Vec3::new(-0.3, 0.4, -0.1), 1.0);
assert!((d1 - d2).abs() < 0.001, "Should be symmetric in XZ");
}
}