use glam::Vec3;
#[inline(always)]
pub fn sdf_lidinoid(p: Vec3, scale: f32, thickness: f32) -> f32 {
let sp = p * scale;
let (sx, cx) = alice_det_math::sin_cos(sp.x);
let (sy, cy) = alice_det_math::sin_cos(sp.y);
let (sz, cz) = alice_det_math::sin_cos(sp.z);
let s2x = 2.0 * sx * cx;
let s2y = 2.0 * sy * cy;
let s2z = 2.0 * sz * cz;
let c2x = (2.0 * cx) * cx + -1.0;
let c2y = (2.0 * cy) * cy + -1.0;
let c2z = (2.0 * cz) * cz + -1.0;
let term1 = 0.5 * ((cx * sy) * s2z + ((s2x * cy) * sz + (sx * s2y * cz)));
let term2 = 0.5 * (c2x * c2y + c2y * c2z + c2z * c2x);
let d = term1 - term2 + 0.15;
d.abs() / scale - thickness
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_lidinoid_periodicity() {
let tau = 2.0 * std::f32::consts::PI;
let d1 = sdf_lidinoid(Vec3::new(0.5, 0.3, 0.7), 1.0, 0.1);
let d2 = sdf_lidinoid(Vec3::new(0.5 + tau, 0.3 + tau, 0.7 + tau), 1.0, 0.1);
assert!((d1 - d2).abs() < 0.01, "Should be periodic");
}
#[test]
fn test_lidinoid_finite() {
let d = sdf_lidinoid(Vec3::new(1.0, 2.0, 3.0), 2.0, 0.05);
assert!(d.is_finite());
}
#[test]
fn test_lidinoid_symmetry() {
let d1 = sdf_lidinoid(Vec3::new(0.5, 0.5, 0.5), 1.0, 0.1);
assert!(d1.is_finite());
}
}