use glam::{Vec2, Vec3};
#[inline(always)]
fn dist_to_seg(px: f32, py: f32, ax: f32, ay: f32, bx: f32, by: f32) -> f32 {
let dx = bx - ax;
let dy = by - ay;
let len_sq = dx * dx + (dy * dy);
let t = if len_sq > 0.0 {
((px - ax) * dx + ((py - ay) * dy)) / len_sq
} else {
0.0
};
let t = t.clamp(0.0, 1.0);
let cx = dx * t + ax;
let cy = dy * t + ay;
alice_det_math::hypot(px - cx, py - cy)
}
#[inline(always)]
pub fn sdf_trapezoid(p: Vec3, r1: f32, r2: f32, trap_height: f32, half_depth: f32) -> f32 {
let px = p.x.abs();
let py = p.y;
let he = trap_height;
let d_bot = dist_to_seg(px, py, 0.0, -he, r1, -he);
let d_slant = dist_to_seg(px, py, r1, -he, r2, he);
let d_top = dist_to_seg(px, py, r2, he, 0.0, he);
let d_unsigned = d_bot.min(d_slant).min(d_top);
let d_y_inside = py >= -he && py <= he;
let nx = 2.0 * he;
let ny = r1 - r2;
let d_slant_plane = (px - r1) * nx + ((py + he) * ny);
let inside = d_y_inside && d_slant_plane <= 0.0;
let d_2d = if inside { -d_unsigned } else { d_unsigned };
let d_z = p.z.abs() - half_depth;
let w = Vec2::new(d_2d.max(0.0), d_z.max(0.0));
d_2d.max(d_z).min(0.0) + w.length()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_trapezoid_center_inside() {
let d = sdf_trapezoid(Vec3::ZERO, 1.0, 0.5, 0.5, 0.5);
assert!(d < 0.0, "Center should be inside, got {}", d);
}
#[test]
fn test_trapezoid_far_outside() {
let d = sdf_trapezoid(Vec3::new(5.0, 0.0, 0.0), 1.0, 0.5, 0.5, 0.5);
assert!(d > 0.0, "Far point should be outside, got {}", d);
}
#[test]
fn test_trapezoid_symmetry_x() {
let d1 = sdf_trapezoid(Vec3::new(0.3, 0.1, 0.2), 1.0, 0.5, 0.5, 0.5);
let d2 = sdf_trapezoid(Vec3::new(-0.3, 0.1, 0.2), 1.0, 0.5, 0.5, 0.5);
assert!((d1 - d2).abs() < 0.001, "Should be symmetric in X");
}
#[test]
fn test_trapezoid_symmetry_z() {
let d1 = sdf_trapezoid(Vec3::new(0.3, 0.1, 0.2), 1.0, 0.5, 0.5, 0.5);
let d2 = sdf_trapezoid(Vec3::new(0.3, 0.1, -0.2), 1.0, 0.5, 0.5, 0.5);
assert!((d1 - d2).abs() < 0.001, "Should be symmetric in Z");
}
}