use glam::{Vec2, Vec3};
#[inline(always)]
pub fn sdf_regular_polygon(p: Vec3, radius: f32, n_sides: f32, half_height: f32) -> f32 {
let qx = p.x.abs();
let qz = p.z;
let n = n_sides.max(3.0);
let an = std::f32::consts::PI / n;
let he = radius * an.cos();
let angle = qx.atan2(qz);
let bn = an * ((angle + an) / (2.0 * an)).floor();
let cos_b = bn.cos();
let sin_b = bn.sin();
let rx = cos_b * qx + sin_b * qz;
let d_2d = rx - he;
let d_y = p.y.abs() - half_height;
let w = Vec2::new(d_2d.max(0.0), d_y.max(0.0));
d_2d.max(d_y).min(0.0) + w.length()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_regular_polygon_center_inside() {
let d = sdf_regular_polygon(Vec3::ZERO, 1.0, 6.0, 0.5);
assert!(d < 0.0, "Center should be inside, got {}", d);
}
#[test]
fn test_regular_polygon_far_outside() {
let d = sdf_regular_polygon(Vec3::new(5.0, 0.0, 0.0), 1.0, 6.0, 0.5);
assert!(d > 0.0, "Far point should be outside, got {}", d);
}
#[test]
fn test_regular_polygon_symmetry_y() {
let d1 = sdf_regular_polygon(Vec3::new(0.2, 0.2, 0.3), 1.0, 6.0, 0.5);
let d2 = sdf_regular_polygon(Vec3::new(0.2, -0.2, 0.3), 1.0, 6.0, 0.5);
assert!((d1 - d2).abs() < 0.001, "Should be symmetric in Y");
}
#[test]
fn test_regular_polygon_symmetry_x() {
let d1 = sdf_regular_polygon(Vec3::new(0.3, 0.1, 0.2), 1.0, 6.0, 0.5);
let d2 = sdf_regular_polygon(Vec3::new(-0.3, 0.1, 0.2), 1.0, 6.0, 0.5);
assert!((d1 - d2).abs() < 0.001, "Should be symmetric in X");
}
}