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//! Building blocks for a world whose ground is a sphere: a radial height
//! field, and gravity that points at the centre.
//!
//! A planet's ground is "a sphere of radius `R` raised by `h` in each
//! direction". [`SphericalHeightField`] turns that description into an
//! [`SdfField`], so the same ground can be handed to
//! [`crate::sdf_character::SdfCharacter`] and to any [`crate::sdf_collider::SdfCollider`].
//! The height function is the caller's: this module knows nothing about
//! what raises or lowers the ground, only how a height per direction becomes
//! a distance.
//!
//! Several such surfaces compose with [`crate::sdf_collider::SdfUnion`]:
//! a character standing on "the higher of the land and the water" is a
//! character colliding with the union of the two height fields.
//!
//! [`central_gravity`] is the constant-magnitude field `-g · r̂`. It differs
//! from [`crate::force::ForceField::Point`], which is the inverse-square law
//! on fixed-point rigid bodies: near a planet's surface the gravity a walker
//! feels is constant, and the walker here is the `f32`
//! [`crate::sdf_character::SdfCharacter`].
//!
//! # Distance
//!
//! `f(p) = (|p − c| − R − h(dir)) / sqrt(1 + s²)`, `dir = (p − c) / |p − c|`.
//!
//! The numerator is exact along the radial line: its zero set is the
//! surface and [`SphericalHeightField::radial_height`] returns it unscaled.
//! Off the radial line it over-states the distance where the ground is
//! sloped — `|∇(|p − c| − R − h)| = sqrt(1 + |∇h|²) > 1`. With
//! [`SphericalHeightField::with_max_slope`] set to a bound `s` on
//! `|dh/dθ| / R` (rise per unit of arc on the reference sphere), the scaled
//! field is 1-Lipschitz everywhere outside the reference sphere
//! (`|p − c| ≥ R`), which is what a sphere tracer or a push-out needs. Inside
//! the reference sphere the bound loosens to `sqrt(1 + (s·R/|p − c|)²) / sqrt(1 + s²)`.
//! The default `s = 0` keeps the unscaled radial value.
//!
//! The scaling is conservative, not free: a push-out that establishes a
//! clearance `ρ` in the scaled field leaves `ρ·sqrt(1 + s²)` along the
//! radial line, so a character standing on a scaled field stands that much
//! higher. A field used only for standing on gentle ground can keep `s = 0`.
//!
//! # Normal
//!
//! The gradient of the radial value, `r̂ − ∇h`, with `∇h` taken by central
//! differences of `h` on the unit sphere over the angle
//! [`SphericalHeightField::with_normal_step`] (default `1e-3` rad).
//!
//! # Determinism
//!
//! `f32` throughout; every square root and trigonometric call goes through
//! [`crate::det_math`], so the field evaluates to the same bits on every
//! target.
use crate::det_math;
use crate::sdf_collider::SdfField;
/// Height of the ground above a reference sphere, per direction.
///
/// `dir` is a unit vector from the sphere's centre. Implemented for every
/// `Fn([f32; 3]) -> f32 + Send + Sync`, so a closure is a height function.
pub trait SurfaceHeight: Send + Sync {
/// Height in metres above the reference sphere in direction `dir`
/// (negative below it).
fn height(&self, dir: [f32; 3]) -> f32;
}
impl<F: Fn([f32; 3]) -> f32 + Send + Sync> SurfaceHeight for F {
#[inline]
fn height(&self, dir: [f32; 3]) -> f32 {
self(dir)
}
}
/// A sphere of radius `radius` centred at `center`, raised by `height(dir)`.
///
/// See the [module documentation](self) for the distance law and its
/// Lipschitz bound.
pub struct SphericalHeightField<H: SurfaceHeight> {
center: [f32; 3],
radius: f32,
height: H,
inv_scale: f32,
normal_step: f32,
}
impl<H: SurfaceHeight> core::fmt::Debug for SphericalHeightField<H> {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
f.debug_struct("SphericalHeightField")
.field("center", &self.center)
.field("radius", &self.radius)
.field("inv_scale", &self.inv_scale)
.field("normal_step", &self.normal_step)
.finish_non_exhaustive()
}
}
impl<H: SurfaceHeight> SphericalHeightField<H> {
/// Ground of the reference sphere `(center, radius)` raised by `height`.
///
/// # Panics
///
/// If `radius` is not a finite positive number, or `center` is not
/// finite.
#[must_use]
pub fn new(center: [f32; 3], radius: f32, height: H) -> Self {
assert!(
radius.is_finite() && radius > 0.0,
"SphericalHeightField: radius must be finite and positive, got {radius}"
);
assert!(
center.iter().all(|v| v.is_finite()),
"SphericalHeightField: center must be finite, got {center:?}"
);
Self {
center,
radius,
height,
inv_scale: 1.0,
normal_step: 1.0e-3,
}
}
/// Declare `s`, a bound on `|dh/dθ| / R`, and divide the distance by
/// `sqrt(1 + s²)` so the field is 1-Lipschitz outside the reference
/// sphere. `0` (the default) keeps the unscaled radial value.
///
/// # Panics
///
/// If `max_slope` is negative or not finite.
#[must_use]
pub fn with_max_slope(mut self, max_slope: f32) -> Self {
assert!(
max_slope.is_finite() && max_slope >= 0.0,
"SphericalHeightField: max_slope must be finite and >= 0, got {max_slope}"
);
self.inv_scale = 1.0 / det_math::sqrt(1.0 + max_slope * max_slope);
self
}
/// Angle (radians) of the central differences that estimate the
/// height gradient for [`SdfField::normal`]. Default `1e-3`.
///
/// # Panics
///
/// If `step` is not a finite positive number.
#[must_use]
pub fn with_normal_step(mut self, step: f32) -> Self {
assert!(
step.is_finite() && step > 0.0,
"SphericalHeightField: normal_step must be finite and positive, got {step}"
);
self.normal_step = step;
self
}
/// Centre of the reference sphere.
#[must_use]
pub fn center(&self) -> [f32; 3] {
self.center
}
/// Radius of the reference sphere.
#[must_use]
pub fn radius(&self) -> f32 {
self.radius
}
/// Distance from the centre to the ground in direction `dir` (unit
/// vector): `R + h(dir)`.
#[must_use]
pub fn surface_radius(&self, dir: [f32; 3]) -> f32 {
self.radius + self.height.height(dir)
}
/// Signed height of `p` above the ground along the radial line through
/// it, `|p − c| − R − h(dir)`, without the slope scaling.
#[must_use]
pub fn radial_height(&self, p: [f32; 3]) -> f32 {
let (r, dir) = self.polar(p);
r - self.radius - self.height.height(dir)
}
/// `(|p − c|, (p − c) / |p − c|)`; the centre itself maps to `+Y`.
fn polar(&self, p: [f32; 3]) -> (f32, [f32; 3]) {
let rel = [
p[0] - self.center[0],
p[1] - self.center[1],
p[2] - self.center[2],
];
let r = det_math::sqrt(rel[0] * rel[0] + rel[1] * rel[1] + rel[2] * rel[2]);
if r > 0.0 && r.is_finite() {
(r, [rel[0] / r, rel[1] / r, rel[2] / r])
} else {
(0.0, [0.0, 1.0, 0.0])
}
}
}
impl<H: SurfaceHeight> SdfField for SphericalHeightField<H> {
#[inline]
fn distance(&self, x: f32, y: f32, z: f32) -> f32 {
self.radial_height([x, y, z]) * self.inv_scale
}
fn normal(&self, x: f32, y: f32, z: f32) -> (f32, f32, f32) {
let (r, up) = self.polar([x, y, z]);
let [t1, t2] = tangent_basis(up);
let e = self.normal_step;
let slope = |t: [f32; 3]| {
let plus = self.height.height(normalize(add(up, scale(t, e))));
let minus = self.height.height(normalize(add(up, scale(t, -e))));
(plus - minus) / (2.0 * e)
};
// ∇h at radius r: the angular derivative divided by r. At the
// centre the radial value has no gradient direction other than up.
let g = if r > 0.0 {
let d1 = slope(t1) / r;
let d2 = slope(t2) / r;
[
up[0] - t1[0] * d1 - t2[0] * d2,
up[1] - t1[1] * d1 - t2[1] * d2,
up[2] - t1[2] * d1 - t2[2] * d2,
]
} else {
up
};
let n = normalize(g);
(n[0], n[1], n[2])
}
}
/// Constant-magnitude gravity toward `center`: `−g · (p − c) / |p − c|`.
///
/// Zero at the centre itself (no direction) and for a non-finite `p`.
#[must_use]
pub fn central_gravity(center: [f32; 3], g: f32, position: [f32; 3]) -> [f32; 3] {
let rel = [
position[0] - center[0],
position[1] - center[1],
position[2] - center[2],
];
let r = det_math::sqrt(rel[0] * rel[0] + rel[1] * rel[1] + rel[2] * rel[2]);
if r > 0.0 && r.is_finite() {
let k = -g / r;
[rel[0] * k, rel[1] * k, rel[2] * k]
} else {
[0.0; 3]
}
}
#[inline]
fn add(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
[a[0] + b[0], a[1] + b[1], a[2] + b[2]]
}
#[inline]
fn scale(a: [f32; 3], s: f32) -> [f32; 3] {
[a[0] * s, a[1] * s, a[2] * s]
}
/// Unit vector, `+Y` for a zero or non-finite input.
fn normalize(a: [f32; 3]) -> [f32; 3] {
let l = det_math::sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2]);
if l > 0.0 && l.is_finite() {
[a[0] / l, a[1] / l, a[2] / l]
} else {
[0.0, 1.0, 0.0]
}
}
/// Two unit vectors orthogonal to the unit vector `n` and to each other.
fn tangent_basis(n: [f32; 3]) -> [[f32; 3]; 2] {
// cross with the world axis least aligned with n
let a = if n[0].abs() <= n[1].abs() && n[0].abs() <= n[2].abs() {
[1.0, 0.0, 0.0]
} else if n[1].abs() <= n[2].abs() {
[0.0, 1.0, 0.0]
} else {
[0.0, 0.0, 1.0]
};
let t1 = normalize(cross(n, a));
let t2 = cross(n, t1);
[t1, t2]
}
#[inline]
fn cross(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
[
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0],
]
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn tangent_basis_is_orthonormal() {
for n in [
[1.0, 0.0, 0.0],
[0.0, 1.0, 0.0],
[0.0, 0.0, -1.0],
normalize([0.3, -0.4, 0.5]),
] {
let [t1, t2] = tangent_basis(n);
let d = |a: [f32; 3], b: [f32; 3]| a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
assert!(d(n, t1).abs() < 1e-6 && d(n, t2).abs() < 1e-6 && d(t1, t2).abs() < 1e-6);
assert!((d(t1, t1) - 1.0).abs() < 1e-6 && (d(t2, t2) - 1.0).abs() < 1e-6);
}
}
}