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//! Physics Event System
//!
//! Provides collision event reporting (begin/persist/end) and trigger events.
//! Events are collected during `step()` and can be consumed after each frame.
use crate::math::{Fix128, Vec3Fix};
#[cfg(not(feature = "std"))]
use alloc::vec::Vec;
/// Type of contact event
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ContactEventType {
/// First frame of contact
Begin,
/// Contact persists from previous frame
Persist,
/// Contact ended (bodies separated)
End,
}
/// A contact event between two bodies
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct ContactEvent {
/// First body index
pub body_a: usize,
/// Second body index
pub body_b: usize,
/// Event type
pub event_type: ContactEventType,
/// Contact normal (A to B)
pub normal: Vec3Fix,
/// Contact point (world space)
pub point: Vec3Fix,
/// Penetration depth
pub depth: Fix128,
/// Relative velocity along normal at contact point
pub relative_velocity: Fix128,
}
/// A trigger event (overlap without physics response)
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct TriggerEvent {
/// Trigger body index
pub trigger_body: usize,
/// Other body index
pub other_body: usize,
/// Whether this is an enter or exit event
pub entered: bool,
}
/// Manages physics events for one simulation step
pub struct EventCollector {
/// Contact events this frame
contact_events: Vec<ContactEvent>,
/// Trigger events this frame
trigger_events: Vec<TriggerEvent>,
/// Active contact pairs from previous frame (for begin/persist/end tracking)
prev_pairs: Vec<(usize, usize)>,
/// Active contact pairs this frame
curr_pairs: Vec<(usize, usize)>,
/// Active trigger overlaps from previous frame
prev_triggers: Vec<(usize, usize)>,
/// Active trigger overlaps this frame
curr_triggers: Vec<(usize, usize)>,
}
impl EventCollector {
/// Create a new event collector
#[must_use]
pub const fn new() -> Self {
Self {
contact_events: Vec::new(),
trigger_events: Vec::new(),
prev_pairs: Vec::new(),
curr_pairs: Vec::new(),
prev_triggers: Vec::new(),
curr_triggers: Vec::new(),
}
}
/// Begin a new frame: swap previous/current pair tracking
pub fn begin_frame(&mut self) {
self.contact_events.clear();
self.trigger_events.clear();
core::mem::swap(&mut self.prev_pairs, &mut self.curr_pairs);
self.curr_pairs.clear();
core::mem::swap(&mut self.prev_triggers, &mut self.curr_triggers);
self.curr_triggers.clear();
// Sort prev lists for binary_search lookups
self.prev_pairs.sort_unstable();
self.prev_triggers.sort_unstable();
}
/// Report a contact between two bodies
pub fn report_contact(
&mut self,
body_a: usize,
body_b: usize,
normal: Vec3Fix,
point: Vec3Fix,
depth: Fix128,
relative_velocity: Fix128,
) {
let pair = normalize_pair(body_a, body_b);
let was_active = self.prev_pairs.binary_search(&pair).is_ok();
let already_reported = self.curr_pairs.contains(&pair);
if !already_reported {
self.curr_pairs.push(pair);
}
let event_type = if was_active {
ContactEventType::Persist
} else {
ContactEventType::Begin
};
self.contact_events.push(ContactEvent {
body_a: pair.0,
body_b: pair.1,
event_type,
normal,
point,
depth,
relative_velocity,
});
}
/// Report a trigger overlap
pub fn report_trigger(&mut self, trigger_body: usize, other_body: usize) {
let pair = normalize_pair(trigger_body, other_body);
if !self.curr_triggers.contains(&pair) {
self.curr_triggers.push(pair);
}
let was_active = self.prev_triggers.binary_search(&pair).is_ok();
if !was_active {
self.trigger_events.push(TriggerEvent {
trigger_body,
other_body,
entered: true,
});
}
}
/// Finalize frame: generate End events for contacts/triggers that stopped
pub fn end_frame(&mut self) {
// Contact end events
for &pair in &self.prev_pairs {
if !self.curr_pairs.contains(&pair) {
self.contact_events.push(ContactEvent {
body_a: pair.0,
body_b: pair.1,
event_type: ContactEventType::End,
normal: Vec3Fix::ZERO,
point: Vec3Fix::ZERO,
depth: Fix128::ZERO,
relative_velocity: Fix128::ZERO,
});
}
}
// Trigger exit events
for &pair in &self.prev_triggers {
if !self.curr_triggers.contains(&pair) {
self.trigger_events.push(TriggerEvent {
trigger_body: pair.0,
other_body: pair.1,
entered: false,
});
}
}
}
/// Get all contact events for this frame
#[inline]
#[must_use]
pub fn contact_events(&self) -> &[ContactEvent] {
&self.contact_events
}
/// Get all trigger events for this frame
#[inline]
#[must_use]
pub fn trigger_events(&self) -> &[TriggerEvent] {
&self.trigger_events
}
/// Drain contact events (consumes them)
#[inline]
pub fn drain_contact_events(&mut self) -> Vec<ContactEvent> {
core::mem::take(&mut self.contact_events)
}
/// Drain trigger events (consumes them)
#[inline]
pub fn drain_trigger_events(&mut self) -> Vec<TriggerEvent> {
core::mem::take(&mut self.trigger_events)
}
/// Check if there are any events this frame
#[inline]
#[must_use]
pub fn has_events(&self) -> bool {
!self.contact_events.is_empty() || !self.trigger_events.is_empty()
}
}
impl Default for EventCollector {
fn default() -> Self {
Self::new()
}
}
/// Normalize a body pair so that the smaller index is first (deterministic ordering)
#[inline]
const fn normalize_pair(a: usize, b: usize) -> (usize, usize) {
if a <= b {
(a, b)
} else {
(b, a)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_contact_begin() {
let mut events = EventCollector::new();
events.begin_frame();
events.report_contact(
0,
1,
Vec3Fix::UNIT_Y,
Vec3Fix::ZERO,
Fix128::ONE,
Fix128::ZERO,
);
events.end_frame();
assert_eq!(events.contact_events().len(), 1);
assert_eq!(
events.contact_events()[0].event_type,
ContactEventType::Begin
);
}
#[test]
fn test_contact_persist() {
let mut events = EventCollector::new();
// Frame 1: begin
events.begin_frame();
events.report_contact(
0,
1,
Vec3Fix::UNIT_Y,
Vec3Fix::ZERO,
Fix128::ONE,
Fix128::ZERO,
);
events.end_frame();
// Frame 2: persist
events.begin_frame();
events.report_contact(
0,
1,
Vec3Fix::UNIT_Y,
Vec3Fix::ZERO,
Fix128::ONE,
Fix128::ZERO,
);
events.end_frame();
assert_eq!(
events.contact_events()[0].event_type,
ContactEventType::Persist
);
}
#[test]
fn test_contact_end() {
let mut events = EventCollector::new();
// Frame 1: begin
events.begin_frame();
events.report_contact(
0,
1,
Vec3Fix::UNIT_Y,
Vec3Fix::ZERO,
Fix128::ONE,
Fix128::ZERO,
);
events.end_frame();
// Frame 2: no contact => end event
events.begin_frame();
events.end_frame();
let end_events: Vec<_> = events
.contact_events()
.iter()
.filter(|e| e.event_type == ContactEventType::End)
.collect();
assert_eq!(end_events.len(), 1);
assert_eq!(end_events[0].body_a, 0);
assert_eq!(end_events[0].body_b, 1);
}
#[test]
fn test_trigger_enter_exit() {
let mut events = EventCollector::new();
// Frame 1: trigger enter
events.begin_frame();
events.report_trigger(0, 1);
events.end_frame();
assert_eq!(events.trigger_events().len(), 1);
assert!(events.trigger_events()[0].entered);
// Frame 2: still overlapping - no new event
events.begin_frame();
events.report_trigger(0, 1);
events.end_frame();
// Only trigger exit events would be new; no enter since it persists
let enters = events.trigger_events().iter().filter(|e| e.entered).count();
assert_eq!(enters, 0);
// Frame 3: trigger exit
events.begin_frame();
events.end_frame();
let exits = events
.trigger_events()
.iter()
.filter(|e| !e.entered)
.count();
assert_eq!(exits, 1);
}
#[test]
fn test_pair_normalization() {
let mut events = EventCollector::new();
events.begin_frame();
// Report in both orders
events.report_contact(
3,
1,
Vec3Fix::UNIT_Y,
Vec3Fix::ZERO,
Fix128::ONE,
Fix128::ZERO,
);
events.end_frame();
// Should be normalized to (1, 3)
assert_eq!(events.contact_events()[0].body_a, 1);
assert_eq!(events.contact_events()[0].body_b, 3);
}
}