algs 0.1.2

Solutions for various algorithms, made as generic as possible
Documentation
fn dp(
    row: usize,
    col1: usize,
    col2: usize,
    grid: &Vec<Vec<i32>>,
    dp_cache: &mut [&mut [&mut [i32]]],
) -> i32 {
    if col1 >= grid[0].len() || col2 >= grid[0].len() {
        return 0;
    }
    // check cache
    if dp_cache[row][col1][col2] != -1 {
        return dp_cache[row][col1][col2];
    }

    // Current cell
    let mut result = 0;
    result += grid[row][col1];
    // println!("Row: {}", row);
    // println!("robot 1: {} points: {}", col1, grid[row][col1]);
    if col1 != col2 {
        result += grid[row][col2];
        // println!("robot 2: {} points: {}", col2, grid[row][col2]);
    }

    // transition
    if row != grid.len() - 1 {
        let col1_start = col1.checked_sub(1).unwrap_or(0);
        let col2_start = col2.checked_sub(1).unwrap_or(0);
        let mut max = 0;
        for new_col_1 in col1_start..col1 + 2 {
            for new_col_2 in col2_start..col2 + 2 {
                max = std::cmp::max(max, dp(row + 1, new_col_1, new_col_2, &grid, dp_cache))
            }
        }
        result += max;
    }

    dp_cache[row][col1][col2] = result;
    result
}

pub fn cherry_pickup(grid: Vec<Vec<i32>>) -> i32 {
    let m = grid.len();
    let n = grid[0].len();
    let mut grid_raw = vec![-1; m * n * n];
    let mut grid_2d: Vec<_> = grid_raw.as_mut_slice().chunks_mut(n).collect();
    let mut grid_3d: Vec<_> = grid_2d.as_mut_slice().chunks_mut(n).collect();
    let dp_cache = grid_3d.as_mut_slice();
    dp(0, 0, n - 1, &grid, dp_cache)
}

#[test]
fn test_grid() {
    let x = vec![vec![3, 1, 1], vec![2, 5, 1], vec![1, 5, 5], vec![2, 1, 1]];
    let result = cherry_pickup(x);
    assert_eq!(result, 24);
}