use crate::Vec3;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct IVec3 {
pub x: i32,
pub y: i32,
pub z: i32,
}
impl IVec3 {
pub const ZERO: IVec3 = IVec3 { x: 0, y: 0, z: 0 };
pub const ONE: IVec3 = IVec3 { x: 1, y: 1, z: 1 };
pub const X: IVec3 = IVec3 { x: 1, y: 0, z: 0 };
pub const Y: IVec3 = IVec3 { x: 0, y: 1, z: 0 };
pub const Z: IVec3 = IVec3 { x: 0, y: 0, z: 1 };
pub const NEG_X: IVec3 = IVec3 { x: -1, y: 0, z: 0 };
pub const NEG_Y: IVec3 = IVec3 { x: 0, y: -1, z: 0 };
pub const NEG_Z: IVec3 = IVec3 { x: 0, y: 0, z: -1 };
#[inline(always)]
pub const fn new(x: i32, y: i32, z: i32) -> Self {
Self { x, y, z }
}
#[inline(always)]
pub const fn splat(v: i32) -> Self {
Self { x: v, y: v, z: v }
}
#[inline(always)]
pub fn abs(self) -> Self {
Self { x: self.x.abs(), y: self.y.abs(), z: self.z.abs() }
}
#[inline(always)]
pub fn min(self, other: Self) -> Self {
Self {
x: self.x.min(other.x),
y: self.y.min(other.y),
z: self.z.min(other.z),
}
}
#[inline(always)]
pub fn max(self, other: Self) -> Self {
Self {
x: self.x.max(other.x),
y: self.y.max(other.y),
z: self.z.max(other.z),
}
}
#[inline(always)]
pub fn min_element(self) -> i32 {
self.x.min(self.y).min(self.z)
}
#[inline(always)]
pub fn max_element(self) -> i32 {
self.x.max(self.y).max(self.z)
}
#[inline(always)]
pub fn clamp(self, min: Self, max: Self) -> Self {
Self {
x: self.x.clamp(min.x, max.x),
y: self.y.clamp(min.y, max.y),
z: self.z.clamp(min.z, max.z),
}
}
#[inline(always)]
pub fn as_vec3(self) -> Vec3 {
Vec3::new(self.x as f32, self.y as f32, self.z as f32)
}
#[inline(always)]
pub fn from_array(a: [i32; 3]) -> Self {
Self { x: a[0], y: a[1], z: a[2] }
}
#[inline(always)]
pub fn to_array(self) -> [i32; 3] {
[self.x, self.y, self.z]
}
#[inline(always)]
pub fn dot(self, other: Self) -> i32 {
self.x * other.x + self.y * other.y + self.z * other.z
}
#[inline(always)]
pub fn cross(self, other: Self) -> Self {
Self {
x: self.y * other.z - self.z * other.y,
y: self.z * other.x - self.x * other.z,
z: self.x * other.y - self.y * other.x,
}
}
}
impl std::ops::Add for IVec3 {
type Output = Self;
#[inline]
fn add(self, other: Self) -> Self {
Self { x: self.x + other.x, y: self.y + other.y, z: self.z + other.z }
}
}
impl std::ops::Sub for IVec3 {
type Output = Self;
#[inline]
fn sub(self, other: Self) -> Self {
Self { x: self.x - other.x, y: self.y - other.y, z: self.z - other.z }
}
}
impl std::ops::Mul<i32> for IVec3 {
type Output = Self;
#[inline]
fn mul(self, scalar: i32) -> Self {
Self { x: self.x * scalar, y: self.y * scalar, z: self.z * scalar }
}
}
impl std::ops::Mul for IVec3 {
type Output = Self;
#[inline]
fn mul(self, other: Self) -> Self {
Self { x: self.x * other.x, y: self.y * other.y, z: self.z * other.z }
}
}
impl std::ops::Div<i32> for IVec3 {
type Output = Self;
#[inline]
fn div(self, scalar: i32) -> Self {
Self { x: self.x / scalar, y: self.y / scalar, z: self.z / scalar }
}
}
impl std::ops::Neg for IVec3 {
type Output = Self;
#[inline]
fn neg(self) -> Self {
Self { x: -self.x, y: -self.y, z: -self.z }
}
}
impl From<Vec3> for IVec3 {
fn from(v: Vec3) -> Self {
Self { x: v.x as i32, y: v.y as i32, z: v.z as i32 }
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_ivec3_new() {
let v = IVec3::new(1, 2, 3);
assert_eq!(v.x, 1);
assert_eq!(v.y, 2);
assert_eq!(v.z, 3);
}
#[test]
fn test_ivec3_cross() {
let v1 = IVec3::X;
let v2 = IVec3::Y;
assert_eq!(v1.cross(v2), IVec3::Z);
}
}