use crate::errors::AleaticoResult;
use std::sync::Arc;
use wgpu::PresentMode;
use winit::window::Window;
pub struct Surface {
pub inner: wgpu::Surface<'static>,
pub device: wgpu::Device,
pub queue: wgpu::Queue,
pub config: wgpu::SurfaceConfiguration,
pub is_configured: bool,
}
impl Surface {
pub async fn new(window: Arc<Window>) -> AleaticoResult<Surface> {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
#[cfg(not(target_arch = "wasm32"))]
backends: wgpu::Backends::PRIMARY,
#[cfg(target_arch = "wasm32")]
backends: wgpu::Backends::GL,
flags: Default::default(),
memory_budget_thresholds: Default::default(),
backend_options: Default::default(),
display: None,
});
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await?;
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
experimental_features: wgpu::ExperimentalFeatures::disabled(),
required_limits: if cfg!(target_arch = "wasm32") {
wgpu::Limits::downlevel_webgl2_defaults()
} else {
wgpu::Limits::default()
},
memory_hints: Default::default(),
trace: wgpu::Trace::Off,
})
.await?;
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.find(|f| f.is_srgb())
.copied()
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: PresentMode::AutoVsync,
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
Ok(Self {
inner: surface,
device,
queue,
config,
is_configured: false,
})
}
}