use crate::controller::Controller;
use crate::errors::AleaticoResult;
use crate::state::State;
use log::error;
use std::sync::Arc;
use winit::application::ApplicationHandler;
use winit::event::{KeyEvent, WindowEvent};
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::keyboard::{KeyCode, PhysicalKey};
use winit::window::Window;
pub struct App<C: Controller> {
#[cfg(target_arch = "wasm32")]
proxy: Option<winit::event_loop::EventLoopProxy<State>>,
state: Option<State>,
controller: C,
}
impl<C: Controller> App<C> {
pub fn new(
controller: C,
#[cfg(target_arch = "wasm32")] event_loop: &EventLoop<State>,
) -> Self {
#[cfg(target_arch = "wasm32")]
let proxy = Some(event_loop.create_proxy());
Self {
state: None,
#[cfg(target_arch = "wasm32")]
proxy,
controller,
}
}
pub fn run(mut self) -> AleaticoResult<()> {
let event_loop = EventLoop::with_user_event().build()?;
event_loop.run_app(&mut self)?;
Ok(())
}
}
impl<C: Controller> ApplicationHandler<State> for App<C> {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
#[allow(unused_mut)]
let mut window_attributes = Window::default_attributes();
#[cfg(target_arch = "wasm32")]
{
use wasm_bindgen::JsCast;
use winit::platform::web::WindowAttributesExtWebSys;
const CANVAS_ID: &str = "canvas";
let window = wgpu::web_sys::window().unwrap_throw();
let document = window.document().unwrap_throw();
let canvas = document.get_element_by_id(CANVAS_ID).unwrap_throw();
let html_canvas_element = canvas.unchecked_into();
window_attributes = window_attributes.with_canvas(Some(html_canvas_element));
}
let window = Arc::new(event_loop.create_window(window_attributes).unwrap());
#[cfg(not(target_arch = "wasm32"))]
{
self.state = Some(pollster::block_on(State::new(window)).unwrap());
}
#[cfg(target_arch = "wasm32")]
{
if let Some(proxy) = self.proxy.take() {
wasm_bindgen_futures::spawn_local(async move {
assert!(
proxy
.send_event(
State::new(window)
.await
.expect("Unable to create canvas!!!")
)
.is_ok()
)
});
}
}
}
#[allow(unused_mut)]
fn user_event(&mut self, _event_loop: &ActiveEventLoop, mut event: State) {
#[cfg(target_arch = "wasm32")]
{
event.window.request_redraw();
event.resize(
event.window.inner_size().width,
event.window.inner_size().height,
);
}
self.state = Some(event);
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: winit::window::WindowId,
event: WindowEvent,
) {
let state = match &mut self.state {
Some(canvas) => canvas,
None => return,
};
self.controller.handle_event(state, &event);
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::Resized(size) => state.resize(size.width, size.height),
WindowEvent::RedrawRequested => match state.render() {
Ok(_) => {}
Err(e) => {
error!("{e}");
event_loop.exit();
}
},
WindowEvent::KeyboardInput {
event:
KeyEvent {
physical_key: PhysicalKey::Code(code),
state,
..
},
..
} => match (code, state.is_pressed()) {
(KeyCode::Escape, true) => event_loop.exit(),
_ => {}
},
_ => {}
}
}
}