use aleatico::controller::Controller;
use aleatico::state::State;
use winit::event::WindowEvent;
struct MyController;
impl Controller for MyController {
fn resize(&mut self, _state: &mut State, _width: u32, _height: u32) {}
fn update(&mut self, _state: &mut State) {}
fn render(&mut self, _state: &mut State) {}
fn handle_event(&mut self, _state: &mut State, _event: &WindowEvent) {}
}
fn main() {
env_logger::init();
let app = aleatico::app::App::new(MyController);
app.run().unwrap();
}