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//! Defines search-related types and traits.
use thread;
use Duration;
use Arc;
use ;
use SetOption;
use Move;
use *;
use *;
use *;
use SearchNode;
/// Parameters describing a search.
///
/// **Important note:** `lower_bound` and `upper_bound` fields
/// together give the interval within which an as precise as possible
/// evaluation is required. If during the search is determined that
/// the exact evaluation is outside of this interval, the search may
/// return a value that is closer to the the interval bounds than the
/// exact evaluation, but always staying on the correct side of the
/// interval (i.e. "fail-soft" semantics).
/// A progress report from a search.
/// A trait for executing iterative deepening searches.
///
/// Chess programs must rely on some type of search in order to play
/// reasonably. Searching involves looking ahead at different move
/// sequences and evaluating the positions after making the
/// moves. Normally, this is done by traversing and min-maxing a
/// tree-like data-structure by some algorithm.
///
/// There are two types of searches that should be distinguished:
///
/// * **Depth-first search** (the `Search` trait).
///
/// Starts at the root position and explores as far as possible
/// along each branch before backtracking.
///
/// * **Iterative deepening search** (the `DeepeningSearch` trait).
///
/// A depth-first search is executed with a depth of one ply, then
/// the depth is incremented and another search is executed. This
/// process is repeated until the search is terminated or the
/// requested search depth is reached. In case of a terminated
/// search, the engine can always fall back to the move selected in
/// the last iteration of the search.
///
/// To implement your own search algorithm, you must define a type
/// that implements either `Search` or `DeepeningSearch` trait.
///
/// **Note:** You can use `stock::Deepening` to turn a depth-first
/// search into an iterative deepening search.
/// A trait used to execute depth-first searches.
///
/// Chess programs must rely on some type of search in order to play
/// reasonably. Searching involves looking ahead at different move
/// sequences and evaluating the positions after making the
/// moves. Normally, this is done by traversing and min-maxing a
/// tree-like data-structure by some algorithm.
///
/// There are two types of searches that should be distinguished:
///
/// * **Depth-first search** (the `Search` trait).
///
/// Starts at the root position and explores as far as possible
/// along each branch before backtracking.
///
/// * **Iterative deepening search** (the `DeepeningSearch` trait).
///
/// A depth-first search is executed with a depth of one ply, then
/// the depth is incremented and another search is executed. This
/// process is repeated until the search is terminated or the
/// requested search depth is reached. In case of a terminated
/// search, the engine can always fall back to the move selected in
/// the last iteration of the search.
///
/// To implement your own search algorithm, you must define a type
/// that implements either `Search` or `DeepeningSearch` trait.
///
/// **Note:** You can use `stock::Deepening` to turn a depth-first
/// search into an iterative deepening search.