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//! Lifecycle aspects for Alchemy.
//!
//! What's a lifecycle? Well, it includes things like delegates (App+Window),
//! where they act as hooks for the system to inform you of events. It includes
//! things like `Component`s, which instruct your views how to exist.
//!
//! It also includes the `RSX` enum, which is what `render()` methods generally
//! return. It's common enough to multiple crates, and is intricately linked to the
//! `Component` lifecycle, so it'll live here.
//!
//! This crate also includes the diffing and patching system for the widget tree -
//! it needs to live with the `Component` lifecycle to enable state updating.
pub use Arc;
use lazy_static;
use RenderEngine;
pub use ComponentKey;
lazy_static!