pub enum RunEvent {
RunStarted {
targets: Vec<BeamId>,
affected_by: Option<String>,
beams: Vec<BeamId>,
edges: Vec<(BeamId, BeamId)>,
},
BeamStarted {
id: BeamId,
},
BeamCached {
id: BeamId,
},
BeamOutput {
id: BeamId,
line: OutputLine,
replayed: bool,
},
BeamFinished {
id: BeamId,
status: BeamStatus,
duration: Duration,
},
RunFinished {
summary: RunSummary,
},
WatchWaiting {
files: usize,
},
WatchTriggered {
paths: Vec<String>,
},
ProjectBroken {
diagnostic: String,
},
}Expand description
One thing that happened during a run.
Per beam, the order is BeamStarted, then every BeamOutput, then
BeamFinished — a beam that runs several commands still emits exactly
one started/finished pair, since the individual commands are an
implementation detail of the beam. A cache hit follows the same shape
with BeamCached in place of BeamStarted: the same replayed
BeamOutput lines, then BeamFinished with BeamStatus::Cached. A
beam that never ran (cancelled before it acquired a slot, or skipped
because a dependency failed) emits only BeamFinished with
BeamStatus::Cancelled. Events from different beams interleave
freely; RunStarted is first per run, before any
BeamStarted/BeamCached; RunFinished is last per run — in a watch
session, it is followed by WatchWaiting and, once a change is seen,
WatchTriggered before the next run’s events begin.
Variants§
RunStarted
A run is beginning. First event of every run, before any
BeamStarted/BeamCached, carrying the snapshot of what this run
will schedule: the targets, the union of their subgraphs in plan
order, and the dependency edges between members of that subgraph. A
snapshot rather than something the consumer looks up, because a
watch session reloads the Beamfile mid-session — a run’s graph is
not known once and for all.
Fields
targets: Vec<BeamId>The beams the run was asked for: one for alba run <beam>,
any number for an affected run, none for an affected run that
found nothing to do.
BeamStarted
BeamCached
A cache hit: emitted instead of BeamStarted for a beam that is
skipped, followed by its replayed BeamOutput lines and a
BeamFinished with BeamStatus::Cached carrying the original
run’s duration.
BeamOutput
Fields
line: OutputLineBeamFinished
RunFinished
Fields
summary: RunSummaryWatchWaiting
Watch mode only: the session is waiting, having finished a run or
given up on starting one. files is how many files the watched
inputs currently resolve to — the status line’s number, and 0
for a session parked on a project that will not load, which
resolves nothing. The first one a session emits also announces the
session itself.
WatchTriggered
Watch mode only: relevant changes started a new run. paths are
project-root-relative display strings; empty means the watcher
overflowed and could not say what changed (rescan). Emitted after
the previous run’s RunFinished — when that summary is full of
cancelled beams, this event is what marks the run as interrupted
by the watch rather than abandoned by the user.
ProjectBroken
The session cannot work from its project: the Beamfile stopped
loading, or a run could not be carried out (unknown target after a
rename, an unschedulable beam). Carries the rendered diagnostic —
caret, spans, help — because rendering lives above this crate and is
done by the session’s render_error callback; the event exists so a
stream consumer that never sees stderr still learns why nothing runs.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RunEvent
impl RefUnwindSafe for RunEvent
impl Send for RunEvent
impl Sync for RunEvent
impl Unpin for RunEvent
impl UnsafeUnpin for RunEvent
impl UnwindSafe for RunEvent
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