use std::time::Duration;
use aiur::toy_rt::{self};
async fn async_zerg_rush(_rt: &toy_rt::Runtime, _zerglings: u128) -> Duration {
Duration::from_secs(42)
}
fn main() {
const SLEEP_MODE: toy_rt::SleepMode = toy_rt::SleepMode::Actual;
let res = toy_rt::with_runtime_in_mode(SLEEP_MODE, async_zerg_rush, 1024);
println!("Zerg rush has been completed in {}", res.as_secs());
}