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use types::{Energy, EnergyRegen, Player, Position, Rotation, Velocity}; /// A predator has begun/stopped boosting #[derive(Copy, Clone, Debug)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct EventBoost { pub clock: u32, pub id: Player, pub boost: bool, pub pos: Position, pub rot: Rotation, pub speed: Velocity, pub energy: Energy, pub energy_regen: EnergyRegen, }