mod engine_ref;
mod request_local;
mod request_send;
pub(crate) use engine_ref::EngineRef;
pub use request_local::RequestBuilderLocal;
pub use request_send::RequestBuilderSend;
fn generate_websocket_key() -> String {
use base64::Engine;
use std::collections::hash_map::RandomState;
use std::hash::{BuildHasher, Hasher};
let mut key = [0u8; 16];
for chunk in key.chunks_exact_mut(8) {
let val = RandomState::new().build_hasher().finish();
chunk.copy_from_slice(&val.to_le_bytes());
}
base64::engine::general_purpose::STANDARD.encode(key)
}