aic-sdk 0.23.0

ai-coustics Speech Enhancement SDK
Documentation

aic-sdk - Rust Bindings for ai-coustics SDK

Rust wrapper for the ai-coustics Speech Enhancement SDK.

For comprehensive documentation, visit docs.ai-coustics.com.

[!NOTE] This SDK requires a license key. Generate your key at developers.ai-coustics.com.

Installation

Add to your project:

cargo add aic-sdk --features download-lib

Quick Start

use aic_sdk::{include_model, ProcessorConfig, Model, Processor};

// Embed model at compile time (or use Model::from_file to load at runtime)
static MODEL: &'static [u8] = include_model!("/path/to/model.aicmodel");

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Get your license key from the environment variable
    let license_key = std::env::var("AIC_SDK_LICENSE")?;

    // Load the embedded model (or download manually at https://artifacts.ai-coustics.io/)
    let model = Model::from_buffer(MODEL)?;

    // Get optimal configuration based on the selected model
    let config = ProcessorConfig::optimal(&model);

    // Create a processor and initialize it
    let mut processor = Processor::new(&model, &license_key)?.with_config(&config)?;

    // Process mono audio
    let mut audio_block = vec![0.0f32; config.block_size];
    processor.process(&mut audio_block)?;

    Ok(())
}

Usage

SDK Information

use aic_sdk;

// Get SDK version
println!("SDK version: {}", aic_sdk::get_sdk_version());

// Get compatible model version
println!("Compatible model version: {}", aic_sdk::get_compatible_model_version());

Loading Models

Download models and find available IDs at artifacts.ai-coustics.io.

Load from File

use aic_sdk::Model;

let model = Model::from_file("path/to/model.aicmodel")?;

Embed at Compile Time

use aic_sdk::{Model, include_model};

static MODEL: &'static [u8] = include_model!("/path/to/model.aicmodel");
let model = Model::from_buffer(MODEL)?;

Download from CDN

Enable the download-model feature:

cargo add aic-sdk --features download-lib,download-model
use aic_sdk::Model;

let model_path = Model::download("quail-vf-2.2-s-16khz", "./models")?;
let model = Model::from_file(&model_path)?;

Model Information

// Get model ID
let model_id = model.id();

// Get optimal sample rate for the model
let optimal_rate = model.optimal_sample_rate();

// Get optimal block size for a specific sample rate
let optimal_block_size = model.optimal_block_size(48000);

Configuring the Processor

use aic_sdk::{Processor, ProcessorConfig};

// Get optimal configuration for the model
let config = ProcessorConfig::optimal(&model).with_variable_block_size(false);
println!("{:?}", config);  // ProcessorConfig { sample_rate: 48000, block_size: 480, variable_block_size: false }

// Or create from scratch
let config = ProcessorConfig {
    sample_rate: 48000,
    block_size: 480,
    variable_block_size: false,
};

// Processor needs to be initialized before processing

// Option 1: Create and initialize in one step
let processor = Processor::new(&model, &license_key)?.with_config(&config)?;

// Option 2: Create first, then initialize separately
let mut processor = Processor::new(&model, &license_key)?;
processor.initialize(&config)?;

OpenTelemetry

By default, telemetry follows the SDK environment configuration, such as AIC_SDK_OTEL_ENABLE. Use OtelConfig when a single processor or VAD needs an explicit telemetry setting or session ID.

use aic_sdk::{OtelConfig, Processor};

let otel = OtelConfig::with_session_id("session-1");
let processor = Processor::with_otel_config(&model, &license_key, &otel)?
    .with_config(&config)?;

Processing Audio

let mut audio_block = vec![0.0f32; config.block_size];
processor.process(&mut audio_block)?;

Ending a Session

A telemetry session is closed automatically when the processor is dropped. Call terminate_session when the session has to end at a specific point instead, for example in a lifecycle event. The processor cannot process audio afterwards.

processor.terminate_session()?;

The same applies to Vad::terminate_session and Analyzer::terminate_session.

Processor Context

The processor context provides thread-safe access to processor parameters and state. You can create multiple contexts and move them to any thread for concurrent parameter updates.

use aic_sdk::ProcessorParameter;

// Get processor context
let proc_ctx = processor.context();

// Get the delay applied to the audio in samples
let delay = proc_ctx.audio_delay();

// Reset processor state (clears internal buffers)
proc_ctx.reset()?;

// Set enhancement parameters
proc_ctx.set_parameter(ProcessorParameter::EnhancementLevel, 0.8)?;
proc_ctx.set_parameter(ProcessorParameter::Bypass, 0.0)?;

// Get parameter values
let level = proc_ctx.parameter(ProcessorParameter::EnhancementLevel)?;
println!("Enhancement level: {}", level);

Voice Activity Detection (VAD)

Voice activity detection runs on its own Vad instance, created from a dedicated VAD model (e.g. vad-2.1-xxs-16khz). Enhancement models are rejected with AicError::ModelTypeUnsupported.

use aic_sdk::{Model, ProcessorConfig, Vad};

let model = Model::from_file("path/to/vad_model.aicmodel")?;
let config = ProcessorConfig::optimal(&model);

let mut vad = Vad::new(&model, &license_key)?.with_config(&config)?;

// Feed mono audio to the detector. The audio block is not modified.
let audio_block = vec![0.0f32; config.block_size];
vad.process(&audio_block)?;

When enhancement and VAD run together, feed the VAD the original input audio, not the processor's enhanced output. Run both on the same block instead of chaining them:

let mut audio_block = vec![0.0f32; config.block_size];

vad.process(&audio_block)?; // reads the block, does not modify it
processor.process(&mut audio_block)?; // enhances the block in place

Enhancement is designed to change the signal, so running the VAD on its output means detecting speech in audio that no longer matches what the VAD model expects, and it stacks the processor's audio delay on top of the VAD's prediction delay.

The VAD context provides thread-safe access to the prediction, the VAD parameters and its state. You can create multiple contexts and move them to any thread for concurrent parameter updates.

use aic_sdk::VadParameter;

// Get VAD context from the VAD
let vad_ctx = vad.context();

// Configure VAD parameters. Sensitivity is the probability threshold of the model output.
vad_ctx.set_parameter(VadParameter::Sensitivity, 0.5)?;
vad_ctx.set_parameter(VadParameter::SpeechHoldDuration, 0.05)?;
vad_ctx.set_parameter(VadParameter::MinimumSpeechDuration, 0.0)?;

// Get parameter values
let sensitivity = vad_ctx.parameter(VadParameter::Sensitivity)?;
println!("VAD sensitivity: {}", sensitivity);

// How many samples the prediction lags behind the input. This delay is not applied to the
// audio, `Vad::process` leaves the buffer untouched.
let delay = vad_ctx.prediction_delay();

// Check for speech (after processing audio through the VAD)
if vad_ctx.is_speech_detected() {
    println!("Speech detected!");
}

// Clear the prediction and all internal state, e.g. when the stream is interrupted
vad_ctx.reset()?;

With the async feature, VadAsync mirrors ProcessorAsync for use in async contexts.

Working with the Analyzer

Instantiate an analyzer pair:

let (mut collector, mut analyzer) = aic_sdk::analyzer_pair(&model, &license_key)?;

Initialize the collector, similar to the processor initialization

let config = ProcessorConfig::optimal(&model);
collector.initialize(&config)?;

Buffer the audio using Collector::buffer. It mirrors Processor::process. See the Processing Audio section for more details.

Analyze the buffered audio in a separate thread:

let result = analyzer.analyze_buffered()?;
println!("Risk score: {}", result.risk_score);

Async Processing

Enable the async feature to use [ProcessorAsync], which offloads processing to a background thread pool and returns a future. The implementation is runtime-agnostic and works on any executor (tokio, smol, async-std, ...). The pool defaults to one thread per logical CPU; override with the AIC_NUM_THREADS environment variable.

cargo add aic-sdk --features async
use aic_sdk::{Model, ProcessorAsync, ProcessorConfig};

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let license_key = std::env::var("AIC_SDK_LICENSE")?;
    let model = Model::from_file("path/to/model.aicmodel")?;
    let config = ProcessorConfig::optimal(&model);

    let processor = ProcessorAsync::new(&model, &license_key)?
        .with_config(&config)
        .await?;

    // The async API takes ownership of the audio block and returns it back.
    let audio = vec![0.0f32; config.block_size];
    let audio = processor.process(audio).await?;
    Ok(())
}

Examples

See the example files for complete working examples:

Run examples with:

export AIC_SDK_LICENSE="your_license_key_here"
cargo run --example enhancement --features download-lib,download-model

Documentation

Linking the native SDK

By default, aic-sdk-sys links the native AIC SDK statically. Static linking is the preferred way to use this library because it produces a self-contained binary and avoids runtime library discovery. Two opt-in features link a shared libaic instead when you need dynamic loading. They are mutually exclusive; enabling both (e.g. via --all-features) selects runtime-linking.

Feature Linking How libaic is located
(default) static, at build time AIC_LIB_PATH directory, or downloaded with download-lib
dynamic-linking dynamic, at build time same to link; then OS loader search at run time
runtime-linking dynamic, lazy on first use OS loader search by name, or aic_sdk::load_library(path)

In every mode, point the build at the SDK with AIC_LIB_PATH=/path/to/aic-sdk/lib, or enable download-lib to fetch it automatically. Prefer the default static link unless you specifically need to ship and load a shared library:

AIC_SDK_LICENSE="" cargo run --example enhancement \
  --features "download-lib download-model"

Finding the library at run time

With dynamic-linking and runtime-linking, the OS dynamic loader must locate libaic when the program runs — download-lib only covers build time. Point the loader at the SDK lib directory, ship the library next to the binary, or install it system-wide:

  • Linux: LD_LIBRARY_PATH=/path/to/aic-sdk/lib, or an rpath (RUSTFLAGS="-C link-arg=-Wl,-rpath,\$ORIGIN" + ship libaic.so beside the binary).
  • macOS: DYLD_LIBRARY_PATH, @rpath/@loader_path, or a bundle layout.
  • Windows: put aic.dll next to the .exe or on PATH (the build-time import lib aic.lib and the runtime aic.dll may be in different directories).
  • Android: prefer the default static link. If you opt into dynamic/runtime linking, package libaic.so into the APK under the matching ABI directory, such as lib/arm64-v8a/.

runtime-linking loads libaic automatically on the first SDK call, by platform default name (libaic.so / libaic.dylib / aic.dll). To choose an exact file, call load_library first; if the library can't be found, that first call panics with a descriptive message:

unsafe { aic_sdk::load_library("/path/to/libaic.so")?; } // optional override

License

This Rust wrapper is distributed under the Apache 2.0 license. The core C SDK is distributed under the proprietary AIC-SDK license.

Third-party notices

NOTICE.txt lists the third-party software distributed with the SDK, in two parts: the open-source code statically linked into the native libaic library, and the third-party Rust crates the bindings depend on. It is generated, not edited by hand. Regenerate with:

./scripts/generate-notice.sh   # requires: cargo install cargo-about

The libaic part is mirrored from the SDK release into aic-sdk-sys/NOTICE.libaic.txt and kept in sync by CI; update it from a release's NOTICE.txt whenever you bump aic-sdk-sys/checksum.txt.