use ai_registry_api::{
consts::{AGENT, FLAG_ACTIVE},
event::ActiveStateChangedEvent,
instruction::SetActiveState,
state::Agent,
};
use steel::*;
pub fn process_set_active_state(accounts: &[AccountInfo<'_>], data: &[u8]) -> ProgramResult {
let args = SetActiveState::try_from_bytes(data)?;
let [controller_info, agent_info] = accounts else {
return Err(ProgramError::NotEnoughAccountKeys);
};
agent_info.is_writable()?.has_seeds(
&[
AGENT,
agent_info
.as_account::<Agent>(&ai_registry_api::ID)?
.creator
.as_ref(),
],
&ai_registry_api::ID,
)?;
controller_info.is_signer()?;
let agent = agent_info.as_account::<Agent>(&ai_registry_api::ID)?;
if controller_info.key != &agent.controller {
return Err(ai_registry_api::error::AgentError::UnauthorizedController.into());
}
let clock = Clock::get()?;
let agent = agent_info.as_account_mut::<Agent>(&ai_registry_api::ID)?;
if args.is_active == 1 {
agent.state_flags |= FLAG_ACTIVE;
} else {
agent.state_flags &= !FLAG_ACTIVE;
}
agent.updated_at = clock.unix_timestamp;
ActiveStateChangedEvent {
creator: agent.creator,
agent: *agent_info.key,
is_active: args.is_active,
timestamp: clock.unix_timestamp,
_padding: [0; 7],
}
.log();
Ok(())
}