mod builder;
pub mod optimization;
mod runtime;
mod streaming;
mod turn_context;
pub mod orchestration;
pub mod spawner;
pub mod spec;
pub use builder::AgentBuilder;
pub use optimization::{
AwaitBeforeNextTurn, BackgroundOverflowPolicy, MainResponseDraft, MaintenanceMode,
MaintenanceTaskPolicy, PostTurnOptimizationConfig, RuntimeBranch, RuntimeBranchOutcome,
RuntimeBranchResult, RuntimeBranchStatus, RuntimeCommitBehavior, RuntimeConfig,
RuntimeOptimizationConfig, RuntimeOptimizationKind, RuntimeTaskPriority, RuntimeTaskPurpose,
ScheduledBranchSet, SkillCandidate, StreamBranchBuffer, StreamingDraftResult,
StreamingOptimizationPolicy, TurnBranchScheduler, TurnOptimizationContext,
};
pub use runtime::{RuntimeAgent, RuntimeControlHandle};
pub use streaming::{StreamChunk, StreamingConfig};
pub use turn_context::TurnActorContext;
pub use ai_agents_core::{AgentInfo, AgentResponse, Result, ToolCall};
#[cfg(test)]
pub(crate) async fn remove_sqlite_test_directory(path: &std::path::Path) -> std::io::Result<()> {
const MAX_ATTEMPTS: usize = 20;
const RETRY_DELAY: std::time::Duration = std::time::Duration::from_millis(50);
for attempt in 0..MAX_ATTEMPTS {
match std::fs::remove_dir_all(path) {
Ok(()) => return Ok(()),
Err(error)
if cfg!(windows)
&& error.raw_os_error() == Some(32)
&& attempt + 1 < MAX_ATTEMPTS =>
{
tokio::time::sleep(RETRY_DELAY).await;
}
Err(error) => return Err(error),
}
}
unreachable!("the final cleanup attempt always returns")
}
use async_trait::async_trait;
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ParallelToolsConfig {
#[serde(default = "default_parallel_enabled")]
pub enabled: bool,
#[serde(default = "default_max_parallel")]
pub max_parallel: usize,
}
fn default_parallel_enabled() -> bool {
true
}
fn default_max_parallel() -> usize {
5
}
impl Default for ParallelToolsConfig {
fn default() -> Self {
Self {
enabled: true,
max_parallel: 5,
}
}
}
#[async_trait]
pub trait Agent: Send + Sync {
async fn chat(&self, input: &str) -> Result<AgentResponse>;
fn info(&self) -> AgentInfo;
async fn reset(&self) -> Result<()>;
}