#![allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum VoiceModeState {
Idle,
Recording,
Processing,
}
pub fn is_voice_enabled() -> bool {
false
}
pub fn set_voice_state(_state: VoiceModeState) {}
pub fn get_audio_levels() -> Vec<f32> {
vec![]
}