//! Pluggable pipeline stages that the render engine executes in sequence.
/// Linear-to-sRGB and sRGB-to-linear color space conversion stages.
/// Atmospheric haze removal/addition stage.
/// Wavelet-based noise reduction stage.
/// Sharpening, clarity, and texture stage.
/// Film grain simulation stage.
/// Per-pixel adjustments: contrast, tone curves, HSL, color grading, LUT.
/// Edge vignette darkening/brightening stage.
/// White balance and exposure correction stage.
pub use ;
pub use DehazeStage;
pub use DenoiseStage;
pub use DetailStage;
pub use GrainStage;
pub use PerPixelAdjustmentsStage;
pub use VignetteStage;
pub use WhiteBalanceExposureStage;