agni 0.1.0

Agni is a pathtracing renderer based on PBR
Documentation
# Agni

Agni is a pathtraceing renderer written in Rust.
It is based on the excellent PBRT book.

## References


* [pbrt-rs]https://github.com/wahn/rs_pbrt by Jan Walters

  This is another implementation of the book in Rust,
  that's much further along.

* [Physically Based Rendering]http://www.pbr-book.org/
  by Greg Humphreys and Matt Pharr

  The book I'll be basing this renderer on.
  Originally written in C++, I will be reimplementing it in Rust

## FAQ

### Why PBR?

I've previously worked through the Raytracing in a weekend books
and would like to write something more comprehensive.

This seems like a great exercise to learn how pathtracers work,
and try and build functionality around one.

### Why Rust?

I chose Rust because it seems like a really well thought out language.
I enjoy the dependency management and strictness of it.

I've done smaller projects previously in Rust but would like to set a
larger project here so that I can learn more about it, specifically
with regards to lots of data and threading.

My hope is that, as I work, I can provide functionality that can be
useful outside this project itself.

### Why Agni?

Agni is the [Hindu Deity of fire](https://en.wikipedia.org/wiki/Agni).

He is often also associated with the sun in the sky and represents
energy as a whole.

That seems very fitting with the nature of a render system.

Also it was not used yet on crates.io which is a big plus.

### What if this Crate is abandoned?

I realize crates get abandoned all the time.
If that happens, please reach out to me and we can talk about reassigning it.