pub struct Framebuffer { /* private fields */ }Expand description
RGBA framebuffer with bottom-up (Y-up) row ordering.
Implementations§
Source§impl Framebuffer
impl Framebuffer
pub fn width(&self) -> u32
pub fn height(&self) -> u32
Sourcepub fn pixels(&self) -> &[u8] ⓘ
pub fn pixels(&self) -> &[u8] ⓘ
Raw RGBA8 pixels in bottom-up row order. Row 0 = Y=0 = bottom of image. Upload directly to OpenGL without modification.
Sourcepub fn pixels_mut(&mut self) -> &mut [u8] ⓘ
pub fn pixels_mut(&mut self) -> &mut [u8] ⓘ
Mutable access to the raw pixel data.
Sourcepub fn into_pixels(self) -> Vec<u8> ⓘ
pub fn into_pixels(self) -> Vec<u8> ⓘ
Consume the framebuffer and return ownership of the underlying
Vec<u8>. Used by widget backbuffer caching to hand the bitmap
off to an Arc without copying.
Sourcepub fn resize(&mut self, width: u32, height: u32)
pub fn resize(&mut self, width: u32, height: u32)
Resize the framebuffer (pixels are zeroed on resize).
Sourcepub fn pixels_flipped(&self) -> Vec<u8> ⓘ
pub fn pixels_flipped(&self) -> Vec<u8> ⓘ
Return a copy of the pixels with rows reversed (top-down / Y-down order).
Use this for HTML Canvas putImageData, which expects the first row to
be the top of the image.
Auto Trait Implementations§
impl Freeze for Framebuffer
impl RefUnwindSafe for Framebuffer
impl Send for Framebuffer
impl Sync for Framebuffer
impl Unpin for Framebuffer
impl UnsafeUnpin for Framebuffer
impl UnwindSafe for Framebuffer
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