agg_gui/lcd_coverage.rs
1//! LCD subpixel text as a **per-channel coverage mask** that composites
2//! onto arbitrary backgrounds — no bg pre-fill, no destination-color
3//! knowledge required at rasterization time.
4//!
5//! # Why this replaces the pre-fill approach
6//!
7//! The older `PixfmtRgba32Lcd` path baked the caller's background colour
8//! into the rasterised output via a per-channel src-over against the
9//! pre-filled framebuffer. That coupled the LCD glyphs to one specific
10//! destination and forced us to know that destination everywhere text is
11//! drawn — driving the walk / sample / push / pop complexity.
12//!
13//! Instead, we keep the **three subpixel coverage values independent**:
14//! the output of the rasteriser is three 8-bit channels per pixel
15//! `(cov_r, cov_g, cov_b)` describing how much of each subpixel the glyph
16//! covered. At composite time a per-channel Porter-Duff `over` blend
17//! mixes the TEXT COLOUR into the live destination:
18//!
19//! ```text
20//! dst.r = src.r * cov.r + dst.r * (1 - cov.r)
21//! dst.g = src.g * cov.g + dst.g * (1 - cov.g)
22//! dst.b = src.b * cov.b + dst.b * (1 - cov.b)
23//! ```
24//!
25//! The coverage mask is the same regardless of where it lands; the blend
26//! naturally produces the correct LCD chroma against any background.
27//!
28//! See `lcd-subpixel-compositing.md` at the repository root for the full
29//! derivation.
30//!
31//! # Pipeline
32//!
33//! ```text
34//! shape_text (rustybuzz kerning + fallback chain — unchanged)
35//! │
36//! per-glyph PathStorage → ConvTransform(scale_x_3) → PixfmtGray8
37//! (8-bit grayscale coverage at 3× horizontal resolution)
38//! │
39//! 5-tap low-pass filter per output channel
40//! │
41//! packed (cov_r, cov_g, cov_b) 3-byte mask
42//! ```
43
44use std::cell::RefCell;
45use std::collections::{HashMap, VecDeque};
46use std::sync::Arc;
47
48use agg_rust::color::Gray8;
49use agg_rust::conv_curve::ConvCurve;
50use agg_rust::conv_transform::ConvTransform;
51
52// ---------------------------------------------------------------------------
53// LcdBuffer — opaque 3-byte-per-pixel RGB render target
54// ---------------------------------------------------------------------------
55//
56// Analogue of `Framebuffer` for widgets that opt into
57// [`crate::widget::BackbufferMode::LcdCoverage`]. Every fill into an
58// `LcdBuffer` goes through the 3× horizontal supersample + 5-tap filter
59// pipeline and composites per-channel via Porter-Duff src-over. The
60// buffer has no alpha channel — it's intended to be fully covered by
61// opaque fills and blitted as an opaque RGB texture.
62
63/// LCD coverage buffer, row 0 = bottom (matches `Framebuffer` convention).
64///
65/// **Two planes, 3 bytes per pixel each:**
66///
67/// - `color`: per-channel **premultiplied** RGB colour accumulated from
68/// every paint so far. `(R_color, G_color, B_color)` where each byte
69/// is `channel_color * channel_alpha`.
70/// - `alpha`: per-channel alpha/coverage accumulated from every paint so
71/// far. `(R_alpha, G_alpha, B_alpha)` where each byte is the combined
72/// opacity of that subpixel column (0 = untouched, 255 = fully opaque).
73///
74/// **Why per-channel alpha?** LCD subpixel rendering produces a distinct
75/// coverage value per R/G/B channel, so a single per-pixel alpha can't
76/// represent the output correctly at glyph edges and fractional image
77/// boundaries. Splitting alpha per-channel gives each subpixel its own
78/// Porter-Duff state: paints accumulate independently through the same
79/// premultiplied src-over math you'd use for a normal RGBA surface, just
80/// three streams instead of one. A cached `LcdBuffer` with partial
81/// coverage can be composited onto any destination without the "black
82/// rect where unpainted" failure mode that killed the first-cut design.
83pub struct LcdBuffer {
84 color: Vec<u8>,
85 alpha: Vec<u8>,
86 width: u32,
87 height: u32,
88}
89
90impl LcdBuffer {
91 /// Allocate a fully-transparent buffer (color zero, alpha zero
92 /// everywhere). "Transparent" here means the per-channel alpha is
93 /// 0, so composite-onto-destination leaves the destination
94 /// unchanged wherever no paint has landed yet.
95 pub fn new(width: u32, height: u32) -> Self {
96 let bytes = (width as usize) * (height as usize) * 3;
97 Self {
98 color: vec![0u8; bytes],
99 alpha: vec![0u8; bytes],
100 width,
101 height,
102 }
103 }
104
105 #[inline] pub fn width(&self) -> u32 { self.width }
106 #[inline] pub fn height(&self) -> u32 { self.height }
107
108 #[inline] pub fn color_plane(&self) -> &[u8] { &self.color }
109 #[inline] pub fn alpha_plane(&self) -> &[u8] { &self.alpha }
110 #[inline] pub fn color_plane_mut(&mut self) -> &mut [u8] { &mut self.color }
111 #[inline] pub fn alpha_plane_mut(&mut self) -> &mut [u8] { &mut self.alpha }
112
113 /// Both planes mutably in one borrow — for inner loops that update
114 /// a pixel's colour and alpha together (image blit, manual composite).
115 #[inline]
116 pub fn planes_mut(&mut self) -> (&mut [u8], &mut [u8]) {
117 (&mut self.color, &mut self.alpha)
118 }
119
120 /// Consume the buffer, returning the owned `(color, alpha)` planes
121 /// as a pair — used when moving the painted pixels into `Arc`s for
122 /// a widget's backbuffer cache or for GPU texture upload.
123 pub fn into_planes(self) -> (Vec<u8>, Vec<u8>) { (self.color, self.alpha) }
124
125 /// Top-row-first copy of the colour plane, suitable for a plain
126 /// RGB8 upload or CPU blit. Row 0 of the output is the VISUAL
127 /// top of the buffer (Y-up → Y-down flip).
128 pub fn color_plane_flipped(&self) -> Vec<u8> {
129 flip_plane(&self.color, self.width, self.height)
130 }
131
132 /// Top-row-first copy of the alpha plane.
133 pub fn alpha_plane_flipped(&self) -> Vec<u8> {
134 flip_plane(&self.alpha, self.width, self.height)
135 }
136
137 /// Collapse both planes into a single top-row-first straight-alpha
138 /// RGBA8 image suitable for the existing blit pipeline (one texture,
139 /// standard `SRC_ALPHA, ONE_MINUS_SRC_ALPHA` blend).
140 ///
141 /// The per-channel alphas get collapsed to a single per-pixel alpha
142 /// via `max(R_alpha, G_alpha, B_alpha)`; RGB is recovered by dividing
143 /// the premult colour by that max alpha (straight-alpha form). This
144 /// conversion is **lossy** when the three subpixel alphas diverge
145 /// (the whole point of the per-channel representation is lost under
146 /// collapse). It's correct for typical monochrome-text cases where
147 /// all three alphas agree, and degrades gracefully otherwise —
148 /// Phase 5.2's two-plane blit path preserves the full per-channel
149 /// information through upload and shader.
150 pub fn to_rgba8_top_down_collapsed(&self) -> Vec<u8> {
151 let w = self.width as usize;
152 let h = self.height as usize;
153 let mut out = vec![0u8; w * h * 4];
154 for y in 0..h {
155 let src_y = h - 1 - y;
156 for x in 0..w {
157 let si = (src_y * w + x) * 3;
158 let di = (y * w + x) * 4;
159 let ra = self.alpha[si];
160 let ga = self.alpha[si + 1];
161 let ba = self.alpha[si + 2];
162 let a = ra.max(ga).max(ba);
163 if a == 0 { continue; } // fully transparent → keep RGBA zero
164 let af = a as f32 / 255.0;
165 let rc = self.color[si] as f32 / 255.0;
166 let gc = self.color[si + 1] as f32 / 255.0;
167 let bc = self.color[si + 2] as f32 / 255.0;
168 out[di] = ((rc / af) * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
169 out[di + 1] = ((gc / af) * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
170 out[di + 2] = ((bc / af) * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
171 out[di + 3] = a;
172 }
173 }
174 out
175 }
176
177 // ── Paint primitives ────────────────────────────────────────────────────
178 //
179 // These are the foundation operations every higher layer (LcdGfxCtx,
180 // path-fill helpers, image blit) eventually composes into. They write
181 // directly into the 3-byte-per-pixel coverage store with no intermediate
182 // allocation.
183
184 /// Fill the entire buffer with a solid colour. Every subpixel gets
185 /// the same premultiplied colour contribution and the same alpha —
186 /// a flat clear has no per-subpixel differentiation, so the three
187 /// alpha channels are all set to `color.a` and the three colour
188 /// channels to `color.rgb * color.a`.
189 pub fn clear(&mut self, color: Color) {
190 let a = color.a.clamp(0.0, 1.0);
191 let r_c = ((color.r.clamp(0.0, 1.0) * a) * 255.0 + 0.5) as u8;
192 let g_c = ((color.g.clamp(0.0, 1.0) * a) * 255.0 + 0.5) as u8;
193 let b_c = ((color.b.clamp(0.0, 1.0) * a) * 255.0 + 0.5) as u8;
194 let a_byte = (a * 255.0 + 0.5) as u8;
195 for px in self.color.chunks_exact_mut(3) {
196 px[0] = r_c;
197 px[1] = g_c;
198 px[2] = b_c;
199 }
200 for px in self.alpha.chunks_exact_mut(3) {
201 px[0] = a_byte;
202 px[1] = a_byte;
203 px[2] = a_byte;
204 }
205 }
206
207 /// Fill an AGG path through the LCD pipeline: rasterize at 3× X
208 /// resolution → 5-tap filter → per-channel src-over composite into
209 /// this buffer. `transform` is applied to `path` before the 3× X
210 /// scale (typically the caller's CTM); the path's coordinates are
211 /// in the buffer's pixel space (Y-up, origin = bottom-left).
212 /// Optional `clip` is a screen-space rect (post-CTM, in mask pixel
213 /// coords) — pixels outside it are unaffected.
214 ///
215 /// First non-text primitive on the buffer. Future fill / stroke /
216 /// image-blit entry points either call this directly (for solid
217 /// fills / outlines) or open their own `LcdMaskBuilder` scope when
218 /// they need to batch many paths into one mask.
219 ///
220 /// First-cut implementation: rasterizes at the buffer's full size.
221 /// A later optimization can compute the path's bbox and size the
222 /// scratch tightly — measurable win for small paths in large
223 /// buffers, but architecturally identical and not required for
224 /// correctness.
225 pub fn fill_path(
226 &mut self,
227 path: &mut PathStorage,
228 color: Color,
229 transform: &TransAffine,
230 clip: Option<(f64, f64, f64, f64)>,
231 ) {
232 if self.width == 0 || self.height == 0 { return; }
233 let mut builder = LcdMaskBuilder::new(self.width, self.height).with_clip(clip);
234 builder.with_paths(transform, |add| { add(path); });
235 let mask = builder.finalize();
236 // Convert clip → integer pixel rect for composite-time enforcement.
237 // The gray-buffer raster clip should already have zeroed coverage
238 // outside, but the 5-tap filter can leak ±2 subpixels at clip
239 // edges; composite-time clip catches that.
240 let clip_i = clip.map(rect_to_pixel_clip);
241 self.composite_mask(&mask, color, 0, 0, clip_i);
242 }
243
244 /// Composite an [`LcdMask`] into this buffer using per-channel
245 /// **premultiplied** Porter-Duff src-over. Each subpixel column's
246 /// effective alpha is `src.a × mask.channel_coverage`, and colour +
247 /// alpha both accumulate under the standard premult src-over:
248 ///
249 /// ```text
250 /// eff_a_c = src.a * mask.c
251 /// buf.color_c := src.c * eff_a_c + buf.color_c * (1 - eff_a_c)
252 /// buf.alpha_c := eff_a_c + buf.alpha_c * (1 - eff_a_c)
253 /// ```
254 ///
255 /// `(dst_x, dst_y)` is the mask's bottom-left in this buffer's Y-up
256 /// pixel grid; mask row `my` writes to buffer row `dst_y + my`.
257 /// Optional `clip` (in this buffer's integer pixel coords:
258 /// `(x1, y1, x2, y2)`, half-open) suppresses writes outside its
259 /// bounds — used by widgets that paint inside a clipping parent.
260 pub fn composite_mask(
261 &mut self,
262 mask: &LcdMask,
263 src: Color,
264 dst_x: i32,
265 dst_y: i32,
266 clip: Option<(i32, i32, i32, i32)>,
267 ) {
268 if mask.width == 0 || mask.height == 0 { return; }
269 let sa = src.a.clamp(0.0, 1.0);
270 let sr = src.r.clamp(0.0, 1.0);
271 let sg = src.g.clamp(0.0, 1.0);
272 let sb = src.b.clamp(0.0, 1.0);
273 let dst_w_i = self.width as i32;
274 let dst_h_i = self.height as i32;
275 let dst_w_u = self.width as usize;
276 let mw = mask.width as i32;
277 let mh = mask.height as i32;
278 let (cx1, cy1, cx2, cy2) = match clip {
279 Some((cx1, cy1, cx2, cy2)) =>
280 (cx1.max(0), cy1.max(0), cx2.min(dst_w_i), cy2.min(dst_h_i)),
281 None => (0, 0, dst_w_i, dst_h_i),
282 };
283 if cx1 >= cx2 || cy1 >= cy2 { return; }
284
285 for my in 0..mh {
286 let dy = dst_y + my;
287 if dy < cy1 || dy >= cy2 { continue; }
288 let dy_u = dy as usize;
289 for mx in 0..mw {
290 let dx = dst_x + mx;
291 if dx < cx1 || dx >= cx2 { continue; }
292 let mi = ((my * mw + mx) * 3) as usize;
293 // Per-channel effective alpha = src colour alpha × mask coverage.
294 let ea_r = sa * (mask.data[mi] as f32 / 255.0);
295 let ea_g = sa * (mask.data[mi + 1] as f32 / 255.0);
296 let ea_b = sa * (mask.data[mi + 2] as f32 / 255.0);
297 if ea_r == 0.0 && ea_g == 0.0 && ea_b == 0.0 { continue; }
298
299 let di = (dy_u * dst_w_u + (dx as usize)) * 3;
300 // Read existing premult colour + per-channel alpha.
301 let bc_r = self.color[di] as f32 / 255.0;
302 let bc_g = self.color[di + 1] as f32 / 255.0;
303 let bc_b = self.color[di + 2] as f32 / 255.0;
304 let ba_r = self.alpha[di] as f32 / 255.0;
305 let ba_g = self.alpha[di + 1] as f32 / 255.0;
306 let ba_b = self.alpha[di + 2] as f32 / 255.0;
307 // Premult src-over per channel. `src.c × eff_a` is the
308 // premultiplied source colour contribution; it adds to
309 // the buffer's existing premult colour, weighted by
310 // (1 - eff_a). Alpha stream does the same Porter-Duff
311 // composite independently per channel.
312 let rc_r = sr * ea_r + bc_r * (1.0 - ea_r);
313 let rc_g = sg * ea_g + bc_g * (1.0 - ea_g);
314 let rc_b = sb * ea_b + bc_b * (1.0 - ea_b);
315 let ra_r = ea_r + ba_r * (1.0 - ea_r);
316 let ra_g = ea_g + ba_g * (1.0 - ea_g);
317 let ra_b = ea_b + ba_b * (1.0 - ea_b);
318
319 self.color[di] = (rc_r * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
320 self.color[di + 1] = (rc_g * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
321 self.color[di + 2] = (rc_b * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
322 self.alpha[di] = (ra_r * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
323 self.alpha[di + 1] = (ra_g * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
324 self.alpha[di + 2] = (ra_b * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
325 }
326 }
327 }
328
329 /// Composite `src` onto this buffer at offset `(dst_x, dst_y)` via
330 /// **per-channel premultiplied src-over** — the buffer-level
331 /// analogue of [`Self::composite_mask`]. Each of the three
332 /// subpixel columns applies `src.ch_alpha` as its own
333 /// Porter-Duff weight:
334 ///
335 /// ```text
336 /// buf.color_c := src.color_c + buf.color_c * (1 - src.alpha_c)
337 /// buf.alpha_c := src.alpha_c + buf.alpha_c * (1 - src.alpha_c)
338 /// ```
339 ///
340 /// Untouched source pixels (alpha zero on every channel) don't
341 /// change the buffer at all — exactly the semantic that makes a
342 /// popped layer leave unpainted areas alone, no seed trick needed.
343 pub fn composite_buffer(
344 &mut self,
345 src: &LcdBuffer,
346 dst_x: i32,
347 dst_y: i32,
348 clip: Option<(i32, i32, i32, i32)>,
349 ) {
350 if src.width == 0 || src.height == 0 { return; }
351 let dst_w_i = self.width as i32;
352 let dst_h_i = self.height as i32;
353 let dst_w_u = self.width as usize;
354 let src_w_u = src.width as usize;
355 let sw = src.width as i32;
356 let sh = src.height as i32;
357 let (cx1, cy1, cx2, cy2) = match clip {
358 Some((x1, y1, x2, y2)) =>
359 (x1.max(0), y1.max(0), x2.min(dst_w_i), y2.min(dst_h_i)),
360 None => (0, 0, dst_w_i, dst_h_i),
361 };
362 if cx1 >= cx2 || cy1 >= cy2 { return; }
363
364 for sy in 0..sh {
365 let dy = dst_y + sy;
366 if dy < cy1 || dy >= cy2 { continue; }
367 let dy_u = dy as usize;
368 let sy_u = sy as usize;
369 for sx in 0..sw {
370 let dx = dst_x + sx;
371 if dx < cx1 || dx >= cx2 { continue; }
372 let si = (sy_u * src_w_u + sx as usize) * 3;
373 let di = (dy_u * dst_w_u + dx as usize) * 3;
374
375 let sa_r = src.alpha[si] as f32 / 255.0;
376 let sa_g = src.alpha[si + 1] as f32 / 255.0;
377 let sa_b = src.alpha[si + 2] as f32 / 255.0;
378 if sa_r == 0.0 && sa_g == 0.0 && sa_b == 0.0 { continue; }
379
380 let sc_r = src.color[si] as f32 / 255.0;
381 let sc_g = src.color[si + 1] as f32 / 255.0;
382 let sc_b = src.color[si + 2] as f32 / 255.0;
383
384 let bc_r = self.color[di] as f32 / 255.0;
385 let bc_g = self.color[di + 1] as f32 / 255.0;
386 let bc_b = self.color[di + 2] as f32 / 255.0;
387 let ba_r = self.alpha[di] as f32 / 255.0;
388 let ba_g = self.alpha[di + 1] as f32 / 255.0;
389 let ba_b = self.alpha[di + 2] as f32 / 255.0;
390
391 // src is already premultiplied, so `sc + bc*(1-sa)` is the
392 // plain Porter-Duff expression — no additional modulation.
393 let rc_r = sc_r + bc_r * (1.0 - sa_r);
394 let rc_g = sc_g + bc_g * (1.0 - sa_g);
395 let rc_b = sc_b + bc_b * (1.0 - sa_b);
396 let ra_r = sa_r + ba_r * (1.0 - sa_r);
397 let ra_g = sa_g + ba_g * (1.0 - sa_g);
398 let ra_b = sa_b + ba_b * (1.0 - sa_b);
399
400 self.color[di] = (rc_r * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
401 self.color[di + 1] = (rc_g * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
402 self.color[di + 2] = (rc_b * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
403 self.alpha[di] = (ra_r * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
404 self.alpha[di + 1] = (ra_g * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
405 self.alpha[di + 2] = (ra_b * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
406 }
407 }
408 }
409}
410
411// ── helpers ───────────────────────────────────────────────────────────────
412
413/// Y-flip a 3-byte/pixel plane (Y-up row 0 = bottom → top-row-first).
414fn flip_plane(src: &[u8], width: u32, height: u32) -> Vec<u8> {
415 let row_bytes = (width * 3) as usize;
416 let mut out = vec![0u8; src.len()];
417 for y in 0..height as usize {
418 let dst_y = height as usize - 1 - y;
419 out[dst_y * row_bytes .. (dst_y + 1) * row_bytes]
420 .copy_from_slice(&src[y * row_bytes .. (y + 1) * row_bytes]);
421 }
422 out
423}
424use agg_rust::path_storage::PathStorage;
425use agg_rust::pixfmt_gray::PixfmtGray8;
426use agg_rust::rasterizer_scanline_aa::RasterizerScanlineAa;
427use agg_rust::renderer_base::RendererBase;
428use agg_rust::renderer_scanline::render_scanlines_aa_solid;
429use agg_rust::rendering_buffer::RowAccessor;
430use agg_rust::scanline_u::ScanlineU8;
431use agg_rust::trans_affine::TransAffine;
432
433use crate::color::Color;
434use crate::text::{measure_text_metrics, shape_text, Font};
435
436/// Identity transform — exposed so call sites that don't otherwise
437/// depend on `agg_rust::trans_affine::TransAffine` can pass one.
438pub fn identity_xform() -> TransAffine { TransAffine::new() }
439
440// ---------------------------------------------------------------------------
441// Cached LCD text raster
442// ---------------------------------------------------------------------------
443//
444// The mask is fully determined by `(text, font_ptr, font_size)` — colour is
445// applied at composite time, and placement coordinates are just translations
446// the caller handles. Caching keeps `fill_text` roughly as fast as the old
447// grayscale path: AGG rasterisation runs once per unique text string, and
448// GL backends can further cache the uploaded texture keyed on the returned
449// `Arc`'s pointer identity (see `demo-gl`'s `arc_texture_cache` pattern).
450
451/// Result of [`rasterize_text_lcd_cached`]. Callers composite the mask
452/// at `(x - baseline_x_in_mask, y - baseline_y_in_mask)` where `(x, y)`
453/// is the target baseline position in local / screen coordinates.
454pub struct CachedLcdText {
455 /// 3-byte-per-pixel coverage mask, Y-up (row 0 = bottom). Shared
456 /// `Arc` so GL backends can key a texture cache on its pointer
457 /// identity — one upload per unique raster result.
458 pub pixels: Arc<Vec<u8>>,
459 pub width: u32,
460 pub height: u32,
461 /// Mask-local x of the glyph origin (= padding inset).
462 pub baseline_x_in_mask: f64,
463 /// Mask-local Y-up y of the glyph baseline.
464 pub baseline_y_in_mask: f64,
465}
466
467const MASK_PAD: f64 = 2.0;
468
469#[derive(Clone, PartialEq, Eq, Hash)]
470struct LcdMaskKey {
471 text: String,
472 font_ptr: usize,
473 size_bits: u64,
474 /// Typography-style fingerprint — every parameter that `shape_text`
475 /// now applies must be part of the cache key, or a slider drag would
476 /// keep serving stale masks rendered in the previous style. Bits
477 /// are read off the f64s so we inherit `Eq` / `Hash`.
478 width_bits: u64,
479 italic_bits: u64,
480 interval_bits: u64,
481 hint_y: bool,
482 faux_weight_bits: u64,
483 primary_weight_bits: u64,
484 gamma_bits: u64,
485}
486
487struct LcdMaskEntry {
488 pixels: Arc<Vec<u8>>,
489 width: u32,
490 height: u32,
491 baseline_x_in_mask: f64,
492 baseline_y_in_mask: f64,
493}
494
495thread_local! {
496 static MASK_CACHE: RefCell<HashMap<LcdMaskKey, LcdMaskEntry>>
497 = RefCell::new(HashMap::new());
498 static MASK_LRU: RefCell<VecDeque<LcdMaskKey>>
499 = RefCell::new(VecDeque::new());
500}
501
502const MASK_CACHE_MAX: usize = 1024;
503
504/// Rasterise `text` in `font` at `size` into a 3-channel LCD coverage mask,
505/// caching the result so subsequent calls with the same `(text, font, size)`
506/// return the shared `Arc` without re-running AGG.
507pub fn rasterize_text_lcd_cached(
508 font: &Arc<Font>,
509 text: &str,
510 size: f64,
511) -> CachedLcdText {
512 // Snapshot the current typography style once so the same values
513 // used for the cache key are also used to size the mask below.
514 let width_now = crate::font_settings::current_width();
515 let italic_now = crate::font_settings::current_faux_italic();
516 let interval_now = crate::font_settings::current_interval();
517 let hint_y_now = crate::font_settings::hinting_enabled();
518 let fweight_now = crate::font_settings::current_faux_weight();
519 let pweight_now = crate::font_settings::current_primary_weight();
520 let gamma_now = crate::font_settings::current_gamma();
521
522 let key = LcdMaskKey {
523 text: text.to_string(),
524 font_ptr: Arc::as_ptr(font) as *const () as usize,
525 size_bits: size.to_bits(),
526 width_bits: width_now.to_bits(),
527 italic_bits: italic_now.to_bits(),
528 interval_bits: interval_now.to_bits(),
529 hint_y: hint_y_now,
530 faux_weight_bits: fweight_now.to_bits(),
531 primary_weight_bits: pweight_now.to_bits(),
532 gamma_bits: gamma_now.to_bits(),
533 };
534 // Cache hit path — bump LRU, return shared Arc.
535 let hit = MASK_CACHE.with(|m| {
536 m.borrow().get(&key).map(|e| CachedLcdText {
537 pixels: Arc::clone(&e.pixels),
538 width: e.width,
539 height: e.height,
540 baseline_x_in_mask: e.baseline_x_in_mask,
541 baseline_y_in_mask: e.baseline_y_in_mask,
542 })
543 });
544 if let Some(got) = hit {
545 MASK_LRU.with(|lru| {
546 let mut lru = lru.borrow_mut();
547 // Move key to back (most recently used).
548 if let Some(pos) = lru.iter().position(|k| k == &key) {
549 lru.remove(pos);
550 }
551 lru.push_back(key);
552 });
553 return got;
554 }
555
556 // Cache miss — run the rasteriser.
557 let m = measure_text_metrics(font, text, size);
558 // Extra horizontal slack when Width != 1.0 (last glyph outline is
559 // scaled beyond its advance) or Faux Italic != 0 (shear lifts the
560 // top-right of each glyph past the advance column). Without this
561 // a slider drag past 1.0/0 would crop glyph stems at the mask
562 // edges.
563 let width_slack = (width_now - 1.0).abs() * size;
564 let italic_slack = (italic_now.abs() / 3.0) * (m.ascent + m.descent);
565 let extra_pad = (width_slack + italic_slack).ceil();
566 let pad_x = MASK_PAD + extra_pad;
567 let bw = (m.width + pad_x * 2.0).ceil().max(1.0) as u32;
568 let bh = (m.ascent + m.descent + MASK_PAD * 2.0).ceil().max(1.0) as u32;
569 let bx = pad_x;
570 // Snap the mask's internal baseline Y to a whole pixel **only when
571 // the user has hinting enabled** — the same checkbox that drives
572 // the per-glyph `gy` snap inside `shape_text`. This keeps the
573 // two renderers aligned at integer pixels when the user opted in
574 // to hinting, and leaves both at their natural sub-pixel positions
575 // when they opted out (the small residual LCD/RGBA Y mismatch when
576 // hinting is OFF is intrinsic to LCD's composite-row-alignment
577 // requirement, not something we can paper over without forcing a
578 // permanent snap that the user explicitly rejected).
579 let by_unhinted = MASK_PAD + m.descent;
580 let by = if hint_y_now { by_unhinted.round() } else { by_unhinted };
581 let mask = rasterize_lcd_mask(
582 font, text, size, bx, by, bw, bh, &TransAffine::new(),
583 );
584 let pixels = Arc::new(mask.data);
585 let entry = LcdMaskEntry {
586 pixels: Arc::clone(&pixels),
587 width: bw,
588 height: bh,
589 baseline_x_in_mask: bx,
590 baseline_y_in_mask: by,
591 };
592
593 MASK_CACHE.with(|m| m.borrow_mut().insert(key.clone(), entry));
594 MASK_LRU.with(|lru| {
595 let mut lru = lru.borrow_mut();
596 lru.push_back(key.clone());
597 // LRU evict to cap — drop the oldest Arc strong refs so GL
598 // texture caches holding a Weak will see them expire and
599 // release their textures.
600 while lru.len() > MASK_CACHE_MAX {
601 if let Some(old) = lru.pop_front() {
602 MASK_CACHE.with(|m| m.borrow_mut().remove(&old));
603 }
604 }
605 });
606
607 CachedLcdText {
608 pixels,
609 width: bw,
610 height: bh,
611 baseline_x_in_mask: bx,
612 baseline_y_in_mask: by,
613 }
614}
615
616/// 3-byte-per-pixel LCD coverage mask. Callers composite via
617/// [`composite_lcd_mask`]. The distinction from a normal RGBA image is
618/// crucial: the three channels are **independent coverage values**, not
619/// an RGB colour — they drive a per-channel blend where each subpixel
620/// mixes the source colour with the destination colour by its own amount.
621pub struct LcdMask {
622 pub data: Vec<u8>, // len = width * height * 3, stride = width * 3
623 pub width: u32,
624 pub height: u32,
625}
626
627/// FreeType-default 5-tap weights; sum = 9. Heavier filter weights reduce
628/// colour fringing at the cost of sharpness; tuning against this table is
629/// the standard knob for "darker / lighter" LCD text. These are the
630/// legacy baked-in weights — still used as the fallback when the
631/// Primary Weight global sits at its default `1/3` (at which point
632/// `lcd_filter_weights()` below reproduces `[1, 2, 3, 2, 1] / 9`).
633const FILTER_WEIGHTS: [u32; 5] = [1, 2, 3, 2, 1];
634const FILTER_SUM: u32 = 9;
635
636/// Per-frame tap weights for the 5-tap LCD filter, as f64 pre-normalised
637/// so the five samples always sum to 1.0. Parameterised on the Primary
638/// Weight global (`font_settings::current_primary_weight`): the middle
639/// tap carries `p * 9` units, the two shoulder taps 2 each, the two
640/// outer taps 1 each — a direct analogue of the agg-rust
641/// `LcdDistributionLut::new(primary, 2/9, 1/9)` construction.
642///
643/// Called once per mask rasterisation; the inner loop multiplies each
644/// sample by the corresponding weight. At the default `primary = 1/3`
645/// the output is identical (up to rounding) to the legacy integer
646/// `[1, 2, 3, 2, 1] / 9` filter.
647fn lcd_filter_weights() -> [f64; 5] {
648 let p_units = crate::font_settings::current_primary_weight() * 9.0;
649 let weights = [1.0, 2.0, p_units, 2.0, 1.0];
650 let sum = weights.iter().sum::<f64>().max(1e-9);
651 [
652 weights[0] / sum,
653 weights[1] / sum,
654 weights[2] / sum,
655 weights[3] / sum,
656 weights[4] / sum,
657 ]
658}
659
660/// Rasterize `text` at baseline `(x, y)` into a 3-channel coverage mask
661/// of size `mask_w × mask_h`. `transform` is applied before the 3× X
662/// scale that puts the path into the high-resolution grayscale buffer.
663///
664/// The returned mask has **no colour**; at composite time `composite_lcd_mask`
665/// mixes the caller's desired text colour into the destination through the
666/// per-channel coverage.
667pub fn rasterize_lcd_mask(
668 font: &Font,
669 text: &str,
670 size: f64,
671 x: f64,
672 y: f64,
673 mask_w: u32,
674 mask_h: u32,
675 transform: &TransAffine,
676) -> LcdMask {
677 rasterize_lcd_mask_multi(font, &[(text, x, y)], size, mask_w, mask_h, transform)
678}
679
680/// Multi-span variant: raster several `(text, x, y)` tuples into a
681/// single mask. Used by wrapped-text `Label` so every line shares one
682/// 3×-wide gray buffer and one filter pass. The gray buffer is written
683/// cumulatively by AGG (glyphs in different pixels don't interact, so
684/// non-overlapping lines just occupy disjoint rows).
685///
686/// Now a thin wrapper over [`LcdMaskBuilder`] — kept as a free function
687/// because the cached text path keys on `(text, font, size)` and never
688/// needs to interleave non-text paths. Generic callers should reach
689/// for the builder directly.
690pub fn rasterize_lcd_mask_multi(
691 font: &Font,
692 spans: &[(&str, f64, f64)],
693 size: f64,
694 mask_w: u32,
695 mask_h: u32,
696 transform: &TransAffine,
697) -> LcdMask {
698 let mut builder = LcdMaskBuilder::new(mask_w, mask_h);
699 builder.with_paths(transform, |add| {
700 for (text, x, y) in spans {
701 if text.is_empty() { continue; }
702 let (mut paths, _) = shape_text(font, text, size, *x, *y);
703 for path in paths.iter_mut() {
704 add(path);
705 }
706 }
707 });
708 builder.finalize()
709}
710
711/// Convert a screen-space float clip rect `(x, y, w, h)` to the
712/// integer pixel clip box `(x1, y1, x2, y2)` (half-open) used by
713/// [`LcdBuffer::composite_mask`]. Floor on the left/bottom and ceil on
714/// the right/top so any pixel touched by the clip rect (even partially)
715/// is included — matches the AGG raster-clip convention.
716pub fn rect_to_pixel_clip(rect: (f64, f64, f64, f64)) -> (i32, i32, i32, i32) {
717 let (x, y, w, h) = rect;
718 (
719 x.floor() as i32,
720 y.floor() as i32,
721 (x + w).ceil() as i32,
722 (y + h).ceil() as i32,
723 )
724}
725
726// ── LcdMaskBuilder ──────────────────────────────────────────────────────────
727//
728// Lifts the inner "rasterize one or more AGG paths at 3× X resolution →
729// 5-tap low-pass filter → packed 3-byte LCD coverage mask" pipeline out
730// of the text-only entry points so any path source can drive it. This
731// is the seam any new caller (rect fill, stroke, future widget paint)
732// hooks into when it needs LCD-aware coverage output.
733
734/// Accumulator for an [`LcdMask`]. Build the gray buffer with one or
735/// more `with_paths` calls (each opens an AGG rasterizer scope), then
736/// `finalize` to apply the 5-tap filter and produce the packed mask.
737pub struct LcdMaskBuilder {
738 gray: Vec<u8>,
739 gray_w: u32,
740 gray_h: u32,
741 mask_w: u32,
742 mask_h: u32,
743 /// Optional screen-space clip rect (in mask pixel coords, post-CTM).
744 /// Applied to the AGG renderer as a `clip_box_i` with X scaled by 3
745 /// before any path is added, so any rasterised coverage outside the
746 /// clip gets dropped at raster time (no need to also clip during
747 /// the filter pass — zero gray = zero mask).
748 clip: Option<(f64, f64, f64, f64)>,
749}
750
751impl LcdMaskBuilder {
752 /// Allocate a zeroed builder for an `mask_w × mask_h` output mask.
753 /// The internal gray buffer is `(3 × mask_w) × mask_h` bytes.
754 pub fn new(mask_w: u32, mask_h: u32) -> Self {
755 let gray_w = mask_w.saturating_mul(3);
756 let gray_h = mask_h;
757 let gray = vec![0u8; (gray_w as usize) * (gray_h as usize)];
758 Self { gray, gray_w, gray_h, mask_w, mask_h, clip: None }
759 }
760
761 /// Set a clip rectangle in screen-space (mask pixel coords). All
762 /// subsequent `with_paths` calls render only inside the clip;
763 /// pixels outside it stay zero in the gray buffer (and therefore
764 /// produce zero coverage in the final filtered mask). Builder-style;
765 /// chain after `new`.
766 pub fn with_clip(mut self, clip: Option<(f64, f64, f64, f64)>) -> Self {
767 self.clip = clip;
768 self
769 }
770
771 /// Open an AGG rasterizer scope and let `f` add as many paths as
772 /// it likes via the supplied `&mut FnMut(&mut PathStorage)`. All
773 /// paths share `transform`, with X supersampled by 3 inside the
774 /// scope. Lifetimes prevent us from keeping the renderer alive
775 /// across separate method calls (it borrows `self.gray`), so the
776 /// closure pattern scopes the borrow precisely.
777 pub fn with_paths<F>(&mut self, transform: &TransAffine, f: F)
778 where F: FnOnce(&mut dyn FnMut(&mut PathStorage)),
779 {
780 rasterize_paths_into_gray(
781 &mut self.gray, self.gray_w, self.gray_h, transform, self.clip, f,
782 );
783 }
784
785 /// Apply the 5-tap low-pass filter to the gray buffer and return
786 /// the packed mask. Consumes the builder; callers usually composite
787 /// the result via [`LcdBuffer::composite_mask`] or
788 /// [`composite_lcd_mask`].
789 pub fn finalize(self) -> LcdMask {
790 if self.mask_w == 0 || self.mask_h == 0 {
791 return LcdMask { data: Vec::new(), width: self.mask_w, height: self.mask_h };
792 }
793 let data = apply_5_tap_filter(
794 &self.gray, self.gray_w, self.mask_w, self.mask_h,
795 );
796 LcdMask { data, width: self.mask_w, height: self.mask_h }
797 }
798}
799
800/// Internal: run one AGG rasterizer scope writing into `gray` at 3× X
801/// scale. The closure receives an `add` function that takes a mutable
802/// `PathStorage` and renders it with curve flattening + the X-scaled
803/// transform applied. Optional `clip` (in mask pixel coords) is
804/// applied to the renderer with X scaled by 3 to match the gray
805/// buffer; rasterised coverage outside the clip is dropped at raster
806/// time.
807fn rasterize_paths_into_gray<F>(
808 gray: &mut [u8],
809 gray_w: u32,
810 gray_h: u32,
811 transform: &TransAffine,
812 clip: Option<(f64, f64, f64, f64)>,
813 f: F,
814)
815where F: FnOnce(&mut dyn FnMut(&mut PathStorage)),
816{
817 if gray_w == 0 || gray_h == 0 { return; }
818 let stride = gray_w as i32;
819 let mut ra = RowAccessor::new();
820 unsafe { ra.attach(gray.as_mut_ptr(), gray_w, gray_h, stride); }
821 let pf = PixfmtGray8::new(&mut ra);
822 let mut rb = RendererBase::new(pf);
823 if let Some((cx, cy, cw, ch)) = clip {
824 // Clip box is in mask pixel coords. The gray buffer is 3× X,
825 // so multiply X bounds by 3 to land on the right subpixels.
826 // `clip_box_i` is inclusive on both ends, so the right/top
827 // edges use `-1` after the ceil.
828 let x1 = (cx.floor() as i32).saturating_mul(3);
829 let y1 = cy.floor() as i32;
830 let x2 = ((cx + cw).ceil() as i32).saturating_mul(3) - 1;
831 let y2 = (cy + ch).ceil() as i32 - 1;
832 rb.clip_box_i(x1, y1, x2, y2);
833 }
834 let mut ras = RasterizerScanlineAa::new();
835 let mut sl = ScanlineU8::new();
836
837 // Full coverage = 255. AGG writes `gray_value * alpha / 255` per
838 // pixel; with value = 255 the output byte equals AGG's coverage
839 // estimate at that pixel — exactly what the 5-tap filter expects
840 // as input.
841 let cov_color = Gray8::new_opaque(255);
842
843 let mut xform = *transform;
844 xform.sx *= 3.0;
845 xform.shx *= 3.0;
846 xform.tx *= 3.0;
847 // shy, sy, ty unchanged — only X is supersampled.
848
849 let mut add = |path: &mut PathStorage| {
850 let mut curves = ConvCurve::new(path);
851 let mut tx = ConvTransform::new(&mut curves, xform);
852 ras.reset();
853 ras.add_path(&mut tx, 0);
854 render_scanlines_aa_solid(&mut ras, &mut sl, &mut rb, &cov_color);
855 };
856 f(&mut add);
857}
858
859/// Internal: run the 5-tap low-pass filter over `gray` and produce the
860/// packed `(R,G,B)` mask. See module docs for the per-channel formula
861/// and phase shift.
862fn apply_5_tap_filter(gray: &[u8], gray_w: u32, mask_w: u32, mask_h: u32) -> Vec<u8> {
863 // Decide once whether the current parameters reproduce the legacy
864 // integer filter exactly. When they do (primary = 1/3, gamma = 1),
865 // run the original byte-for-byte path so every label cached before
866 // any slider-driven raster produces the EXACT same bytes it did
867 // pre-phase-3. This is a correctness fast path, not just a
868 // performance one — f64 arithmetic on e.g. (128+256+384+256+128)/9
869 // rounds to 127.999… which truncates to 127, where the integer
870 // version gives a clean 128. Sub-u8 drift on cached masks is
871 // invisible in isolation but accumulates into a faint "fade"
872 // across a paragraph of text, so we keep the old path exact.
873 let primary = crate::font_settings::current_primary_weight();
874 let gamma = crate::font_settings::current_gamma();
875 let is_default_primary = ((primary - 1.0 / 3.0).abs()) < 1e-6;
876 let is_default_gamma = ((gamma - 1.0).abs()) < 1e-6;
877 if is_default_primary && is_default_gamma {
878 return apply_5_tap_filter_legacy(gray, gray_w, mask_w, mask_h);
879 }
880
881 let mut data = vec![0u8; (mask_w as usize) * (mask_h as usize) * 3];
882 let gw = gray_w as i32;
883 // Parameterised path — f64 weights driven by Primary Weight, plus
884 // a gamma curve applied to the per-channel coverage AFTER the
885 // filter sum so light AA edges strengthen or weaken uniformly.
886 let w = lcd_filter_weights();
887 let inv_g = 1.0 / gamma.max(1e-3);
888 let need_gamma = !is_default_gamma;
889 let apply_gamma = |c: f64| -> f64 {
890 if !need_gamma { return c; }
891 let t = (c / 255.0).clamp(0.0, 1.0);
892 t.powf(inv_g) * 255.0
893 };
894 for py in 0..mask_h {
895 let row_start = (py as usize) * (gray_w as usize);
896 let row = &gray[row_start .. row_start + gray_w as usize];
897 for px in 0..mask_w {
898 let base = (px as i32) * 3;
899 let sample = |off: i32| -> f64 {
900 let pos = base + off;
901 if pos < 0 || pos >= gw { 0.0 } else { row[pos as usize] as f64 }
902 };
903 // R samples [-2..=2], G shifts +1, B shifts +2 (phase offsets
904 // between the three physical subpixels of the output pixel).
905 let cov_r = w[0] * sample(-2) + w[1] * sample(-1)
906 + w[2] * sample( 0) + w[3] * sample( 1)
907 + w[4] * sample( 2);
908 let cov_g = w[0] * sample(-1) + w[1] * sample( 0)
909 + w[2] * sample( 1) + w[3] * sample( 2)
910 + w[4] * sample( 3);
911 let cov_b = w[0] * sample( 0) + w[1] * sample( 1)
912 + w[2] * sample( 2) + w[3] * sample( 3)
913 + w[4] * sample( 4);
914 let mi = ((py as usize) * (mask_w as usize) + (px as usize)) * 3;
915 // `.round()` here matches the classic integer filter's
916 // rounding semantics more closely than bare `as u8` (which
917 // truncates) — minor but measurable difference near mid-gray.
918 data[mi] = apply_gamma(cov_r).round().clamp(0.0, 255.0) as u8;
919 data[mi + 1] = apply_gamma(cov_g).round().clamp(0.0, 255.0) as u8;
920 data[mi + 2] = apply_gamma(cov_b).round().clamp(0.0, 255.0) as u8;
921 }
922 }
923 data
924}
925
926/// Byte-exact legacy 5-tap filter — preserved for the
927/// primary-weight = 1/3, gamma = 1 default path so cached text
928/// rasterised before phase 3 matches what we produce now.
929fn apply_5_tap_filter_legacy(gray: &[u8], gray_w: u32, mask_w: u32, mask_h: u32) -> Vec<u8> {
930 let mut data = vec![0u8; (mask_w as usize) * (mask_h as usize) * 3];
931 let gw = gray_w as i32;
932 for py in 0..mask_h {
933 let row_start = (py as usize) * (gray_w as usize);
934 let row = &gray[row_start .. row_start + gray_w as usize];
935 for px in 0..mask_w {
936 let base = (px as i32) * 3;
937 let sample = |off: i32| -> u32 {
938 let pos = base + off;
939 if pos < 0 || pos >= gw { 0 } else { row[pos as usize] as u32 }
940 };
941 let cov_r = (FILTER_WEIGHTS[0] * sample(-2)
942 + FILTER_WEIGHTS[1] * sample(-1)
943 + FILTER_WEIGHTS[2] * sample(0)
944 + FILTER_WEIGHTS[3] * sample(1)
945 + FILTER_WEIGHTS[4] * sample(2)) / FILTER_SUM;
946 let cov_g = (FILTER_WEIGHTS[0] * sample(-1)
947 + FILTER_WEIGHTS[1] * sample(0)
948 + FILTER_WEIGHTS[2] * sample(1)
949 + FILTER_WEIGHTS[3] * sample(2)
950 + FILTER_WEIGHTS[4] * sample(3)) / FILTER_SUM;
951 let cov_b = (FILTER_WEIGHTS[0] * sample(0)
952 + FILTER_WEIGHTS[1] * sample(1)
953 + FILTER_WEIGHTS[2] * sample(2)
954 + FILTER_WEIGHTS[3] * sample(3)
955 + FILTER_WEIGHTS[4] * sample(4)) / FILTER_SUM;
956 let mi = ((py as usize) * (mask_w as usize) + (px as usize)) * 3;
957 data[mi] = cov_r.min(255) as u8;
958 data[mi + 1] = cov_g.min(255) as u8;
959 data[mi + 2] = cov_b.min(255) as u8;
960 }
961 }
962 data
963}
964
965/// Composite an [`LcdMask`] onto `dst_rgba` using per-channel Porter-Duff
966/// "over": each subpixel mixes `src_color` into the live destination by
967/// its own coverage. The destination colour is whatever pixels are
968/// currently at the target rect — so this works over any background.
969///
970/// Both the mask and `dst_rgba` are **Y-up** (row 0 = bottom), matching
971/// `agg-gui`'s `Framebuffer` convention. `(dst_x, dst_y)` is the mask's
972/// bottom-left in the destination's Y-up pixel grid; mask row `my` is
973/// written to destination row `dst_y + my`.
974pub fn composite_lcd_mask(
975 dst_rgba: &mut [u8],
976 dst_w: u32,
977 dst_h: u32,
978 mask: &LcdMask,
979 src: Color,
980 dst_x: i32,
981 dst_y: i32,
982) {
983 if mask.width == 0 || mask.height == 0 { return; }
984 let sa = src.a.clamp(0.0, 1.0);
985 let sr = src.r.clamp(0.0, 1.0);
986 let sg = src.g.clamp(0.0, 1.0);
987 let sb = src.b.clamp(0.0, 1.0);
988 let dst_w_i = dst_w as i32;
989 let dst_h_i = dst_h as i32;
990 let mw = mask.width as i32;
991 let mh = mask.height as i32;
992
993 for my in 0..mh {
994 // Both buffers Y-up: mask row my → dst row dst_y + my.
995 let dy = dst_y + my;
996 if dy < 0 || dy >= dst_h_i { continue; }
997 for mx in 0..mw {
998 let dx = dst_x + mx;
999 if dx < 0 || dx >= dst_w_i { continue; }
1000 let mi = ((my * mw + mx) * 3) as usize;
1001 // Effective per-channel src-over weight is `mask_cov × src.a`.
1002 // Callers using a Color with alpha < 1 (e.g. placeholder text
1003 // painted in a half-opacity "dim" colour) depend on this to
1004 // get a partially-faded blit; without the alpha modulation
1005 // the blit is full-opacity regardless of src.a.
1006 let cr = (mask.data[mi] as f32 / 255.0) * sa;
1007 let cg = (mask.data[mi + 1] as f32 / 255.0) * sa;
1008 let cb = (mask.data[mi + 2] as f32 / 255.0) * sa;
1009 if cr == 0.0 && cg == 0.0 && cb == 0.0 { continue; }
1010
1011 let di = ((dy * dst_w_i + dx) * 4) as usize;
1012 let dr = dst_rgba[di] as f32 / 255.0;
1013 let dg = dst_rgba[di + 1] as f32 / 255.0;
1014 let db = dst_rgba[di + 2] as f32 / 255.0;
1015
1016 // Per-channel source-over in sRGB space. Gamma-aware
1017 // linearization is the correct next step (see the design
1018 // doc); sRGB-direct is adequate for first-cut validation
1019 // and matches what FreeType does in its non-linear mode.
1020 let rr = sr * cr + dr * (1.0 - cr);
1021 let rg = sg * cg + dg * (1.0 - cg);
1022 let rbb = sb * cb + db * (1.0 - cb);
1023
1024 dst_rgba[di] = (rr * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
1025 dst_rgba[di + 1] = (rg * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
1026 dst_rgba[di + 2] = (rbb * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
1027 // Alpha unchanged — mask composites onto the existing dst
1028 // without introducing transparency.
1029 }
1030 }
1031}
1032
1033#[cfg(test)]
1034mod tests {
1035 use super::*;
1036 use std::sync::Arc;
1037
1038 const FONT_BYTES: &[u8] =
1039 include_bytes!("../../demo/assets/CascadiaCode.ttf");
1040
1041 fn font() -> Arc<Font> {
1042 Arc::new(Font::from_slice(FONT_BYTES).expect("font"))
1043 }
1044
1045 /// The rasteriser must produce some non-zero coverage for ordinary
1046 /// text — sanity check that the pipeline wires up at all.
1047 #[test]
1048 fn test_lcd_mask_has_coverage() {
1049 let mask = rasterize_lcd_mask(
1050 &font(), "Hello", 16.0, 4.0, 12.0,
1051 200, 40, &TransAffine::new(),
1052 );
1053 let total: u64 = mask.data.iter().map(|&b| b as u64).sum();
1054 assert!(total > 0, "rasterize_lcd_mask produced all-zero coverage");
1055 }
1056
1057 /// Edge pixels must exhibit **per-channel variation** — the
1058 /// defining property of LCD subpixel rendering. Without the 5-tap
1059 /// filter's phase shift between R/G/B, the three channels would be
1060 /// identical at every pixel.
1061 #[test]
1062 fn test_lcd_mask_has_channel_variation() {
1063 let mask = rasterize_lcd_mask(
1064 &font(), "Wing", 24.0, 4.0, 16.0,
1065 400, 40, &TransAffine::new(),
1066 );
1067 let mut saw = false;
1068 for px in mask.data.chunks_exact(3) {
1069 let r = px[0];
1070 let g = px[1];
1071 let b = px[2];
1072 let mx = r.max(g).max(b);
1073 let mn = r.min(g).min(b);
1074 if mx > 20 && (mx - mn) > 10 {
1075 saw = true;
1076 break;
1077 }
1078 }
1079 assert!(saw, "no per-channel variation at edges");
1080 }
1081
1082 /// Compositing the mask must mix text into any destination bg and
1083 /// produce plausibly darker pixels for dark-on-light, and plausibly
1084 /// lighter pixels for light-on-dark, regardless of which bg the mask
1085 /// was rastered against (it wasn't rastered against any).
1086 #[test]
1087 fn test_composite_dark_on_light_and_light_on_dark() {
1088 let mask = rasterize_lcd_mask(
1089 &font(), "Hi", 20.0, 2.0, 14.0,
1090 80, 24, &TransAffine::new(),
1091 );
1092
1093 // Dark text on white.
1094 let mut fb_white = vec![255u8; 80 * 24 * 4];
1095 composite_lcd_mask(&mut fb_white, 80, 24, &mask, Color::black(), 0, 0);
1096 let sum_white: u64 = fb_white.chunks_exact(4)
1097 .map(|p| (p[0] as u64 + p[1] as u64 + p[2] as u64))
1098 .sum();
1099 assert!(sum_white < 80 * 24 * 3 * 255,
1100 "dark-on-white composite left every pixel white");
1101
1102 // Light text on black.
1103 let mut fb_black = vec![0u8; 80 * 24 * 4];
1104 for chunk in fb_black.chunks_exact_mut(4) { chunk[3] = 255; }
1105 composite_lcd_mask(&mut fb_black, 80, 24, &mask, Color::white(), 0, 0);
1106 let sum_black: u64 = fb_black.chunks_exact(4)
1107 .map(|p| (p[0] as u64 + p[1] as u64 + p[2] as u64))
1108 .sum();
1109 assert!(sum_black > 0,
1110 "light-on-black composite left every pixel black");
1111 }
1112
1113 /// `composite_lcd_mask` must honour `src.a` — multiply each channel's
1114 /// coverage by the source alpha. Without this, partial-alpha text
1115 /// (e.g. a placeholder drawn in a half-opacity "dim" colour) blits
1116 /// at full opacity, looking solid instead of faded.
1117 ///
1118 /// Regression test for the bug visible in the search-box placeholder
1119 /// where "Search..." rendered at full intensity in LCD mode.
1120 #[test]
1121 fn test_composite_lcd_mask_honours_src_alpha() {
1122 // Single pixel, full coverage on all three channels.
1123 let mask = LcdMask { data: vec![255, 255, 255], width: 1, height: 1 };
1124
1125 // Opaque black on white → full black.
1126 let mut fb_full = vec![255u8, 255, 255, 255];
1127 composite_lcd_mask(&mut fb_full, 1, 1, &mask, Color::rgba(0.0, 0.0, 0.0, 1.0), 0, 0);
1128 assert_eq!(fb_full[0], 0, "alpha=1 black-on-white should fully cover → R=0");
1129
1130 // Half-alpha black on white → ~50% grey.
1131 let mut fb_half = vec![255u8, 255, 255, 255];
1132 composite_lcd_mask(&mut fb_half, 1, 1, &mask, Color::rgba(0.0, 0.0, 0.0, 0.5), 0, 0);
1133 // Expected: cov = 1.0 × 0.5 = 0.5; dst = 0×0.5 + 255×0.5 ≈ 128.
1134 assert!(fb_half[0] >= 120 && fb_half[0] <= 135,
1135 "alpha=0.5 black-on-white should land near R=128, got {}", fb_half[0]);
1136
1137 // Zero-alpha: dst unchanged.
1138 let mut fb_zero = vec![255u8, 255, 255, 255];
1139 composite_lcd_mask(&mut fb_zero, 1, 1, &mask, Color::rgba(0.0, 0.0, 0.0, 0.0), 0, 0);
1140 assert_eq!(fb_zero[0], 255, "alpha=0 must leave destination untouched");
1141 }
1142
1143 // ── LcdBuffer paint primitives ──────────────────────────────────────────
1144
1145 /// `LcdBuffer::clear` writes the requested colour into every pixel.
1146 /// Premultiplied alpha applies uniformly across all three channels —
1147 /// the buffer has no alpha store, so partial-alpha is realised by
1148 /// darkening the colour, not by storing transparency.
1149 #[test]
1150 fn test_lcd_buffer_clear_writes_solid_color() {
1151 let mut buf = LcdBuffer::new(4, 3);
1152 buf.clear(Color::rgba(1.0, 0.5, 0.25, 1.0));
1153 for px in buf.color_plane().chunks_exact(3) {
1154 assert_eq!(px[0], 255);
1155 assert_eq!(px[1], 128);
1156 assert_eq!(px[2], 64);
1157 }
1158
1159 // Half-alpha → premultiplied colour at half intensity.
1160 let mut buf2 = LcdBuffer::new(2, 2);
1161 buf2.clear(Color::rgba(1.0, 1.0, 1.0, 0.5));
1162 for px in buf2.color_plane().chunks_exact(3) {
1163 assert_eq!(px[0], 128);
1164 assert_eq!(px[1], 128);
1165 assert_eq!(px[2], 128);
1166 }
1167 }
1168
1169 // ── Per-channel alpha: the new capability ────────────────────────────────
1170
1171 /// Fresh buffer is fully transparent (both planes zero). This is
1172 /// the defining change from the old 3-byte LcdBuffer: unpainted
1173 /// regions no longer read as "intentional black" on composite.
1174 #[test]
1175 fn test_lcd_buffer_fresh_is_fully_transparent() {
1176 let buf = LcdBuffer::new(8, 4);
1177 assert!(buf.color_plane().iter().all(|&b| b == 0),
1178 "fresh buffer's color plane must be zero");
1179 assert!(buf.alpha_plane().iter().all(|&b| b == 0),
1180 "fresh buffer's alpha plane must be zero (= fully transparent)");
1181 }
1182
1183 /// Paint black text onto a transparent buffer. The premultiplied
1184 /// colour is black × alpha = 0, so `color_plane` stays all zeros —
1185 /// but `alpha_plane` picks up coverage at text pixels and stays
1186 /// zero elsewhere. That zero-alpha outside-text region is exactly
1187 /// the property that lets a cached LcdBuffer blit onto any parent
1188 /// without the "black rect where unpainted" failure mode.
1189 #[test]
1190 fn test_lcd_buffer_transparent_plus_black_text_leaves_alpha_only() {
1191 let f = font();
1192 let mask = rasterize_lcd_mask(&f, "Hi", 20.0, 2.0, 14.0, 80, 24, &TransAffine::new());
1193 let mut buf = LcdBuffer::new(80, 24);
1194 buf.composite_mask(&mask, Color::black(), 0, 0, None);
1195
1196 assert!(buf.color_plane().iter().all(|&b| b == 0),
1197 "black-text-on-transparent: premult colour is 0, so color_plane stays zero");
1198 let alpha_nonzero = buf.alpha_plane().iter().filter(|&&b| b > 0).count();
1199 assert!(alpha_nonzero > 0,
1200 "alpha_plane must show coverage where text was rasterized");
1201
1202 // Corners of the buffer (far from text) must stay fully transparent.
1203 let bottom_left_i = 0;
1204 let bottom_right_i = (80 - 1) * 3;
1205 let top_left_i = (23 * 80) * 3;
1206 let top_right_i = (23 * 80 + 79) * 3;
1207 for i in [bottom_left_i, bottom_right_i, top_left_i, top_right_i] {
1208 assert_eq!(&buf.alpha_plane()[i .. i + 3], &[0u8, 0, 0],
1209 "corner at byte offset {i} should be transparent");
1210 }
1211 }
1212
1213 /// Opaque red text deposits premultiplied red into the colour plane
1214 /// AND full alpha into the alpha plane at fully-covered subpixels.
1215 /// This is the crisp case where per-channel alpha == per-channel
1216 /// coverage, no divergence.
1217 #[test]
1218 fn test_lcd_buffer_red_text_writes_premultiplied_color() {
1219 let f = font();
1220 let w = 80u32; let h = 24u32;
1221 let mask = rasterize_lcd_mask(&f, "I", 24.0, 4.0, 18.0, w, h, &TransAffine::new());
1222 let mut buf = LcdBuffer::new(w, h);
1223 buf.composite_mask(&mask, Color::rgba(1.0, 0.0, 0.0, 1.0), 0, 0, None);
1224
1225 // Look for at least one pixel where the R channel is fully
1226 // covered: R_alpha = 255, R_color = 255 (premult red × 1),
1227 // and G/B colour stay zero (red source has no G or B).
1228 let mut saw_full_red = false;
1229 for i in (0..(w * h) as usize).map(|p| p * 3) {
1230 if buf.alpha_plane()[i] == 255
1231 && buf.color_plane()[i] == 255
1232 && buf.color_plane()[i + 1] == 0
1233 && buf.color_plane()[i + 2] == 0
1234 {
1235 saw_full_red = true;
1236 break;
1237 }
1238 }
1239 assert!(saw_full_red, "expected at least one fully-covered pure-red pixel");
1240 }
1241
1242 /// `composite_buffer` leaves dst untouched wherever src has alpha=0.
1243 /// The defining behavioural property of the two-plane design: a
1244 /// sub-layer with painted content plus unpainted margins flushes
1245 /// back onto its parent without clobbering the margins.
1246 #[test]
1247 fn test_lcd_buffer_composite_buffer_leaves_dst_untouched_where_src_is_transparent() {
1248 // src: all transparent (no paint).
1249 let src = LcdBuffer::new(4, 4);
1250
1251 // dst: solid white.
1252 let mut dst = LcdBuffer::new(4, 4);
1253 dst.clear(Color::white());
1254
1255 // Snapshot expected values: white everywhere, full alpha.
1256 for px in dst.color_plane().chunks_exact(3) { assert_eq!(px, [255, 255, 255]); }
1257 for px in dst.alpha_plane().chunks_exact(3) { assert_eq!(px, [255, 255, 255]); }
1258
1259 // Composite transparent src onto white dst. Must leave dst unchanged.
1260 dst.composite_buffer(&src, 0, 0, None);
1261 for px in dst.color_plane().chunks_exact(3) {
1262 assert_eq!(px, [255, 255, 255], "dst colour must survive transparent src composite");
1263 }
1264 for px in dst.alpha_plane().chunks_exact(3) {
1265 assert_eq!(px, [255, 255, 255], "dst alpha must survive transparent src composite");
1266 }
1267 }
1268
1269 /// `composite_buffer`: a fully-opaque src pixel fully replaces the
1270 /// corresponding dst pixel; a fully-transparent src pixel leaves
1271 /// dst alone. This is exactly the Porter-Duff src-over you'd want
1272 /// for any layer-flush operation, just expressed per-channel.
1273 #[test]
1274 fn test_lcd_buffer_composite_buffer_opaque_pixel_replaces_dst() {
1275 // src: pixel (1,1) painted opaque red, rest transparent.
1276 let mut src = LcdBuffer::new(3, 3);
1277 // Manually set pixel (1,1) premultiplied red + full alpha on all three channels.
1278 let i = (1 * 3 + 1) * 3;
1279 src.color_plane_mut()[i] = 255; // R premult = 1.0 * 1.0 = 1.0 → 255
1280 src.color_plane_mut()[i + 1] = 0;
1281 src.color_plane_mut()[i + 2] = 0;
1282 src.alpha_plane_mut()[i] = 255;
1283 src.alpha_plane_mut()[i + 1] = 255;
1284 src.alpha_plane_mut()[i + 2] = 255;
1285
1286 // dst: solid white.
1287 let mut dst = LcdBuffer::new(3, 3);
1288 dst.clear(Color::white());
1289
1290 dst.composite_buffer(&src, 0, 0, None);
1291
1292 // Pixel (1,1) should now be red (fully replaced).
1293 assert_eq!(&dst.color_plane()[i .. i + 3], &[255, 0, 0],
1294 "opaque src pixel must fully replace dst pixel's colour");
1295 assert_eq!(&dst.alpha_plane()[i .. i + 3], &[255, 255, 255],
1296 "alpha stays full opacity after opaque-src overwrite");
1297
1298 // Corner (0,0) — src transparent → dst white unchanged.
1299 assert_eq!(&dst.color_plane()[0 .. 3], &[255, 255, 255],
1300 "corner should retain dst white (src was transparent there)");
1301 }
1302
1303 // ── Legacy tests (opaque content — still valid under new semantics) ──────
1304
1305 /// Compositing a non-empty mask onto a cleared buffer must leave at
1306 /// least some pixels modified — proves the path connects.
1307 #[test]
1308 fn test_lcd_buffer_composite_mask_deposits_coverage() {
1309 let mask = rasterize_lcd_mask(
1310 &font(), "Hi", 20.0, 2.0, 14.0,
1311 80, 24, &TransAffine::new(),
1312 );
1313 let mut buf = LcdBuffer::new(80, 24);
1314 buf.clear(Color::white()); // white bg
1315 let before: u64 = buf.color_plane().iter().map(|&b| b as u64).sum();
1316 buf.composite_mask(&mask, Color::black(), 0, 0, None); // black text
1317 let after: u64 = buf.color_plane().iter().map(|&b| b as u64).sum();
1318 assert!(after < before,
1319 "compositing dark text onto white bg should reduce summed brightness");
1320 }
1321
1322 // ── LcdMaskBuilder + LcdBuffer::fill_path ───────────────────────────────
1323
1324 /// **Refactor regression** — the legacy `rasterize_lcd_mask_multi`
1325 /// must produce byte-identical output after being rewritten as a
1326 /// thin wrapper over `LcdMaskBuilder`. If the bytes drift, every
1327 /// cached glyph mask in the existing text path subtly changes and
1328 /// the equivalence chain to all the prior tests breaks.
1329 #[test]
1330 fn test_lcd_mask_builder_matches_legacy_text_path() {
1331 let f = font();
1332 let w: u32 = 120;
1333 let h: u32 = 30;
1334 let xform = TransAffine::new();
1335
1336 // Legacy path.
1337 let legacy = rasterize_lcd_mask_multi(
1338 &f, &[("Equiv", 4.0, 18.0)], 22.0, w, h, &xform,
1339 );
1340
1341 // Builder path — same setup spelt out by hand.
1342 let mut builder = LcdMaskBuilder::new(w, h);
1343 builder.with_paths(&xform, |add| {
1344 let (mut paths, _) = crate::text::shape_text(&f, "Equiv", 22.0, 4.0, 18.0);
1345 for p in paths.iter_mut() { add(p); }
1346 });
1347 let built = builder.finalize();
1348
1349 assert_eq!(legacy.width, built.width);
1350 assert_eq!(legacy.height, built.height);
1351 assert_eq!(legacy.data, built.data,
1352 "LcdMaskBuilder must reproduce rasterize_lcd_mask_multi byte-for-byte");
1353 }
1354
1355 /// Non-text smoke test for the path entry point — fill a small
1356 /// rectangular AGG path through the LCD pipeline and verify pixels
1357 /// inside the rect are dark, outside are untouched. Exercises the
1358 /// builder + composite_mask seam without any text shaping involved.
1359 #[test]
1360 fn test_lcd_buffer_fill_path_solid_rect() {
1361 use agg_rust::basics::PATH_FLAGS_NONE;
1362 let mut buf = LcdBuffer::new(20, 10);
1363 buf.clear(Color::white());
1364
1365 // Rectangle from (5, 3) to (15, 7) in Y-up pixel space.
1366 let mut path = PathStorage::new();
1367 path.move_to( 5.0, 3.0);
1368 path.line_to(15.0, 3.0);
1369 path.line_to(15.0, 7.0);
1370 path.line_to( 5.0, 7.0);
1371 path.close_polygon(PATH_FLAGS_NONE);
1372
1373 buf.fill_path(&mut path, Color::black(), &TransAffine::new(), None);
1374
1375 let pixel = |x: usize, y: usize| -> (u8, u8, u8) {
1376 let i = (y * 20 + x) * 3;
1377 (buf.color_plane()[i], buf.color_plane()[i + 1], buf.color_plane()[i + 2])
1378 };
1379
1380 // Centre of rect — fully covered, must be black on every channel.
1381 assert_eq!(pixel(10, 5), (0, 0, 0),
1382 "interior pixel of solid rect should be fully covered black");
1383 // Outside rect — untouched, must stay white.
1384 assert_eq!(pixel(1, 1), (255, 255, 255),
1385 "pixel outside rect should be untouched");
1386 assert_eq!(pixel(18, 8), (255, 255, 255),
1387 "pixel outside rect should be untouched");
1388 }
1389
1390 /// **End-to-end equivalence** — proves the new path-driven LcdBuffer
1391 /// pipeline matches the existing text-driven one for the same glyph
1392 /// outlines, when both are composited onto the same starting bg.
1393 /// This is the contract the LcdGfxCtx (Step 2) relies on.
1394 #[test]
1395 fn test_lcd_buffer_fill_path_matches_text_pipeline_for_glyphs() {
1396 let f = font();
1397 let w: u32 = 80;
1398 let h: u32 = 24;
1399 let size = 18.0;
1400 let baseline = (4.0_f64, 14.0_f64);
1401
1402 // Way A — legacy: rasterize text mask, composite_mask onto white buffer.
1403 let legacy_mask = rasterize_lcd_mask_multi(
1404 &f, &[("ag", baseline.0, baseline.1)], size, w, h, &TransAffine::new(),
1405 );
1406 let mut buf_a = LcdBuffer::new(w, h);
1407 buf_a.clear(Color::white());
1408 buf_a.composite_mask(&legacy_mask, Color::black(), 0, 0, None);
1409
1410 // Way B — builder + fill_path: shape glyphs to paths, fill each onto a
1411 // freshly cleared buffer. The end result must be pixel-identical.
1412 let (mut paths, _) = crate::text::shape_text(&f, "ag", size, baseline.0, baseline.1);
1413 let mut buf_b = LcdBuffer::new(w, h);
1414 buf_b.clear(Color::white());
1415 // Each glyph is its own path; compose them in one mask via the builder
1416 // so adjacent glyphs share the same gray buffer (matches the legacy
1417 // batching — separate fill_path calls would also work but each would
1418 // re-run the filter independently and two adjacent glyphs near a
1419 // pixel boundary could disagree on the filter input by one subpixel).
1420 let mut builder = LcdMaskBuilder::new(w, h);
1421 builder.with_paths(&TransAffine::new(), |add| {
1422 for p in paths.iter_mut() { add(p); }
1423 });
1424 let mask_b = builder.finalize();
1425 buf_b.composite_mask(&mask_b, Color::black(), 0, 0, None);
1426
1427 assert_eq!(buf_a.color_plane(), buf_b.color_plane(),
1428 "fill_path-via-builder must match legacy text mask pipeline byte-for-byte");
1429 }
1430
1431 /// **Equivalence test** — the load-bearing one for this step.
1432 ///
1433 /// Painting `text` two ways must produce identical RGB:
1434 ///
1435 /// A. Existing `composite_lcd_mask` writing into a white RGBA frame.
1436 /// B. New `LcdBuffer::clear(white) + composite_mask(black)` route.
1437 ///
1438 /// If these diverge, the new buffer-side compositor doesn't match the
1439 /// existing one and any LcdGfxCtx built on top of it will subtly
1440 /// disagree with the legacy text path. This is the contract that
1441 /// future widget-level migrations rely on.
1442 #[test]
1443 fn test_lcd_buffer_composite_matches_composite_lcd_mask() {
1444 let w: u32 = 100;
1445 let h: u32 = 28;
1446 let mask = rasterize_lcd_mask(
1447 &font(), "Equiv", 22.0, 4.0, 18.0, w, h, &TransAffine::new(),
1448 );
1449
1450 // Way A — straight RGBA composite.
1451 let mut rgba = vec![255u8; (w * h * 4) as usize];
1452 composite_lcd_mask(&mut rgba, w, h, &mask, Color::black(), 0, 0);
1453
1454 // Way B — paint into LcdBuffer, then read RGB out directly.
1455 let mut buf = LcdBuffer::new(w, h);
1456 buf.clear(Color::white());
1457 buf.composite_mask(&mask, Color::black(), 0, 0, None);
1458
1459 for y in 0..h as usize {
1460 for x in 0..w as usize {
1461 let ai = (y * w as usize + x) * 4;
1462 let bi = (y * w as usize + x) * 3;
1463 let a_rgb = (rgba[ai], rgba[ai + 1], rgba[ai + 2]);
1464 let b_rgb = (buf.color_plane()[bi], buf.color_plane()[bi + 1], buf.color_plane()[bi + 2]);
1465 assert_eq!(a_rgb, b_rgb,
1466 "RGB mismatch at ({x},{y}): RGBA-path={a_rgb:?} LcdBuffer-path={b_rgb:?}");
1467 }
1468 }
1469 }
1470
1471}