agent-works 0.1.4

Batteries-included Agent toolbox built on agent-base
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
use std::collections::HashMap;
use std::sync::Arc;
use std::sync::RwLock as StdRwLock;
use std::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
use std::time::{Duration, Instant};

use agent_base::{AgentError, AgentResult, ToolRegistry};
use tokio::sync::{RwLock, broadcast};
use tokio::task::JoinHandle;
use tokio::time::sleep;
use tracing::{error, info, warn};

use super::client::{McpClient, McpToolAdapter};
use super::types::{McpServerConfig, McpToolInfo};

#[derive(Clone, Debug)]
pub enum ConnectionState {
    Disconnected,
    Connecting,
    Connected,
    Failed(String),
    Unhealthy(String),
}

struct ServerEntry {
    config: McpServerConfig,
    clients: RwLock<Vec<Arc<McpClient>>>,
    max_connections: usize,
    tools: RwLock<Vec<McpToolInfo>>,
    state: RwLock<ConnectionState>,
    last_health_check: RwLock<Option<Instant>>,
    reconnect_attempts: RwLock<u32>,
    round_robin_idx: AtomicUsize,
}

impl ServerEntry {
    fn new(config: McpServerConfig) -> Self {
        Self {
            config,
            clients: RwLock::new(Vec::new()),
            max_connections: 5,
            tools: RwLock::new(Vec::new()),
            state: RwLock::new(ConnectionState::Disconnected),
            last_health_check: RwLock::new(None),
            reconnect_attempts: RwLock::new(0),
            round_robin_idx: AtomicUsize::new(0),
        }
    }

    async fn create_client(&self) -> AgentResult<Arc<McpClient>> {
        let client = Arc::new(McpClient::new(self.config.transport.clone()).await?);
        Ok(client)
    }

    async fn get_available_client(&self) -> Option<Arc<McpClient>> {
        let clients = self.clients.read().await;
        if clients.is_empty() {
            return None;
        }
        // Round-robin selection across pooled connections
        let idx = self.round_robin_idx.fetch_add(1, Ordering::Relaxed) % clients.len();
        clients.get(idx).cloned()
    }

    async fn add_client(&self) -> AgentResult<()> {
        if self.clients.read().await.len() >= self.max_connections {
            return Err(AgentError::resource_unavailable(
                "Maximum connections reached".to_string(),
            ));
        }

        let client = self.create_client().await?;
        self.clients.write().await.push(client);

        let mut state = self.state.write().await;
        *state = ConnectionState::Connected;

        Ok(())
    }

    async fn reconnect(&self) -> AgentResult<()> {
        let mut attempts = self.reconnect_attempts.write().await;
        *attempts += 1;
        let attempt_count = *attempts;
        drop(attempts);

        // 指数退避
        let delay = Duration::from_millis(std::cmp::min(
            1000 * (2_u64.pow(attempt_count.min(5))),
            30000,
        ));
        sleep(delay).await;

        // 清除现有连接
        self.clients.write().await.clear();

        match self.add_client().await {
            Ok(_) => {
                let mut state = self.state.write().await;
                *state = ConnectionState::Connected;

                let mut attempts = self.reconnect_attempts.write().await;
                *attempts = 0;

                info!(
                    "Successfully reconnected to MCP server: {}",
                    self.config.name
                );
                Ok(())
            }
            Err(e) => {
                let mut state = self.state.write().await;
                *state = ConnectionState::Failed(e.to_string());
                error!("Failed to reconnect to {}: {e}", self.config.name);
                Err(e)
            }
        }
    }

    async fn health_check(&self) -> bool {
        if let Some(client) = self.get_available_client().await {
            match client.list_tools().await {
                Ok(_) => {
                    let mut state = self.state.write().await;
                    *state = ConnectionState::Connected;

                    let mut last_check = self.last_health_check.write().await;
                    *last_check = Some(Instant::now());

                    true
                }
                Err(e) => {
                    let mut state = self.state.write().await;
                    *state = ConnectionState::Unhealthy(e.to_string());
                    warn!("Health check failed for {}: {e}", self.config.name);
                    false
                }
            }
        } else {
            false
        }
    }
}

pub struct EnhancedMcpHub {
    servers: Arc<StdRwLock<HashMap<String, Arc<ServerEntry>>>>,
    health_check_interval: Duration,
    shutdown: Arc<AtomicBool>,
    health_task: RwLock<Option<JoinHandle<()>>>,
    status_tx: broadcast::Sender<(String, ConnectionState)>,
}

impl EnhancedMcpHub {
    pub fn new() -> Self {
        let (status_tx, _) = broadcast::channel(100);
        Self {
            servers: Arc::new(StdRwLock::new(HashMap::new())),
            health_check_interval: Duration::from_secs(30),
            shutdown: Arc::new(AtomicBool::new(false)),
            health_task: RwLock::new(None),
            status_tx,
        }
    }

    pub fn with_health_check_interval(mut self, interval: Duration) -> Self {
        self.health_check_interval = interval;
        self
    }

    pub fn add_server(&self, config: McpServerConfig) {
        let mut servers = self.servers.write().unwrap();
        let entry = Arc::new(ServerEntry::new(config));
        servers.insert(entry.config.name.clone(), entry);
    }

    /// Connect to all configured servers. Continues connecting remaining servers
    /// even if one fails. Returns an error only if *all* servers fail to connect.
    pub async fn connect_all(&self) -> AgentResult<()> {
        let servers: Vec<(String, Arc<ServerEntry>)> = {
            let guard = self.servers.read().unwrap();
            guard.iter().map(|(k, v)| (k.clone(), v.clone())).collect()
        };

        let mut errors: Vec<(String, AgentError)> = Vec::new();

        for (name, entry) in &servers {
            match entry.add_client().await {
                Ok(_) => {
                    info!(server_name = %name, "Connected to MCP server");
                }
                Err(e) => {
                    let mut state = entry.state.write().await;
                    *state = ConnectionState::Failed(e.to_string());
                    error!(server_name = %name, error = %e, "Failed to connect to MCP server");
                    errors.push((name.clone(), e));
                }
            }
        }

        // Start background health check
        self.start_health_check_task().await;

        if errors.is_empty() {
            Ok(())
        } else if errors.len() == servers.len() {
            // All servers failed
            let msg = errors
                .iter()
                .map(|(name, e)| format!("{name}: {e}"))
                .collect::<Vec<_>>()
                .join("; ");
            Err(AgentError::internal(format!(
                "All MCP servers failed to connect: {msg}"
            )))
        } else {
            // Some succeeded, some failed — log but don't error
            let failed: Vec<&str> = errors.iter().map(|(n, _)| n.as_str()).collect();
            warn!("Some MCP servers failed to connect: {}", failed.join(", "));
            Ok(())
        }
    }

    pub async fn discover_all(&self) -> AgentResult<Vec<(String, Vec<McpToolInfo>)>> {
        let servers: Vec<(String, Arc<ServerEntry>)> = {
            let guard = self.servers.read().unwrap();
            guard.iter().map(|(k, v)| (k.clone(), v.clone())).collect()
        };

        let mut results = Vec::new();

        for (name, entry) in &servers {
            let Some(client) = entry.get_available_client().await else {
                warn!("Server {} not connected", name);
                continue;
            };

            match client.list_tools().await {
                Ok(tools) => {
                    {
                        let mut entry_tools = entry.tools.write().await;
                        *entry_tools = tools.clone();
                    }

                    info!("Discovered {} tools from {}", tools.len(), name);
                    results.push((name.clone(), tools));
                }
                Err(e) => {
                    warn!("Failed to discover tools from {}: {e}", name);
                    let mut state = entry.state.write().await;
                    *state = ConnectionState::Failed(format!("{e}"));
                }
            }
        }

        Ok(results)
    }

    /// Register all discovered tools into the given registry.
    /// This is an async method because it reads from `RwLock`-protected state.
    pub async fn register_all(&self, registry: &mut ToolRegistry) {
        let servers: Vec<(String, Arc<ServerEntry>)> = {
            let guard = self.servers.read().unwrap();
            guard.iter().map(|(k, v)| (k.clone(), v.clone())).collect()
        };

        for (name, entry) in &servers {
            let tools = entry.tools.read().await.clone();
            for tool_info in &tools {
                if let Some(client) = entry.get_available_client().await {
                    let adapter = McpToolAdapter::new(tool_info.clone(), client, name);
                    registry.register(adapter);
                }
            }
            info!(server_name = %name, tool_count = tools.len(), "Registered tools from MCP server");
        }
    }

    pub async fn disconnect_all(&self) {
        // Signal health check loop to stop
        self.shutdown.store(true, Ordering::SeqCst);

        // Abort the health check task if it exists
        if let Some(handle) = self.health_task.write().await.take() {
            handle.abort();
        }

        let servers: Vec<(String, Arc<ServerEntry>)> = {
            let guard = self.servers.read().unwrap();
            guard.iter().map(|(k, v)| (k.clone(), v.clone())).collect()
        };

        for (name, entry) in &servers {
            entry.clients.write().await.clear();
            let mut state = entry.state.write().await;
            *state = ConnectionState::Disconnected;
            info!(server_name = %name, "Disconnected from MCP server");
        }
    }

    async fn start_health_check_task(&self) {
        let servers = self.servers.clone(); // Arc<StdRwLock<...>> — cheap clone of the Arc
        let interval = self.health_check_interval;
        let shutdown = self.shutdown.clone();

        // Reset shutdown flag in case connect_all is called again after disconnect_all
        shutdown.store(false, Ordering::SeqCst);

        let handle = tokio::spawn(async move {
            loop {
                sleep(interval).await;

                if shutdown.load(Ordering::SeqCst) {
                    info!("Health check task shutting down");
                    break;
                }

                // Snapshot the current server set each iteration so newly-added
                // servers are picked up and removed servers are dropped.
                let current: Vec<(String, Arc<ServerEntry>)> = {
                    let guard = servers.read().unwrap();
                    guard.iter().map(|(k, v)| (k.clone(), v.clone())).collect()
                };

                for (name, entry) in &current {
                    let is_healthy = entry.health_check().await;

                    if !is_healthy
                        && matches!(*entry.state.read().await, ConnectionState::Unhealthy(_))
                    {
                        if entry.config.auto_reconnect {
                            if let Err(e) = entry.reconnect().await {
                                error!("Failed to reconnect to {}: {e}", name);
                            }
                        }
                    }
                }
            }
        });

        *self.health_task.write().await = Some(handle);
    }

    pub async fn get_connection_state(&self, server_name: &str) -> Option<ConnectionState> {
        let entry = {
            let guard = self.servers.read().unwrap();
            guard.get(server_name).cloned()
        };
        match entry {
            Some(entry) => Some(entry.state.read().await.clone()),
            None => None,
        }
    }

    pub async fn get_all_states(&self) -> HashMap<String, ConnectionState> {
        let servers: Vec<(String, Arc<ServerEntry>)> = {
            let guard = self.servers.read().unwrap();
            guard.iter().map(|(k, v)| (k.clone(), v.clone())).collect()
        };

        let mut states = HashMap::new();
        for (name, entry) in &servers {
            states.insert(name.clone(), entry.state.read().await.clone());
        }
        states
    }

    // ── Runtime server management ──

    /// Connect to a single MCP server by name.
    pub async fn connect_one(&self, name: &str) -> AgentResult<()> {
        let entry = {
            let guard = self.servers.read().unwrap();
            guard.get(name).cloned()
        };
        let entry = entry.ok_or_else(|| {
            AgentError::resource_unavailable(format!("MCP server '{name}' not found"))
        })?;

        entry.add_client().await?;

        let state = entry.state.read().await.clone();
        if let Err(e) = self.status_tx.send((name.to_string(), state)) {
            warn!("Failed to broadcast connect status for '{}': {}", name, e);
        }

        Ok(())
    }

    /// Disconnect from a single MCP server by name.
    pub async fn disconnect_one(&self, name: &str) {
        let entry = {
            let guard = self.servers.read().unwrap();
            guard.get(name).cloned()
        };
        if let Some(entry) = entry {
            entry.clients.write().await.clear();
            {
                let mut state = entry.state.write().await;
                *state = ConnectionState::Disconnected;
            }
            if let Err(e) = self
                .status_tx
                .send((name.to_string(), ConnectionState::Disconnected))
            {
                warn!(
                    "Failed to broadcast disconnect status for '{}': {}",
                    name, e
                );
            }
        }
    }

    /// Remove a server config from the hub. Disconnects existing clients first.
    /// Returns true if the server existed.
    pub async fn remove_server(&self, name: &str) -> bool {
        // Disconnect existing clients before removing
        let entry = {
            let guard = self.servers.read().unwrap();
            guard.get(name).cloned()
        };
        if let Some(entry) = entry {
            entry.clients.write().await.clear();
            *entry.state.write().await = ConnectionState::Disconnected;
        }

        let mut servers = self.servers.write().unwrap();
        servers.remove(name).is_some()
    }

    /// Update an existing server config. Disconnects the old entry's clients first,
    /// then replaces it with a fresh entry.
    pub async fn update_server(&self, config: McpServerConfig) {
        // Disconnect existing clients before replacing
        let entry = {
            let guard = self.servers.read().unwrap();
            guard.get(&config.name).cloned()
        };
        if let Some(entry) = entry {
            entry.clients.write().await.clear();
            *entry.state.write().await = ConnectionState::Disconnected;
        }

        let mut servers = self.servers.write().unwrap();
        servers.insert(config.name.clone(), Arc::new(ServerEntry::new(config)));
    }

    /// Subscribe to connection-state change events.
    /// Returns a receiver that yields `(server_name, ConnectionState)` tuples.
    pub fn subscribe_status(&self) -> broadcast::Receiver<(String, ConnectionState)> {
        self.status_tx.subscribe()
    }
}

impl Drop for EnhancedMcpHub {
    fn drop(&mut self) {
        // Signal the health check loop to stop when the hub is dropped
        self.shutdown.store(true, Ordering::SeqCst);
    }
}