use std::sync::{Mutex, MutexGuard};
pub static ENV_MUTEX: Mutex<()> = Mutex::new(());
pub struct EnvGuard<'a> {
_lock: MutexGuard<'a, ()>,
vars: Vec<(String, Option<String>)>,
}
impl<'a> EnvGuard<'a> {
pub fn new(var_names: &[&str]) -> Self {
let lock = ENV_MUTEX.lock().unwrap();
let vars = var_names
.iter()
.map(|&name| (name.to_string(), std::env::var(name).ok()))
.collect();
Self { _lock: lock, vars }
}
pub fn set(&self, name: &str, value: &str) {
debug_assert!(
self.vars.iter().any(|(n, _)| n == name),
"EnvGuard::set called with unregistered var: {name}"
);
std::env::set_var(name, value);
}
pub fn remove(&self, name: &str) {
debug_assert!(
self.vars.iter().any(|(n, _)| n == name),
"EnvGuard::remove called with unregistered var: {name}"
);
std::env::remove_var(name);
}
}
impl Drop for EnvGuard<'_> {
fn drop(&mut self) {
for (name, value) in &self.vars {
match value {
Some(v) => std::env::set_var(name, v),
None => std::env::remove_var(name),
}
}
}
}