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use Rgb15;
/// Represents a palette of 16 colours.
///
/// The Game Boy Advance can have up to 16, 16 colour palettes active at once. For
/// objects, these are loaded dynamically as needed, but for backgrounds you will
/// need to manually load the palettes using
/// [`VRamManager::set_background_palette`](crate::display::tiled::VRamManager::set_background_palette)