agb 0.15.0

Library for Game Boy Advance Development
Documentation
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mod sprite;
mod sprite_allocator;

const BYTES_PER_TILE_4BPP: usize = 32;

pub use sprite::{include_aseprite, Graphics, Size, Sprite, Tag, TagMap};
pub use sprite_allocator::{DynamicSprite, PaletteVram, SpriteLoader, SpriteVram};