#![no_std]
#![no_main]
use agb::sync::Static;
#[agb::entry]
fn main(_gba: agb::Gba) -> ! {
let count = Static::new(0);
let _a = agb::interrupt::add_interrupt_handler(
agb::interrupt::Interrupt::VBlank,
|_| {
let cur_count = count.read();
agb::println!("Hello, world, frame = {}", cur_count);
count.write(cur_count + 1);
},
);
loop {}
}