use crate::{
AxisAlignment, BoxConstraints, BoxSizing, IntrinsicSize, Layout, LayoutError, LayoutIter,
};
use agape_core::{GlobalId, Position, Size};
#[derive(Default, Debug)]
pub struct HorizontalLayout {
pub id: GlobalId,
pub size: Size,
pub position: Position,
pub spacing: u32,
pub padding: u32,
pub constraints: BoxConstraints,
pub intrinsic_size: IntrinsicSize,
pub main_axis_alignment: AxisAlignment,
pub cross_axis_alignment: AxisAlignment,
pub children: Vec<Box<dyn Layout>>,
pub errors: Vec<LayoutError>,
}
impl HorizontalLayout {
pub fn new() -> Self {
Self::default()
}
pub fn add_child(&mut self, child: impl Layout + 'static) {
self.children.push(Box::new(child));
}
pub fn add_children<I>(&mut self, children: I)
where
I: IntoIterator<Item: Layout + 'static>,
{
for child in children {
self.children.push(Box::new(child));
}
}
fn fixed_size_sum(&self) -> Size {
let mut sum = Size::default();
for (i, child) in self.children.iter().enumerate() {
match child.intrinsic_size().width {
BoxSizing::Fixed(width) => {
sum.width += width;
}
BoxSizing::Shrink => {
sum.width += child.constraints().min_width;
}
_ => {}
}
if let BoxSizing::Fixed(height) = child.intrinsic_size().height {
sum.height = sum.height.max(height);
}
if i != self.children.len() - 1 {
sum.width += self.spacing as f32;
}
}
sum
}
fn align_main_axis_start(&mut self) {
let mut x_pos = self.position.x;
x_pos += self.padding as f32;
for child in &mut self.children {
child.set_x(x_pos);
x_pos += child.size().width + self.spacing as f32;
}
}
fn align_main_axis_center(&mut self) {
let mut width_sum = self
.children
.iter()
.map(|child| child.size().width)
.sum::<f32>();
width_sum += (self.spacing * (self.children.len() as u32 - 1)) as f32;
let mut center_start = self.position.x + (self.size.width - width_sum) / 2.0;
for child in &mut self.children {
child.set_x(center_start);
center_start += child.size().width + self.spacing as f32;
}
}
fn align_main_axis_end(&mut self) {
let mut x_pos = self.position.x + self.size.width;
x_pos -= self.padding as f32;
for child in self.children.iter_mut().rev() {
child.set_x(x_pos);
x_pos -= child.size().width - self.spacing as f32;
}
}
fn align_cross_axis_start(&mut self) {
let y = self.position.y + self.padding as f32;
for child in &mut self.children {
child.set_y(y);
}
}
fn align_cross_axis_center(&mut self) {
for child in &mut self.children {
let y_pos = (self.size.height - child.size().height) / 2.0 + self.position.y;
child.set_y(y_pos);
}
}
fn align_cross_axis_end(&mut self) {
for child in &mut self.children {
child.set_y(self.position.y + self.size.height - self.padding as f32);
}
}
}
impl Layout for HorizontalLayout {
fn id(&self) -> GlobalId {
self.id
}
fn set_position(&mut self, position: Position) {
self.position = position;
}
fn set_x(&mut self, x: f32) {
self.position.x = x;
}
fn set_y(&mut self, y: f32) {
self.position.y = y;
}
fn size(&self) -> Size {
self.size
}
fn position(&self) -> Position {
self.position
}
fn children(&self) -> &[Box<dyn Layout>] {
self.children.as_slice()
}
fn constraints(&self) -> BoxConstraints {
self.constraints
}
fn intrinsic_size(&self) -> IntrinsicSize {
self.intrinsic_size
}
fn set_max_height(&mut self, height: f32) {
self.constraints.max_height = height;
}
fn set_max_width(&mut self, width: f32) {
self.constraints.max_width = width;
}
fn set_min_height(&mut self, height: f32) {
self.constraints.min_height = height;
}
fn set_min_width(&mut self, width: f32) {
self.constraints.min_width = width;
}
fn collect_errors(&mut self) -> Vec<crate::LayoutError> {
self.errors
.drain(..)
.chain(
self.children
.iter_mut()
.flat_map(|child| child.collect_errors())
.collect::<Vec<_>>(),
)
.collect::<Vec<_>>()
}
fn iter(&self) -> crate::LayoutIter {
LayoutIter { stack: vec![self] }
}
fn solve_min_constraints(&mut self) -> (f32, f32) {
let mut child_constraint_sum = Size::default();
for child in &mut self.children {
let (min_width, min_height) = child.solve_min_constraints();
child_constraint_sum.width += min_width;
child_constraint_sum.width += self.spacing as f32; child_constraint_sum.height = child_constraint_sum.height.max(min_height);
}
child_constraint_sum += self.padding as f32 * 2.0;
match self.intrinsic_size.width {
BoxSizing::Fixed(width) => {
self.constraints.min_width = width;
}
BoxSizing::Flex(_) => {
self.constraints.min_width = child_constraint_sum.width;
}
BoxSizing::Shrink => {
self.constraints.min_width = child_constraint_sum.width;
}
}
match self.intrinsic_size.height {
BoxSizing::Fixed(height) => {
self.constraints.min_height = height;
}
BoxSizing::Flex(_) => {
self.constraints.min_height = child_constraint_sum.height;
}
BoxSizing::Shrink => {
self.constraints.min_height = child_constraint_sum.height;
}
}
(self.constraints.min_width, self.constraints.min_height)
}
fn solve_max_contraints(&mut self, _space: Size) {
let flex_total: u8 = self
.children
.iter()
.filter_map(|child| {
if let BoxSizing::Flex(factor) = child.intrinsic_size().width {
Some(factor)
} else {
None
}
})
.sum();
let mut available_height;
match self.intrinsic_size.height {
BoxSizing::Shrink => available_height = self.constraints.min_height,
BoxSizing::Fixed(_) | BoxSizing::Flex(_) => {
available_height = self.constraints.max_height;
available_height -= self.padding as f32 * 2.0;
}
}
let mut available_width;
match self.intrinsic_size.width {
BoxSizing::Shrink => {
available_width = self.constraints.min_width;
available_width -= self.fixed_size_sum().width;
}
BoxSizing::Fixed(_) | BoxSizing::Flex(_) => {
available_width = self.constraints.max_width;
available_width -= self.padding as f32 * 2.0;
available_width -= self.fixed_size_sum().width;
}
}
for child in &mut self.children {
match child.intrinsic_size().width {
BoxSizing::Flex(factor) => {
let grow_factor = factor as f32 / flex_total as f32;
child.set_max_width(grow_factor * available_width);
}
BoxSizing::Fixed(width) => {
child.set_max_width(width);
}
BoxSizing::Shrink => {
child.set_max_width(child.constraints().min_width);
}
}
match child.intrinsic_size().height {
BoxSizing::Flex(_) => {
child.set_max_height(available_height);
}
BoxSizing::Fixed(height) => {
child.set_max_height(height);
}
BoxSizing::Shrink => {
child.set_max_height(child.constraints().min_height);
}
}
let space = Size {
width: child.constraints().max_width,
height: child.constraints().max_height,
};
child.solve_max_contraints(space);
}
}
fn update_size(&mut self) {
match self.intrinsic_size.width {
BoxSizing::Flex(_) => {
self.size.width = self.constraints.max_width;
}
BoxSizing::Shrink => {
self.size.width = self.constraints.min_width;
}
BoxSizing::Fixed(width) => {
self.size.width = width;
}
}
match self.intrinsic_size.height {
BoxSizing::Flex(_) => {
self.size.height = self.constraints.max_height;
}
BoxSizing::Shrink => {
self.size.height = self.constraints.min_height;
}
BoxSizing::Fixed(height) => {
self.size.height = height;
}
}
for child in &mut self.children {
child.update_size();
}
}
fn position_children(&mut self) {
match self.main_axis_alignment {
AxisAlignment::Start => self.align_main_axis_start(),
AxisAlignment::Center => self.align_main_axis_center(),
AxisAlignment::End => self.align_main_axis_end(),
}
match self.cross_axis_alignment {
AxisAlignment::Start => self.align_cross_axis_start(),
AxisAlignment::Center => self.align_cross_axis_center(),
AxisAlignment::End => self.align_cross_axis_end(),
}
for child in &mut self.children {
if child.position().x > self.position.x + self.size.width {
self.errors.push(LayoutError::OutOfBounds {
parent_id: self.id,
child_id: child.id().to_owned(),
});
}
child.position_children();
}
}
}