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TextEngine

Struct TextEngine 

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pub struct TextEngine {
    pub font_system: FontSystem,
    pub swash_cache: SwashCache,
    pub atlas: TextAtlas,
    pub viewport: Viewport,
    pub renderer: TextRenderer,
    /* private fields */
}
Expand description

GPU text renderer backed by glyphon.

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§font_system: FontSystem§swash_cache: SwashCache§atlas: TextAtlas§viewport: Viewport§renderer: TextRenderer

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impl TextEngine

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pub fn new(gpu: &GpuContext, format: TextureFormat) -> Self

Create a new text engine for the given GPU context and surface format.

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pub fn with_msaa( gpu: &GpuContext, format: TextureFormat, msaa_samples: u32, ) -> Self

Create a text engine with the given MSAA sample count.

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pub fn measure(&mut self, text: &str, style: &TextStyle) -> Size

Measure text without drawing.

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pub fn draw( &mut self, pos: Position, text: &str, style: &TextStyle, clip: Option<Rect>, )

Queue text to be drawn at the given position.

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pub fn flush( &mut self, gpu: &GpuContext, pass: &mut RenderPass<'_>, width: u32, height: u32, )

Flush all pending text draws into the render pass.

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pub fn trim(&mut self)

Trim the atlas to free unused textures.

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